Created by: YGO Mod (20517634)

Created On: 03/29/2023

Need 18 UR

UR Rarity
Elder Entity N'tss3 card
UR Rarity
Five-Headed Dragon1 card
UR Rarity
Gravekeeper's Supernaturalist1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Necrovalley3 card
UR Rarity
Terraforming1 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card

Main: 40 Extra: 15

R Rarity
3 cardGravekeeper's Commandant
R Rarity
3 cardGravekeeper's Commandant
Gravekeeper's Commandant
EARTH 4
Gravekeeper's Commandant
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


R Rarity
3 cardGravekeeper's Priestess
R Rarity
3 cardGravekeeper's Priestess
Gravekeeper's Priestess
DARK 3
Gravekeeper's Priestess
  • ATK:

  • 1000

  • DEF:

  • 1500


While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.


SR Rarity
2 cardCard of Demise
SR Rarity
2 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    SR Rarity
    2 cardHidden Temples of Necrovalley
    SR Rarity
    2 cardHidden Temples of Necrovalley
    Hidden Temples of Necrovalley
    Spell Continuous
    Hidden Temples of Necrovalley

      Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.


      N Rarity
      1 cardMagician's Right Hand
      N Rarity
      1 cardMagician's Right Hand
      Magician's Right Hand
      Spell Continuous
      Magician's Right Hand

        Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.


        UR Rarity
        3 cardNecrovalley
        UR Rarity
        3 cardNecrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          SR Rarity
          3 cardNecrovalley Throne
          SR Rarity
          3 cardNecrovalley Throne
          Necrovalley Throne
          Spell Normal
          Necrovalley Throne

            Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn.


            SR Rarity
            3 cardPot of Desires
            SR Rarity
            3 cardPot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              SR Rarity
              2 cardPot of Duality
              SR Rarity
              2 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                SR Rarity
                3 cardRoyal Tribute
                SR Rarity
                3 cardRoyal Tribute
                Royal Tribute
                Spell Normal
                Royal Tribute

                  If you control "Necrovalley": Both players discard any monsters in their hands.


                  UR Rarity
                  1 cardTerraforming
                  UR Rarity
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    R Rarity
                    3 cardDogmatika Punishment
                    R Rarity
                    3 cardDogmatika Punishment
                    Dogmatika Punishment
                    Trap Normal
                    Dogmatika Punishment

                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                      SR Rarity
                      3 cardImperial Tombs of Necrovalley
                      SR Rarity
                      3 cardImperial Tombs of Necrovalley
                      Imperial Tombs of Necrovalley
                      Trap Counter
                      Imperial Tombs of Necrovalley

                        When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.


                        UR Rarity
                        3 cardSolemn Judgment
                        UR Rarity
                        3 cardSolemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          3 cardSolemn Strike
                          UR Rarity
                          3 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            SR Rarity
                            2 cardStorming Mirror Force
                            SR Rarity
                            2 cardStorming Mirror Force
                            Storming Mirror Force
                            Trap Normal
                            Storming Mirror Force

                              When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                              UR Rarity
                              3 cardElder Entity N'tss
                              UR Rarity
                              3 cardElder Entity N'tss
                              Elder Entity N'tss
                              LIGHT 4
                              Elder Entity N'tss
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                              UR Rarity
                              1 cardFive-Headed Dragon
                              UR Rarity
                              1 cardFive-Headed Dragon
                              Five-Headed Dragon
                              DARK 12
                              Five-Headed Dragon
                              • ATK:

                              • 5000

                              • DEF:

                              • 5000


                              5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                              SR Rarity
                              1 cardFossil Warrior Skull Knight
                              SR Rarity
                              1 cardFossil Warrior Skull Knight
                              Fossil Warrior Skull Knight
                              EARTH 6
                              Fossil Warrior Skull Knight
                              • ATK:

                              • 2400

                              • DEF:

                              • 1100


                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                              UR Rarity
                              1 cardGravekeeper's Supernaturalist
                              UR Rarity
                              1 cardGravekeeper's Supernaturalist
                              Gravekeeper's Supernaturalist
                              DARK 7
                              Gravekeeper's Supernaturalist
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.


                              R Rarity
                              1 cardCodebreaker Virus Swordsman
                              R Rarity
                              1 cardCodebreaker Virus Swordsman
                              Codebreaker Virus Swordsman
                              DARK
                              Codebreaker Virus Swordsman
                              • ATK:

                              • 2300

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                              SR Rarity
                              1 cardDharc the Dark Charmer, Gloomy
                              SR Rarity
                              1 cardDharc the Dark Charmer, Gloomy
                              Dharc the Dark Charmer, Gloomy
                              DARK
                              Dharc the Dark Charmer, Gloomy
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                              SR Rarity
                              1 cardKnightmare Phoenix
                              SR Rarity
                              1 cardKnightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              1 cardUnderworld Goddess of the Closed World
                              UR Rarity
                              1 cardUnderworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Top

                              Top-Right

                              Right

                              Bottom

                              Bottom-Right


                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                              UR Rarity
                              1 cardPSY-Framelord Omega
                              UR Rarity
                              1 cardPSY-Framelord Omega
                              PSY-Framelord Omega
                              LIGHT 8
                              PSY-Framelord Omega
                              • ATK:

                              • 2800

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                              SR Rarity
                              1 cardWind Pegasus @Ignister
                              SR Rarity
                              1 cardWind Pegasus @Ignister
                              Wind Pegasus @Ignister
                              WIND 7
                              Wind Pegasus @Ignister
                              • ATK:

                              • 2300

                              • DEF:

                              • 1500


                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                              SR Rarity
                              1 cardNumber 47: Nightmare Shark
                              SR Rarity
                              1 cardNumber 47: Nightmare Shark
                              Number 47: Nightmare Shark
                              WATER
                              Number 47: Nightmare Shark
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.




                              More Master Duel Info

                              Gravekeeper's Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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