Gunkan Deck #595017 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Gunkan Suship Ikura x3, Gunkan Suship Shari Red x3, Gunkan Suship Shirauo x3. Created Nov 16, 2025 by YGO Mod.

Deck Gunkan Master Duel

Created by: YGO Mod (20517634)

Created On: 11/16/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Nov 17, 2025
47± 5/ 100
Power Score
Structural 49
Reliability 40
Going First 52
Going Second 48

Gunkan Mixed Toolbox — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon varied XYZ monsters for advantage and beatdown; Ritual Mitsurugi board wipe and boss pressure
  • Turn 1 (going first): Establish Gunkan/Shari rank-4 XYZ and back with hand traps
  • Turn 2 (going second): Use removal spells and steal XYZ to break opponent board
  • Recovery: Searchers and GY recursion from multiple engines
  • After siding: None (side deck count 0)

Why it scores here

This deck is a 60-card mixed-engine pile centered on Gunkan Suship XYZ summons but splashing Mitsurugi, Primite, Mathmech, and Seventh packages, which weakens cohesion as a system rather than strengthening it. Consistency is mediocre: hypergeometric estimates show only ~61% chance to open a Gunkan core piece and the large size raises brick risk, while the lack of a side deck eliminates best-of-3 adaptability. Ceiling lines exist on paper (rank-4 XYZ plus ritual boss) but median output is low because the disjointed engines rarely align, and no recorded combos were supplied. The score reflects system-level consistency, brick management, and inefficiency — not the individual power of cards like Ash Blossom or Number 38, and not the archetype's popularity. The deck was not evaluated by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Gunkan core in 5) ≈ 0.61 from hypergeometric on 60-card deck; multiple off-engine starters dilute focus (Inferred)
D2 Opening-Hand Quality & Brick Management 50 60-card main with 30 distinct cards and several garnet-like extenders yields moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combos; text suggests rank4 XYZ + Mitsurugi ritual ceiling but unscored (Inferred)
D4 Combo Floor & Median Output 45 Median output likely low as engines rarely align in 60-card draw (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity across archetypes gives some route redundancy but lines unrelated (Inferred)
D6 Resource Economy, Recovery & Grind 55 25 searcher-text cards aid resource flow but deck size slows grinding (Inferred)
D7 End-Board & Interaction Quality 55 Hand traps (Ash, Imperm, Droll) plus a few negate XYZ provide modest interaction (Observed/Inferred)
D8 Going-Second & Board-Breaking Power 50 Removal spells (Drillbeam, Roar) and steal XYZ exist but going-second consistency weak (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters like Ame no Murakumo (3200) and Number 38 (3000) enable pressure if assembled (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60-card main with 20% exact archetype purity indicates inefficient slot usage (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 XYZ extra deck covers ranks 4-8 but some narrow picks (Verified)
D12 Side Deck Adaptability 0 Side deck count 0 means no post-side adaptation in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engine lines increase pilot error risk (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: no Side Deck (-3); mixed_engine_conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad access to many XYZ tools
  • Includes staple hand traps (Ash, Imperm, Droll)

Weaknesses

  • 60-card size dilutes consistency
  • No side deck for best-of-3
  • Disjointed engines reduce synergy
  • Low median output expected

Critical choke points

  • Opening Shari or Normal Summon enabler
  • Reliance on multiple unrelated starters
Priority Remove Add Reason
1 Excess off-archetype splash (e.g., reduce Mathmech/Mitsurugi to streamline) Gunkan support cards (Daily Special, Catch-of-the-Day) Improve cohesion and reduce brick rate
2 Side deck cards Enable post-side adaptation

Evidence & confidence

  • Verified: Legality status; Extra deck all XYZ breakdown; Side count 0; Exact archetype purity 20%
  • Observed: Hand trap group probability from hypergeometric
  • Inferred: Consistency estimates; Brick risk; Combo ceiling/floor from text; Interaction quality
  • Provisional: Matchup format fit (no meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Gunkan

Gunkan Breakdown

 
 

 

 

 

 

 

 
 

 

 
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