Cyber Dragon: Rush! Deck #601295 — Yu-Gi-Oh! Rush Duel Sevens
37 Main, incl. Steel Soldier Gale Vainari x3, Cyber Dragon x3, Cyber Processor x3 - Skill: Cybernetic Combat Customization. Created Nov 24, 2025 by YGO Mod.
Deck Cyber Dragon: Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 11/24/2025
Cybernetic Combat Customization
Main Deck (37)
- Steel Soldier Gale Vainari x3
- Ancient Gear Golem x1
- Cyber Assault Dragon x1
- Cyber Dragon x3
- Cyber End Dragon x1
- Cyber Processor x3
- Cyber Rush Dragon x3
- Cyber Tactical Dragon x1
- Cyber Twin Dragon x2
- Imaginary Reactor x3
- Jointech Raptor x3
- Proto-Cyber Dragon x3
- Barrage of Steel x3
- Cyber Entry x1
- Fusion x1
- Monster Reincarnation x1
- Compulsory Evacuation Device x1
- Shiny Shady x3
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Blind-Second/OTK
- Format: rush-duel-sevens
Legality
Main 37 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion/OTK pressure from Cyber Dragon bodies and 2100 ATK boards (guide snippet, Inferred); Recursive board rebuild from graveyard and banish-recovery effects (Inferred)
- Turn 1 (going first): Open a starter from the 3-copy core, develop a body and convert to a board-breaking attack (Inferred from usage core)
- Turn 2 (going second): Rebuild a board from a 6-card hand using recovery effects and fusion pressure (Inferred from guide)
- Recovery: Recover from interruption through graveyard recursion, which the guide describes but the card text does not confirm
- After siding: No side deck is run, so there is no post-side plan
Why it scores here
The deck is scored as a system: a 37-card Main Deck of 18 distinct cards, with nine cards at three copies, gives a fairly reliable chance of opening a starter, but no recorded boards or resolved card text exist to confirm any line. The guide describes a strong OTK and recovery pattern, which lifts the conversion and closing dimensions, while the absence of any interaction flags and of a side deck holds back the interaction and adaptability scores. Popularity and usage data confirm the list is the standard archetype core (15 of 19 core cards present), but that did not earn points by itself. No card scores were averaged, and every consistency claim rests on hypergeometric estimates and guide text, so the confidence is Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy card in a 5-card opening hand) = 0.36; 15 of 19 usage-core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 37 main cards with 8 singletons and 9 three-copy cards; brick rate estimated from composition only (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling inferred from the guide's description of OTK and 2100 ATK bodies (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so median output cannot be measured; scored at neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | No interruption or disruption evidence; recursion is mentioned only in the guide (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | No resource signature available; recovery is mentioned only in the guide (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | Zero interaction, hand-trap, or floodgate flags in the export; no negation text readable (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Guide describes strong board recovery; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Guide describes 2100 ATK bodies and direct OTK capability; no end-board ATK data in evidence (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 37 cards in a legal size with a heavy 3-copy count; card identities unresolved, so purity is unverified (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel has no Extra Deck in this list; neutral score (Verified) |
| D12 | Side Deck Adaptability | 30 | No side deck is run (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; Meta Power is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Combo step count unknown without boards; moderate complexity assumed from the guide (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Unresolved card identities (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype cards are present (15 of 19 usage-core)
- Guide describes strong OTK and recovery potential
Weaknesses
- No recorded combos to confirm any line
- No interaction, hand-trap, or floodgate cards flagged
- No side deck
Critical choke points
- Starter access depends on 3-copy cards with about a 36% chance each to appear in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | Resolve all 18 passcodes to card names and text | Without resolved text, the functional role analysis and the score cannot be checked |
Evidence & confidence
- Verified: Legality within Rush Duel size rules (37 main); Usage-core presence 15 of 19; Extra and side deck counts are zero
- Inferred: Consistency estimates from hypergeometric draw odds; OTK and recovery capability from the guide snippet; Interaction score from the absence of flags
- Provisional: Meta Power; Matchup fit
- Data gaps: 18 passcodes unresolved to card names or text No combos supplied No tournament link; no dated meta sample No win-rate telemetry Guide evidence is a single short snippet
Couldn't load the combos





