Cyber Dragon: Rush! Deck #601295 — Yu-Gi-Oh! Rush Duel Sevens

37 Main, incl. Steel Soldier Gale Vainari x3, Cyber Dragon x3, Cyber Processor x3 - Skill: Cybernetic Combat Customization. Created Nov 24, 2025 by YGO Mod.

Deck Cyber Dragon: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 11/24/2025

Cybernetic Combat Customization
 
 


Official AI Deck Power Analysis
ComboConfidence: Low
49± 12/ 100
Power Score
Structural 53
Reliability 50
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 37 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion/OTK pressure from Cyber Dragon bodies and 2100 ATK boards (guide snippet, Inferred); Recursive board rebuild from graveyard and banish-recovery effects (Inferred)
  • Turn 1 (going first): Open a starter from the 3-copy core, develop a body and convert to a board-breaking attack (Inferred from usage core)
  • Turn 2 (going second): Rebuild a board from a 6-card hand using recovery effects and fusion pressure (Inferred from guide)
  • Recovery: Recover from interruption through graveyard recursion, which the guide describes but the card text does not confirm
  • After siding: No side deck is run, so there is no post-side plan

Why it scores here

The deck is scored as a system: a 37-card Main Deck of 18 distinct cards, with nine cards at three copies, gives a fairly reliable chance of opening a starter, but no recorded boards or resolved card text exist to confirm any line. The guide describes a strong OTK and recovery pattern, which lifts the conversion and closing dimensions, while the absence of any interaction flags and of a side deck holds back the interaction and adaptability scores. Popularity and usage data confirm the list is the standard archetype core (15 of 19 core cards present), but that did not earn points by itself. No card scores were averaged, and every consistency claim rests on hypergeometric estimates and guide text, so the confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy card in a 5-card opening hand) = 0.36; 15 of 19 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 55 37 main cards with 8 singletons and 9 three-copy cards; brick rate estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling inferred from the guide's description of OTK and 2100 ATK bodies (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so median output cannot be measured; scored at neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 48 No interruption or disruption evidence; recursion is mentioned only in the guide (Inferred)
D6 Resource Economy, Recovery & Grind 50 No resource signature available; recovery is mentioned only in the guide (Inferred)
D7 End-Board & Interaction Quality 35 Zero interaction, hand-trap, or floodgate flags in the export; no negation text readable (Inferred)
D8 Going-Second & Board-Breaking Power 60 Guide describes strong board recovery; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 68 Guide describes 2100 ATK bodies and direct OTK capability; no end-board ATK data in evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 60 37 cards in a legal size with a heavy 3-copy count; card identities unresolved, so purity is unverified (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck in this list; neutral score (Verified)
D12 Side Deck Adaptability 30 No side deck is run (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Meta Power is Provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Combo step count unknown without boards; moderate complexity assumed from the guide (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Unresolved card identities (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are present (15 of 19 usage-core)
  • Guide describes strong OTK and recovery potential

Weaknesses

  • No recorded combos to confirm any line
  • No interaction, hand-trap, or floodgate cards flagged
  • No side deck

Critical choke points

  • Starter access depends on 3-copy cards with about a 36% chance each to appear in the opening hand
Priority Remove Add Reason
1 None Resolve all 18 passcodes to card names and text Without resolved text, the functional role analysis and the score cannot be checked

Evidence & confidence

  • Verified: Legality within Rush Duel size rules (37 main); Usage-core presence 15 of 19; Extra and side deck counts are zero
  • Inferred: Consistency estimates from hypergeometric draw odds; OTK and recovery capability from the guide snippet; Interaction score from the absence of flags
  • Provisional: Meta Power; Matchup fit
  • Data gaps: 18 passcodes unresolved to card names or text No combos supplied No tournament link; no dated meta sample No win-rate telemetry Guide evidence is a single short snippet

More Rush Duel Sevens Info

Cyber Dragon: Rush!

Cyber Dragon: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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