Materiactor Deck #599341 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Materiactor Exareptor x3, Materiactor Zeptwing x3, Speedroid Terrortop x3. Created Nov 20, 2025 by YGO Mod.

Deck Materiactor Master Duel

Created by: YGO Mod (20517634)

Created On: 11/20/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
52± 7/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.7
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon Materiactor / generic Level 3 Xyz bosses (Exagard, Gigaboros, Big Gabonga, Dianthus, ZEUS, TY-PHON) and hitting for 2000-3000 ATK once a board is established; Recursion of Materiactor/Xyz material through Meltdown, Meltthrough and Exagard, then rebuilding the board with Level 3 Normal Monsters
  • Turn 1 (going first): Open a Level 3 searcher (Exareptor, Zeptwing, Terrortop or Gigadra) with a hand trap held, then search a Materiactor and build toward a Level 3 Xyz with the second searcher
  • Turn 2 (going second): Use the hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler, Ghost Ogre, Ghost Belle) to answer the opponent's first activation, then convert the surviving Level 3 monsters into an Xyz
  • Recovery: Rebuild from the Deck with Meltdown, Meltthrough or Exagard, which return material or searched cards, and use hand traps to protect the Xyz
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan in this list

Why it scores here

The deck is legal, with 40 Main and 15 Extra cards and no banned or limited cards. Its engine is only partly on archetype: exact-name Materiactor purity is 31% (17 of 55 archetype-tagged copies), and 38 copies are off-archetype or generic. Its strength comes from the system rather than the individual cards: 15 searcher-text cards, a Level 3 Xyz line that is supported by 33 Level 3 monsters, and 11 hand traps that give it a credible answer to the first activation on going second. The score does not reflect archetype popularity, because the usage statistics do not match this list (only 2 of 25 listed core cards are present), and it does not average card scores. There are no recorded boards, so the combo ceiling and median are inferred from card text, and the side deck is empty, which removes any post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in opening 5) = 0.34; P(>=1 searcher-text card in opening 5) = 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 15 tech cards over 40 slots with 10 single-copy cards; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Xyz line inferred from Level 3 Normal Monster and Materiactor text (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence.total_combos = 0; median output unknown, reduced for lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 62 11 hand-trap and 11 negation-text cards give two or more independent answer lines; recursion via Meltdown and Exagard (Inferred)
D6 Resource Economy, Recovery & Grind 60 Meltdown, Meltthrough and Exagard recover material and cards; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 64 Infinite Impermanence, Ash Blossom, Effect Veiler, Ghost Belle, Materiactor Critical, Ashura King and Totem Bird give layered negation and removal text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage for 6 cards = 0.88; board breaking mostly from Xyz bosses and Xyz negations (Inferred)
D9 Offensive Pressure & Closing Power 60 Bosses at 2000-3000 ATK (Exagard, ZEUS, TY-PHON, Ashura King); Xyz Armor Torpedo and Dianthus add direct damage (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 Main with 21 distinct cards; 33 Level 3 monsters and a Normal Monster count of 1 give a compact but off-archetype base (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots, all Xyz, 14 distinct; no mandatory Extra beyond the Materiactor Xyz set (Verified)
D12 Side Deck Adaptability 15 No Side Deck entries; best-of-3 adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Combo count unknown; a Level 3 searcher and Xyz chain with several hand-trap timings is moderate complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.7, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflict / off-archetype diffusion (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 0.80*54.7 + 0.20*50 - 2 = 51.7, rounded 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two-thirds of the Main Deck is searcher, negation or hand-trap text, which gives it layered answers
  • Strong going-second hand-trap coverage (about 0.88 for 6 cards)
  • Xyz Extra Deck with several boss options of 2000-3000 ATK

Weaknesses

  • Only 31% exact-name Materiactor purity, so the engine is thin and diffuse
  • No side deck, so no post-side adaptation
  • No recorded boards, so the power of the combo ceiling and median is unverified

Critical choke points

  • A Level 3 Normal Monster or Materiactor searcher must be live early; P(3-copy starter in hand 5) is only 0.34
  • The Xyz summon itself: a single hand trap answered on the summon line removes the board
Priority Remove Add Reason
1 Chosen by the World Chalice (1 copy) A second searcher or Materiactor-core card A non-archetype Normal Monster does not feed the Level 3 Xyz engine and adds to the brick count
2 Triple Tactics Talent or Triple Tactics Thrust A Materiactor Normal Monster or Spell Both need the opponent to activate a monster effect in a specific phase, which lowers consistency
3 Dropping the side deck is the main gap, so add 5-10 Side Deck slots Target-specific floodgates or hand traps for the top metagame threats A side deck is the only route to a post-side plan under best-of-3 rules

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; no banned or limited cards; 31% exact-name Materiactor purity (17 of 55 archetype copies); Hand-trap text in 11 cards; searcher text in 15 cards
  • Inferred: P(>=1 starter in opening 5) about 0.34 (hypergeometric, Inferred); Going-second hand-trap coverage about 0.88 (Inferred); Level 3 Xyz line and recursion through Meltdown and Exagard (Inferred from text)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup coverage and tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Archetype usage statistics do not match this list: core cards are Dracotail, Djinn and Dragunity and only 2 of 25 are present, so the stats look mis-mapped and were treated as low-signal Meta Power is provisional without a dated metagame sample

More Master Duel Info

Materiactor

Materiactor Breakdown

 
 

 

 

 

 

 

 
 

 

 
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