Yang Zing Deck #604285 — Yu-Gi-Oh! OCG
42 Main, 15 Extra, incl. Swordsoul of Mo Ye x3, Swordsoul Strategist Longyuan x3, Tenyi Spirit - Ashuna x3. Created Nov 29, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 11/29/2025
Main Deck (42)
- Nibiru, the Primal Being x1
- Swordsoul of Mo Ye x3
- Swordsoul of Taia x1
- Swordsoul Strategist Longyuan x3
- Tenyi Spirit - Ashuna x3
- Tenyi Spirit - Shthana x1
- Tenyi Spirit - Vishuda x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Incredible Ecclesia, the Virtuous x3
- Tenyi Spirit - Adhara x2
- Tenyi Spirit - Suruya x3
- Crossout Designator x1
- Heavenly Dragon Circle x1
- Pot of Desires x2
- Swordsoul Emergence x3
- Tenyinfinity x1
- Triple Tactics Talent x1
- Vessel for the Dragon Cycle x1
- Infinite Impermanence x3
- Swordsoul Blackout x1
Extra Deck (15)
- Monk of the Tenyi x2
- Shaman of the Tenyi x1
- Tenyi Spirit - Sahasrara x1
- Adamancipator Risen - Dragite x1
- Baxia, Brightness of the Yang Zing x1
- Despian Luluwalilith x1
- Draco Berserker of the Tenyi x1
- Icejade Gymir Aegirine x1
- Swordsoul Grandmaster - Chixiao x2
- Swordsoul Sinister Sovereign - Qixing Longyuan x1
- Swordsoul Supreme Sovereign - Chengying x1
- Tenyi Spirit - Mula Adhara x1
- Yazi, Evil of the Yang Zing x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Link beatsticks (Draco Berserker, Chengying, Mula Adhara, Dragite, Sahasrara) that attack into a board the opponent has already spent resources on; Hand-trap-protected Tenyi and Swordsoul engines that trade cards for a Synchro board
- Turn 1 (going first): Open a Tenyi or Swordsoul starter, use Effect Veiler, Ash Blossom or Infinite Impermanence to protect it, then Synchro into a 3000 ATK boss (Inferred, no recorded boards)
- Turn 2 (going second): Hold hand traps (10 in the Main Deck) to stop the opponent's first Synchro or search, then rebuild a board from the Tenyi GY and banish recursion (Inferred)
- Recovery: Recur Tenyi monsters from GY and banishment via Tenyi Spirit Adhara, Shthana and Vessel for the Dragon Cycle (Inferred from card text)
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck opens reliably through its 3-copy searchers and hand traps: P(at least one searcher-text card in a 5-card opening hand) is about 0.80 and P(at least one hand trap in a 6-card going-second hand) is about 0.83 (both Inferred from hypergeometric estimates). Its interaction density is high (10 hand traps, 11 negation texts, 15 removal texts), which carries most of the structural score. The engine is split across Tenyi, Swordsoul and Yang Zing, with only 3.5% exact-archetype purity, so card-to-card coherence is weaker than the individual cards suggest. There are no recorded boards, so the combo ceiling and median are text-only inference and carry low confidence. The score was built from the system: consistency, interaction and resilience, with no averaging of card scores. Archetype popularity was not counted, and the deck's own legality violations cap the final score at 20 as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in a 5-card opening hand) about 0.80; 3-copy Tenyi and Swordsoul starters; split across three archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 tech cards and 9 singleton main-deck cards raise brick risk; a searcher in hand offsets some of it (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; the ceiling is inferred from card text (Draco Berserker, Mula Adhara, Sahasrara) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo median available; the floor is inferred from starter diversity and card text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion through Tenyi GY and banish effects plus hand traps give several lines after an interruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery depends on Tenyi recursion and Vessel for the Dragon Cycle; no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 10 hand traps, 11 negation texts and 15 removal texts; no floodgates (Inferred from role flags and text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap coverage in a 6-card going-second hand is about 0.83; 3000 ATK synchros on the board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Multiple 3000 ATK boss monsters (Draco Berserker, Dragite, Chengying, Mula Adhara, Sahasrara) (Verified from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 42 Main Deck cards with 21 distinct names and 13 archetype spread; roughly 3.5% exact-archetype purity (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 11 Synchro and 4 Link cards fill the 15 Extra slots; the Extra Deck is fully used but split across archetypes (Verified from composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (0 cards); no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-archetype engine with many timing-sensitive hand traps and Tenyi triggers; moderately complex to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun secondary used for label only, weights unchanged. Structural ≈ 52, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; Meta provisional; modifiers -12 (banlist exposure) -> 37.6; Illegal cap applied, final score 20 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (10 hand traps, 11 negation texts)
- Multiple 3000 ATK synchro and link boss monsters
- Three-copy searchers and hand traps give stable openings
Weaknesses
- Illegal in the format: Triple Tactics Talent is Forbidden and Ash Blossom is over its Semi-Limited limit
- Engine split across Tenyi, Swordsoul and Yang Zing (3.5% exact-archetype purity)
- No Side Deck, so no best-of-3 adaptation
- 14 tech cards dilute the engine
Critical choke points
- Ash Blossom & Joyous Spring and Effect Veiler are the main protection for the first Synchro, and the deck has no floodgate backup
- Tenyi recursion depends on a Wyrm monster in the GY or banishment
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal Forbidden-free card (e.g. a searcher or hand trap) | Forbidden card in the Main Deck makes the list illegal; no score is possible until it is removed |
| 2 | One copy of Ash Blossom & Joyous Spring | A legal hand trap or searcher | Run 3 copies against a Semi-Limited limit of 2 makes the list illegal |
| 3 | Tech singletons with low engine value | Searchers or Tenyi/Swordsoul engine pieces | Improves archetype purity and engine coherence (Inferred) |
Evidence & confidence
- Verified: Legality: Triple Tactics Talent is Forbidden and Ash Blossom & Joyous Spring is 3 copies against a Semi-Limited limit of 2; Card stats and text for Draco Berserker, Dragite, Chengying, Mula Adhara, Sahasrara; Deck composition: 42 Main, 15 Extra, 0 Side, 13 archetype spread, 3.5% exact-archetype purity
- Inferred: Opening-hand probabilities (0.80 searcher, 0.83 hand trap going second); Engine coherence and brick risk from composition and card text; Going-first and going-second plans from role tags and card text
- Provisional: Meta Power (null); Matchup coverage and tournament reliability (no dated meta sample or tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied no Side Deck: post-side adaptability cannot be evaluated
Couldn't load the combos





