Created by: YGO Mod (20517634)

Created On: 03/31/2023

Surprise Present

Need 7 UR

UR Rarity
Gagaga Cowboy
UR Rarity
Number 47: Nightmare Shark
UR Rarity
Book of Moon
UR Rarity
Mystical Space Typhoon
UR Rarity
Floodgate Trap Hole
UR Rarity
Floodgate Trap Hole
UR Rarity
Mirror Force

Main: 25 Extra: 8

SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


R Rarity
Prinzessin
R Rarity
Prinzessin
Prinzessin
LIGHT 4
Prinzessin
  • ATK:

  • 300

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.


R Rarity
Prinzessin
R Rarity
Prinzessin
Prinzessin
LIGHT 4
Prinzessin
  • ATK:

  • 300

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.


R Rarity
Prinzessin
R Rarity
Prinzessin
Prinzessin
LIGHT 4
Prinzessin
  • ATK:

  • 300

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.


R Rarity
Pumpkin Carriage
R Rarity
Pumpkin Carriage
Pumpkin Carriage
EARTH 3
Pumpkin Carriage
  • ATK:

  • 0

  • DEF:

  • 300


"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.


R Rarity
Pumpkin Carriage
R Rarity
Pumpkin Carriage
Pumpkin Carriage
EARTH 3
Pumpkin Carriage
  • ATK:

  • 0

  • DEF:

  • 300


"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.


R Rarity
Pumpkin Carriage
R Rarity
Pumpkin Carriage
Pumpkin Carriage
EARTH 3
Pumpkin Carriage
  • ATK:

  • 0

  • DEF:

  • 300


"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.


R Rarity
Wind-Up Soldier
R Rarity
Wind-Up Soldier
Wind-Up Soldier
EARTH 4
Wind-Up Soldier
  • ATK:

  • 1800

  • DEF:

  • 1200


During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      R Rarity
      Glass Slippers
      R Rarity
      Glass Slippers
      Glass Slippers
      Spell Equip
      Glass Slippers

        If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.


        R Rarity
        Glass Slippers
        R Rarity
        Glass Slippers
        Glass Slippers
        Spell Equip
        Glass Slippers

          If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.


          R Rarity
          Glass Slippers
          R Rarity
          Glass Slippers
          Glass Slippers
          Spell Equip
          Glass Slippers

            If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.


            SR Rarity
            Golden Castle of Stromberg
            SR Rarity
            Golden Castle of Stromberg
            Golden Castle of Stromberg
            Spell Field
            Golden Castle of Stromberg

              Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


              SR Rarity
              Golden Castle of Stromberg
              SR Rarity
              Golden Castle of Stromberg
              Golden Castle of Stromberg
              Spell Field
              Golden Castle of Stromberg

                Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


                SR Rarity
                Golden Castle of Stromberg
                SR Rarity
                Golden Castle of Stromberg
                Golden Castle of Stromberg
                Spell Field
                Golden Castle of Stromberg

                  Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


                  R Rarity
                  Iron Cage
                  R Rarity
                  Iron Cage
                  Iron Cage
                  Spell Continuous
                  Iron Cage

                    When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      UR Rarity
                      Floodgate Trap Hole
                      UR Rarity
                      Floodgate Trap Hole
                      Floodgate Trap Hole
                      Trap Normal
                      Floodgate Trap Hole

                        When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                        UR Rarity
                        Floodgate Trap Hole
                        UR Rarity
                        Floodgate Trap Hole
                        Floodgate Trap Hole
                        Trap Normal
                        Floodgate Trap Hole

                          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                          UR Rarity
                          Mirror Force
                          UR Rarity
                          Mirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                            R Rarity
                            Digital Bug Corebage
                            R Rarity
                            Digital Bug Corebage
                            Digital Bug Corebage
                            LIGHT
                            Digital Bug Corebage
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                            UR Rarity
                            Gagaga Cowboy
                            UR Rarity
                            Gagaga Cowboy
                            Gagaga Cowboy
                            EARTH
                            Gagaga Cowboy
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                            R Rarity
                            Number 18: Heraldry Patriarch
                            R Rarity
                            Number 18: Heraldry Patriarch
                            Number 18: Heraldry Patriarch
                            LIGHT
                            Number 18: Heraldry Patriarch
                            • ATK:

                            • 2200

                            • DEF:

                            • 2200


                            2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                            SR Rarity
                            Number 20: Giga-Brilliant
                            SR Rarity
                            Number 20: Giga-Brilliant
                            Number 20: Giga-Brilliant
                            LIGHT
                            Number 20: Giga-Brilliant
                            • ATK:

                            • 1800

                            • DEF:

                            • 1800


                            2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                            UR Rarity
                            Number 47: Nightmare Shark
                            UR Rarity
                            Number 47: Nightmare Shark
                            Number 47: Nightmare Shark
                            WATER
                            Number 47: Nightmare Shark
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                            SR Rarity
                            Steelswarm Roach
                            SR Rarity
                            Steelswarm Roach
                            Steelswarm Roach
                            DARK
                            Steelswarm Roach
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                            R Rarity
                            Wind-Up Carrier Zenmaity
                            R Rarity
                            Wind-Up Carrier Zenmaity
                            Wind-Up Carrier Zenmaity
                            WATER
                            Wind-Up Carrier Zenmaity
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.




                            https://metaduelist.com/
                            Top