Azamina Deck #601339 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 11/24/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s). Restricted cards run: Called by the Grave (Limited), Harpie's Feather Duster (Limited), Pot of Prosperity (Limited), Solemn Judgment (Limited), Triple Tactics Talent (Limited), Droll & Lock Bird (Semi-Limited).

Identity & game plan

  • Win condition: Azamina Fusion/Sinful Spoils engine to assemble and swing high-ATK beatsticks (e.g., Azamina Moa Regina, Azamina Sol Erysichthon, Snakes-Eyes Vengeance Dragon); Spell/Trap disruption and board control via hand-trap negation, resource loops through Azamina/Sinful Spoils graveyard recursion
  • Turn 1 (going first): T1-2 assemble core engine (Ash Blossom, Tri-Talent, DD, Call), set disruption, establish board with 12-14 Azamina/Sinful cards, then swing with 4000+ threats while maintaining hand traps and counters
  • Turn 2 (going second): Six-card hand survival, negate key plays with Ash Blossom/Imperial Order variants, answer summons with Solemn/Evenly Matched, recycle resources via DD/Sinful Spoils to close through counter traps and extra disruption
  • Recovery: If bricked, mill/draw into engine with Tri-Talent, DD, or hand-trap chains; recycle disruption from GY via Sinful Spoils and Droll to regain tempo and re-establish board presence

Why it scores here

The deck runs a Combo engine with strong ceiling via Azamina/Sinful Spoils fusion lines and high-ATK finishers, but consistency is constrained by format illegality (over-limited Droll & Lock Bird, key Limited/Forbidden targets) and a pronounced brick risk in the opening hand. Disruption is present through hand traps and Solemn coverage, yet vulnerability to targeted banlists and resource denial keeps the floor modest; side adaptability is weakened by narrow answers, and the lack of a reliable post-side plan caps reliable repetition.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core engine present (Ash Blossom 100%, Tri-Talent 100%, Call 100%, DD 100%) but legality issues reduce effective consistency (Inferred).
D2 Opening-Hand Quality & Brick Management 45 33% of main deck are high-impact hand-traps/tech; 21.54% probability of zero core in 5 cards raises brick risk (Inferred).
D3 Combo Conversion & Ceiling 65 Best line reaches 4000+ board control through Azamina Moa Regina + Snakes-Eyes Vengeance Dragon (Inferred from card text).
D4 Combo Floor & Median Output 50 Median output constrained by CBR brick rate and disruption windows (Inferred from probabilities and combo summary).
D5 Interruption Resilience & Route Redundancy 55 Redundant answers via Ash Blossom, Evenly Matched, Solemn lines provide route recovery (Inferred).
D6 Resource Economy, Recovery & Grind 60 Resource loop via DD/Sinful Spoils graveyard recursion supports multi-turn grind (Inferred).
D7 End-Board & Interaction Quality 65 Negation suite (Ash Blossom, Solemn, Evenly Matched) and 27 removal-text cards supply sustained interaction (Inferred).
D8 Going-Second & Board-Breaking Power 50 Going-second plan relies on six-card hand quality and disruption; board-breaker density is moderate (Inferred).
D9 Offensive Pressure & Closing Power 60 Threats such as Azamina Moa Regina (3000/4000) and Snakes-Eyes Vengeance Dragon provide clear closing power (Inferred).
D10 Main Deck Efficiency & Flexibility 60 25 distinct main cards with 7 core present; deck is compact but legality reduces effective flexibility (Inferred).
D11 Extra Deck Efficiency & Coverage 55 Extra deck covers Fusion 100%, Synchro 3, Link 1, XYZ 1; access is strong but tied to specific materials (Inferred).
D12 Side Deck Adaptability 40 Side lacks coherent tech plan; adaptation is limited without post-side data (Inferred).
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share noted but cannot translate to reliable fit (Provisional).
D14 Pilotability & Error Tolerance 60 Combo steps are moderate with defined decision points; error tolerance hinges on hand-trap timing (Inferred).

How the score was computed

Strategy profile: Balanced. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: format_legality_penalty (-7); brick_risk_penalty (-5); combo_ceiling_bonus (3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Azamina/Sinful Spoils engine with high-ATK fusion and synchro threats
  • Dense disruption suite (hand traps + 27 removal-text cards + negation)
  • Resource loops via DD and graveyard recursion support multi-turn grinds
  • High interaction density in both going-first and going-second paths

Weaknesses

  • Format illegality reduces effective card pool and consistency
  • High brick risk on 3-drop and zero-core opening hands
  • Side lacks coherent tech plan; post-side adaptability is limited
  • Dependence on specific Extra Deck materials can stall when key pieces are missed

Critical choke points

  • Opening hand must contain engine pieces; missing 1–2 key cards severely limits action
  • Facing targeted banlist/forbidden cards can collapse the core combo line
  • Post-side answers are narrow; opponent can sidestep disruption with non-interactive plays
Priority Remove Add Reason
1 Droll & Lock Bird (over-limited; replace with non-limited hand-trap alternative if format allows) Searchable disruption that is not format-restricted (e.g., non-limited counter traps or hand traps) Legality and consistency: removing the over-limited card reduces restriction violations and opens main-deck options
2 1–2 additional draw/filter spells outside the archetype to smooth 3-drops and reduce brick rate Mitigates 21.54% zero-core and 33% 3-drop brick probability
3 A compact post-side tech plan (e.g., meta-relevant floodgate or hand-trap) to preserve disruption after sideboarding Current side adaptability is weak; defined counters improve repeatable performance

Evidence & confidence

  • Verified: Card text and banlist entries from evidence.json; Deck structure (main 55 / extra 15) and legality status
  • Observed: No playable combo lines (combo count 0 in recorded boards)
  • Inferred: Consistency, brick rates, and combo ceiling/floor derived from probabilities, composition, and text roles; Interaction density and resilience inferred from hand-trap/trap/removal counts
  • Provisional: Meta Power, matchup outcomes, and tournament reliability (no dated metagame sample)
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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