Created by: test (054123)

Created On: 11/15/2025

Main: 45 Extra: 8

2 cardDiabellstar the Black Witch 2 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


1 cardDiabellze the White Witch 1 cardDiabellze the White Witch
Diabellze the White Witch
LIGHT 8
Diabellze the White Witch
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


2 cardKurikara Divincarnate 2 cardKurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


1 cardLabrynth Archfiend 1 cardLabrynth Archfiend
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


1 cardLady Labrynth of the Silver Castle 1 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


1 cardLovely Labrynth of the Silver Castle 1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardQueen Azamina 1 cardQueen Azamina
Queen Azamina
DARK 8
Queen Azamina
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Sinful Spoils" card.) If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Queen Azamina" once per turn.


1 cardSnake-Eye Ash
1 cardSnake-Eye Ash
Snake-Eye Ash
FIRE 1
Snake-Eye Ash
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


2 cardSnake-Eye Oak 2 cardSnake-Eye Oak
Snake-Eye Oak
FIRE 1
Snake-Eye Oak
  • ATK:

  • 900

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


1 cardSnake-Eyes Diabellstar 1 cardSnake-Eyes Diabellstar
Snake-Eyes Diabellstar
FIRE 8
Snake-Eyes Diabellstar
  • ATK:

  • 2800

  • DEF:

  • 2600


When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.


1 cardSnake-Eyes Flamberge Dragon 1 cardSnake-Eyes Flamberge Dragon
Snake-Eyes Flamberge Dragon
FIRE 8
Snake-Eyes Flamberge Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


1 cardSnake-Eyes Poplar
1 cardSnake-Eyes Poplar
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardAzamina Debtors 1 cardAzamina Debtors
Azamina Debtors
Spell Quick
Azamina Debtors

    During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardDeception of the Sinful Spoils 1 cardDeception of the Sinful Spoils
      Deception of the Sinful Spoils
      Spell Continuous
      Deception of the Sinful Spoils

        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


        1 cardDivine Temple of the Snake-Eye 1 cardDivine Temple of the Snake-Eye
        Divine Temple of the Snake-Eye
        Spell Field
        Divine Temple of the Snake-Eye

          When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


          2 cardDramatic Snake-Eye Chase 2 cardDramatic Snake-Eye Chase
          Dramatic Snake-Eye Chase
          Spell Quick
          Dramatic Snake-Eye Chase

            Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.


            1 cardFilia Diabell 1 cardFilia Diabell
            Filia Diabell
            Spell Normal
            Filia Diabell

              Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


              2 cardFusion Deployment 2 cardFusion Deployment
              Fusion Deployment
              Spell Normal
              Fusion Deployment

                Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
                Labrynth Labyrinth
                Spell Field
                Labrynth Labyrinth

                  If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                  1 cardLike the Diabell 1 cardLike the Diabell
                  Like the Diabell
                  Spell Quick
                  Like the Diabell

                    If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn.


                    1 cardSinful Spoils of Doom - Rciela 1 cardSinful Spoils of Doom - Rciela
                    Sinful Spoils of Doom - Rciela
                    Spell Quick
                    Sinful Spoils of Doom - Rciela

                      Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects. ● While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn. ● All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them. You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn.


                      1 cardSinful Spoils Struggle 1 cardSinful Spoils Struggle
                      Sinful Spoils Struggle
                      Spell Quick
                      Sinful Spoils Struggle

                        Target any number of cards on the field (the max. number of targets on each side is the number of that player's "Sinful Spoils" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 "Sinful Spoils Struggle" per turn.


                        1 cardSusurrus of the Sinful Spoils 1 cardSusurrus of the Sinful Spoils
                        Susurrus of the Sinful Spoils
                        Spell Quick
                        Susurrus of the Sinful Spoils

                          Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Susurrus of the Sinful Spoils" once per turn.


                          1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                          The Hallowed Azamina
                          Spell Normal
                          The Hallowed Azamina

                            Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                            1 cardWANTED: Seeker of Sinful Spoils
                            1 cardWANTED: Seeker of Sinful Spoils
                            WANTED: Seeker of Sinful Spoils
                            Spell Quick
                            WANTED: Seeker of Sinful Spoils

                              Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                              1 cardAzamina Determination 1 cardAzamina Determination
                              Azamina Determination
                              Trap Normal
                              Azamina Determination

                                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.


                                1 cardBig Welcome Labrynth 1 cardBig Welcome Labrynth
                                Big Welcome Labrynth
                                Trap Normal
                                Big Welcome Labrynth

                                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                  1 cardCurse of Diabell 1 cardCurse of Diabell
                                  Curse of Diabell
                                  Trap Normal
                                  Curse of Diabell

                                    If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.


                                    1 cardGuilt of the Sinful Spoils 1 cardGuilt of the Sinful Spoils
                                    Guilt of the Sinful Spoils
                                    Trap Normal
                                    Guilt of the Sinful Spoils

                                      If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.


                                      1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        1 cardSinful Spoils Awakening 1 cardSinful Spoils Awakening
                                        Sinful Spoils Awakening
                                        Trap Normal
                                        Sinful Spoils Awakening

                                          If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn.


                                          2 cardSinful Spoils Sanctification 2 cardSinful Spoils Sanctification
                                          Sinful Spoils Sanctification
                                          Trap Continuous
                                          Sinful Spoils Sanctification

                                            You can activate 1 of these effects; ● Target 1 "Diabell" monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster. ● Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it. You can only use this effect of "Sinful Spoils Sanctification" once per turn.


                                            1 cardSinful Spoils Subdual 1 cardSinful Spoils Subdual
                                            Sinful Spoils Subdual
                                            Trap Normal
                                            Sinful Spoils Subdual

                                              Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.


                                              1 cardStartling Stare of the Snake-Eyes 1 cardStartling Stare of the Snake-Eyes
                                              Startling Stare of the Snake-Eyes
                                              Trap Normal
                                              Startling Stare of the Snake-Eyes

                                                If the total Levels of "Snake-Eye" monsters you control are 2 or higher: Activate 1 of these effects; ● Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. ● Target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. You can only activate 1 "Startling Stare of the Snake-Eyes" per turn.


                                                1 cardAzamina 1 cardAzamina
                                                Azamina
                                                LIGHT 12
                                                Azamina
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                                1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                Azamina Ilia Silvia
                                                DARK 6
                                                Azamina Ilia Silvia
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1500


                                                1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                Azamina Mu Rcielago
                                                DARK 6
                                                Azamina Mu Rcielago
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2400


                                                1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                1 cardAzamina Sol Erysichthon 1 cardAzamina Sol Erysichthon
                                                Azamina Sol Erysichthon
                                                DARK 6
                                                Azamina Sol Erysichthon
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 0


                                                1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                                1 cardSaint Azamina 1 cardSaint Azamina
                                                Saint Azamina
                                                DARK 10
                                                Saint Azamina
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 4000


                                                2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                                I:P Masquerena
                                                DARK
                                                I:P Masquerena
                                                • ATK:

                                                • 800

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                1 cardS:P Little Knight 1 cardS:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.




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