Vaylantz Deck #596176 — Yu-Gi-Oh! OCG

55 Main, 17 Extra, incl. Droll & Lock Bird x3, Nibiru, the Primal Being x3, Saion the Vaylantz Archer x3. Created Nov 17, 2025 by YGO Mod.

Deck Vaylantz OCG

Created by: YGO Mod (20517634)

Created On: 11/17/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Pendulum-based Vaylantz board that Special Summons Vaylantz monsters and reaches Arktos XII - Chronochasm Vaylantz and the Link/Fusion Extra Deck threats; Solfachord and Fiendsmith Link/Fusion lines as support or alternate pressure
  • Turn 1 (going first): Open with Vaylantz Pendulum monsters and Vaylantz Field Spells, place scales, and Pendulum Summon into the Link and Fusion Extra Deck threats. Interaction (Ash Blossom, Droll & Lock Bird, Maxx C) is held for the opponent's turn.
  • Turn 2 (going second): Use the 6-card hand's hand traps (13 in the Main Deck) to answer the opponent's first board, then rebuild with Pendulum Summons. The copy limits are not met, so this is a theoretical plan only.
  • Recovery: Recover through Pendulum Summons from the Extra Deck, Vaylantz Pendulum searches (Shinonome, Mad Marquess), and graveyard recursion from Mulcharmy Fuwalos and Nazuki.
  • After siding: No side deck is registered, so no post-side plan can be evaluated. Adding a side deck is a prerequisite for a best-of-3 evaluation.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Pendulum core (Voltage Viscount, Saion, Shinonome, Buster Baron, Mad Marquess, all at 2-3 copies) gives a high archetype-core presence (about 96% chance of at least one core card in a 5-card opening hand, Inferred), so the engine usually comes online. The list has no recorded boards, so ceiling and median output are text-only inference and are scored low, with low confidence. Interaction is broad (Ash Blossom, Droll, Maxx C, Crossout Designator, Feather Duster, Dark Ruler No More) and gives a real going-second plan, but the list is illegal: three Forbidden cards, four cards over their Limited or Semi-Limited copy limits, and 17 Extra Deck cards against a limit of 15. That caps the score. Popularity and archetype usage were not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card opening hand) is about 0.96 for the 25-card archetype core; 3-copy starters give about 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 48 13 hand traps and 19 tech cards add dead-card risk in hands with no board; Pendulum starters mostly avoid conflicts (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards, so ceiling is text-only; Arktos XII and Link/Fusion threats give a real but unverified conversion (Inferred)
D4 Combo Floor & Median Output 35 No combo data, so median output is unknown; scored from text and structure only (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Several independent Pendulum and hand-trap lines, but no measured recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion (Mulcharmy, Nazuki) and searchers are present, but resource accounting has no evidence (Inferred)
D7 End-Board & Interaction Quality 55 Broad interaction layer (Ash, Droll, Maxx C, Crossout, Duster, Dark Ruler No More), but three of these are over their copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage is about 0.82 for at least one hand trap in 6 cards (Inferred); no measured board-breaking data
D9 Offensive Pressure & Closing Power 55 Arktos XII (3000 ATK) and Crusadia Avramax (3000 ATK) are real closers; end-board ATK is verified from card data (Verified)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 25% exact archetype purity and 54 off-archetype copies; compactness is weakened by splash (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 17 Extra Deck cards (12 Link, 3 Xyz, 2 Fusion) exceed the 15-card limit; Link coverage is good but over-limit (Verified count)
D12 Side Deck Adaptability 10 No Side Deck at all; post-side adaptability cannot be assessed and is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype usage only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-theme Pendulum scale and Link/Fusion sequencing is complex but manageable for a practiced pilot (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); oversized Extra Deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*46 + 0.20*35 - 12 = 31.8, capped at 30 because the list is Illegal (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Pendulum engine with 2-3 copies of each starter gives high opening access (Inferred)
  • Broad interaction layer for the opponent's turn (Verified text)
  • Real closers at 3000 ATK in the Extra Deck (Verified)

Weaknesses

  • Illegal list: three Forbidden cards and four over-limit cards (Verified)
  • Extra Deck is 2 cards over the OCG limit (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Splash-heavy build: 25% exact archetype purity (Verified)

Critical choke points

  • Pendulum Zone scale placement: Vaylantz Pendulum starters need the right scales to summon into the Extra Deck threats
  • Heavy reliance on hand traps for going-second interaction, which fails if the opponent has no targets
Priority Remove Add Reason
1 Called by the Grave, D/D/D Wave High King Caesar, Fossil Dyna Pachycephalo, Moon of the Closed Heaven Legal replacements from the OCG pool (for example a Vaylantz or Pendulum staple) Forbidden cards make the list illegal; the deck cannot be played as built
2 One Droll & Lock Bird, one Maxx C, one Ash Blossom & Joyous Spring Legal-count replacements or Limited-safe options Copy limits are exceeded; each excess copy must be removed
3 Two Extra Deck cards None (Extra Deck size only) Extra Deck must be 15 or fewer cards in OCG
4 None A 10-15 card side deck A Side Deck is needed for any best-of-3 evaluation and for matchup adjustment

Evidence & confidence

  • Verified: Legality: 55 Main, 17 Extra, 0 Side; 7 copy-limit violations; 3 Forbidden cards run; Card text and stats for all 55 Main and 17 Extra cards; Composition: 25% exact archetype purity, 13 hand traps, 19 tech
  • Inferred: Opening-hand access for the Vaylantz core (hypergeometric estimate); Going-second hand-trap coverage (about 0.82 with 6 cards); Interaction quality from text (Ash, Droll, Maxx C, Crossout, Duster)
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is scored at the default; no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick, starter, OTK rates) No side deck: post-side scoring is at the floor Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Vaylantz

Vaylantz Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top