Created by: YGO Mod (20517634)

Created On: 11/24/2025

Main: 56 Extra: 15

3 cardD.D. Crow 3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


3 cardDimension Shifter
3 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


3 cardLava Golem 3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


2 cardMimighoul Master 2 cardMimighoul Master
Mimighoul Master
EARTH 4
Mimighoul Master
  • ATK:

  • 1800

  • DEF:

  • 1200


Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardSkull Meister 3 cardSkull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


3 cardSneaky "C" 3 cardSneaky "C"
Sneaky "C"
EARTH 7
Sneaky "C"
  • ATK:

  • 1300

  • DEF:

  • 2500


When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of "Sneaky "C"" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field.


3 cardMimighoul Archfiend 3 cardMimighoul Archfiend
Mimighoul Archfiend
EARTH 1
Mimighoul Archfiend
  • ATK:

  • 0

  • DEF:

  • 1900


FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.


1 cardMimighoul Armor 1 cardMimighoul Armor
Mimighoul Armor
EARTH 1
Mimighoul Armor
  • ATK:

  • 600

  • DEF:

  • 1500


FLIP: If it is the Main Phase: Apply these effects in sequence. ● This turn, "Mimighoul" monsters cannot be destroyed by battle. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Armor" once per turn.


1 cardMimighoul Cerberus 1 cardMimighoul Cerberus
Mimighoul Cerberus
EARTH 1
Mimighoul Cerberus
  • ATK:

  • 400

  • DEF:

  • 1800


FLIP: If it is the Main Phase: Apply these effects in sequence. ● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.


3 cardMimighoul Dragon 3 cardMimighoul Dragon
Mimighoul Dragon
EARTH 1
Mimighoul Dragon
  • ATK:

  • 500

  • DEF:

  • 2000


FLIP: If it is the Main Phase: Apply these effects in sequence. ● Destroy all face-up monsters you control, except "Mimighoul" monsters. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.


2 cardMimighoul Fairy 2 cardMimighoul Fairy
Mimighoul Fairy
EARTH 1
Mimighoul Fairy
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: If it is the Main Phase: Apply these effects in sequence. ● This turn, you cannot activate the effects of monsters Special Summoned from your hand. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.


2 cardMimighoul Slime 2 cardMimighoul Slime
Mimighoul Slime
EARTH 1
Mimighoul Slime
  • ATK:

  • 400

  • DEF:

  • 500


FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.


3 cardBot Herder 3 cardBot Herder
Bot Herder
Spell Normal
Bot Herder

    Target 1 monster your opponent controls, that is a face-up monster you own or a face-down Defense Position monster; if that monster is no longer on the field, or is a monster you own (if face-down, reveal it briefly to check), apply these effects in sequence. ● Inflict 200 damage to your opponent. ● Take control of all monsters your opponent controls, except that monster.


    3 cardCosmic Cyclone 3 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      1 cardGhostrick Shot 1 cardGhostrick Shot
      Ghostrick Shot
      Spell Normal
      Ghostrick Shot

        Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.


        1 cardMimighoul Charm 1 cardMimighoul Charm
        Mimighoul Charm
        Spell Continuous
        Mimighoul Charm

          Once per Chain, during the Main Phase, if a "Mimighoul" monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent's Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn't, or couldn't be Special Summoned, banish that card. You can only use this effect of "Mimighoul Charm" twice per turn.


          3 cardMimighoul Dungeon 3 cardMimighoul Dungeon
          Mimighoul Dungeon
          Spell Field
          Mimighoul Dungeon

            "Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn.


            2 cardMimighoul Fork 2 cardMimighoul Fork
            Mimighoul Fork
            Spell Normal
            Mimighoul Fork

              Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect. ● Change it to face-up Attack or Defense Position. ● Send it to the GY, then its owner draws 2 cards. You can banish this card from your GY; add 1 "Mimighoul Fork" from your Deck to your hand. You can only use each effect of "Mimighoul Fork" once per turn.


              3 cardMimighoul Maker 3 cardMimighoul Maker
              Mimighoul Maker
              Spell Normal
              Mimighoul Maker

                Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.


                3 cardSummoning Curse 3 cardSummoning Curse
                Summoning Curse
                Spell Continuous
                Summoning Curse

                  If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.


                  3 cardIce Dragon's Prison 3 cardIce Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    2 cardMimighoul Room 2 cardMimighoul Room
                    Mimighoul Room
                    Trap Normal
                    Mimighoul Room

                      Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.


                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      1 cardDownerd Magician 1 cardDownerd Magician
                      Downerd Magician
                      DARK
                      Downerd Magician
                      • ATK:

                      • 2100

                      • DEF:

                      • 200


                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                      2 cardGhostrick Angel of Mischief 2 cardGhostrick Angel of Mischief
                      Ghostrick Angel of Mischief
                      DARK
                      Ghostrick Angel of Mischief
                      • ATK:

                      • 2000

                      • DEF:

                      • 2500


                      2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.


                      1 cardGhostrick Dullahan 1 cardGhostrick Dullahan
                      Ghostrick Dullahan
                      DARK
                      Ghostrick Dullahan
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                      2 cardGiant Mimighoul 2 cardGiant Mimighoul
                      Giant Mimighoul
                      EARTH
                      Giant Mimighoul
                      • ATK:

                      • 1300

                      • DEF:

                      • 2000


                      2 Level 1 monsters Your non-Xyz "Mimighoul" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of "Giant Mimighoul" once per turn. If this card is Xyz Summoned: You can add 1 "Mimighoul" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.


                      1 cardKikinagashi Fucho 1 cardKikinagashi Fucho
                      Kikinagashi Fucho
                      WIND
                      Kikinagashi Fucho
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


                      1 cardLyrilusc - Assembled Nightingale
                      1 cardLyrilusc - Assembled Nightingale
                      Lyrilusc - Assembled Nightingale
                      WIND
                      Lyrilusc - Assembled Nightingale
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                      1 cardLyrilusc - Ensemblue Robin 1 cardLyrilusc - Ensemblue Robin
                      Lyrilusc - Ensemblue Robin
                      WIND
                      Lyrilusc - Ensemblue Robin
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.


                      2 cardMimighoul Throne 2 cardMimighoul Throne
                      Mimighoul Throne
                      EARTH
                      Mimighoul Throne
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      2 Level 1 "Mimighoul" monsters You can detach 1 material from this card; Special Summon 1 "Mimighoul Master" from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 "Mimighoul Master" you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 "Mimighoul Throne" effect per turn, and only once that turn.


                      1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                      Number F0: Utopic Draco Future
                      LIGHT
                      Number F0: Utopic Draco Future
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                      1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                      Number F0: Utopic Future
                      LIGHT
                      Number F0: Utopic Future
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                      1 cardRipple Bird 1 cardRipple Bird
                      Ripple Bird
                      WIND
                      Ripple Bird
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.




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