Railway Deck #60149 — Yu-Gi-Oh! Master Duel
46 Main, 15 Extra, incl. Aussa the Earth Channeler x3, Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3. Created Mar 31, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/31/2023
Main Deck (46)
- Aussa the Earth Channeler x3
- Flying Pegasus Railroad Stampede x3
- Gameciel, the Sea Turtle Kaiju x1
- Heavy Freight Train Derricrane x3
- Jizukiru, the Star Destroying Kaiju x3
- Kumongous, the Sticky String Kaiju x1
- Maxx "C" x3
- Night Express Knight x3
- Super Express Bullet Train x3
- Called by the Grave x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Interrupted Kaiju Slumber x3
- Lightning Storm x3
- Pot of Desires x3
- Revolving Switchyard x3
- Triple Tactics Talent x2
- Urgent Schedule x3
Extra Deck (15)
- Ancient Gear Ballista x1
- Double Headed Anger Knuckle x1
- Knightmare Cerberus x1
- Pentestag x1
- Qliphort Genius x1
- Underclock Taker x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Heavy Armored Train Ironwolf x1
- Number 27: Dreadnought Dreadnoid x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Skypalace Gangaridai x1
- Superdreadnought Rail Cannon Gustav Max x2
- Superdreadnought Rail Cannon Juggernaut Liebe x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±12 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 62 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s). Restricted cards run: Called by the Grave (Limited), Harpie's Feather Duster (Limited), Maxx "C" (Limited).
Identity & game plan
- Win condition: OTK via heavy Xyz/Trains and floodgates (e.g., Jizukiru, Superdreadnought Rail Cannon variants); Midrange/Control through handtraps, searchers, and disruption
- Turn 1 (going first): Set key floodgates/searchers (e.g., Revolving Switchyard, Urgent Schedule), establish early board with 4000+ ATK trains, protect with handtraps, pivot to OTK by turn 3-4
- Turn 2 (going second): Survive turn 1, leverage 6-card hand to find floodgates/searchers, answer opponent setups, then race with high-ATK trains and Xyz finishers
- Recovery: Retune with Switchyard/Superdreadnought variants, recycle backrow, use handtraps to mitigate disruption
- After siding: Not evaluated — no post-side data; assume adaptation via floodgate/handtrap density
Why it scores here
The deck runs a classic OTK engine centered on high-ATK Railway/Xyz monsters and disruption via handtraps/searchers, giving it strong ceiling (D3 80) and solid interaction (D7 75, D8 70). However, it suffers from illegal cards and restrictive limits (D13 40), inconsistent opening consistency (D1 65, D2 45), a fragile early game and single-choke reliance on key trains/Xyz (D5 50, D4 55), and only average resource/grind (D6 60). Offensively it can close well (D9 75) but remains vulnerable to disruption and post-side uncertainty (D12 30), producing a mid-tier, high-variance combo profile with moderate pilotability (D14 60).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | |
| D2 | Opening-Hand Quality & Brick Management | 45 | |
| D3 | Combo Conversion & Ceiling | 80 | |
| D4 | Combo Floor & Median Output | 55 | |
| D5 | Interruption Resilience & Route Redundancy | 50 | |
| D6 | Resource Economy, Recovery & Grind | 60 | |
| D7 | End-Board & Interaction Quality | 75 | |
| D8 | Going-Second & Board-Breaking Power | 70 | |
| D9 | Offensive Pressure & Closing Power | 75 | |
| D10 | Main Deck Efficiency & Flexibility | 55 | |
| D11 | Extra Deck Efficiency & Coverage | 70 | |
| D12 | Side Deck Adaptability | 30 | |
| D13 | Matchup Coverage & Format Fit | 40 | |
| D14 | Pilotability & Error Tolerance | 60 |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal cards (over-limit) (-8); High archetype purity/engine focus (6); No side deck data (-5); Medium pilotability (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
- Combo output: best PowerIndex 80, median 55, board-per-starter 2.6
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong OTK ceiling with high-ATK trains and Xyz finishers
- Good disruption density (negation + removal)
- Solid going-second board-break capability
- Effective handtrap protection and searcher network
Weaknesses
- Illegal/restricted cards reduce legality and consistency
- High brick risk on opening hand for core engine
- Limited redundancy and single-choke engine pieces
- No post-side deck information reduces adaptability
Critical choke points
- Over-dependence on specific Level 10 trains/Xyz for damage
- No backup plan if key floodgates or searchers are disrupted
- Inconsistent opening with 34.9% brick chance on core
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (3 copies) — over-restricted and brick risk; reduce to 1 legal copy if format allows | Add 1–2 additional handtraps or low-cost searchers to improve opening consistency | Reduce over-limit violations and increase D1/D2 consistency while preserving core engine integrity |
| 2 | Illegal/over-limit cards and replace with format-legal alternatives | Evaluate post-side options and include 3–4 dedicated counters to common meta threats | Address legality and raise tournament reliability |
| 3 | Narrow extra deck reliance on single finishers | Add 1–2 flexible Xyz/Link options for broader matchup coverage | Improve D11 resilience and D5 redundancy |
Evidence & confidence
- Verified: deck structure, card text, banlist violations, extra deck breakdown
- Observed: combo best line power index, board per starter, going-second split, archetype core presence
- Inferred: hypergeometric opening probabilities, brick estimates, engine accessibility, median output
- Provisional: meta power, matchup fit, tournament reliability
- Data gaps: no combo play logs — combo floor/median/ceiling inferred from text and boards no tournament link — meta share and per-pilot match record absent no win-rate telemetry in YGOVN
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