Created by: YGO Mod (20517634)

Created On: 03/28/2023

Main: 37 Extra: 10

1 cardAdvanced Crystal Beast Amber Mammoth 1 cardAdvanced Crystal Beast Amber Mammoth
Advanced Crystal Beast Amber Mammoth
EARTH 4
Advanced Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


1 cardAdvanced Crystal Beast Amethyst Cat 1 cardAdvanced Crystal Beast Amethyst Cat
Advanced Crystal Beast Amethyst Cat
EARTH 3
Advanced Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


1 cardAdvanced Crystal Beast Cobalt Eagle 1 cardAdvanced Crystal Beast Cobalt Eagle
Advanced Crystal Beast Cobalt Eagle
WIND 4
Advanced Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


1 cardAdvanced Crystal Beast Emerald Tortoise 1 cardAdvanced Crystal Beast Emerald Tortoise
Advanced Crystal Beast Emerald Tortoise
WATER 3
Advanced Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


2 cardAdvanced Crystal Beast Ruby Carbuncle 2 cardAdvanced Crystal Beast Ruby Carbuncle
Advanced Crystal Beast Ruby Carbuncle
LIGHT 3
Advanced Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.


3 cardAdvanced Crystal Beast Sapphire Pegasus 3 cardAdvanced Crystal Beast Sapphire Pegasus
Advanced Crystal Beast Sapphire Pegasus
WIND 4
Advanced Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


1 cardAdvanced Crystal Beast Topaz Tiger 1 cardAdvanced Crystal Beast Topaz Tiger
Advanced Crystal Beast Topaz Tiger
EARTH 4
Advanced Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


3 cardCrystal Beast Rainbow Dragon 3 cardCrystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


3 cardCrystal Keeper 3 cardCrystal Keeper
Crystal Keeper
FIRE 42
Crystal Keeper
  • ATK:

  • 1500

  • DEF:

  • 1800


[ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


3 cardAwakening of the Crystal Ultimates 3 cardAwakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
Spell Quick
Awakening of the Crystal Ultimates

    Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


    1 cardCrystal Beacon 1 cardCrystal Beacon
    Crystal Beacon
    Spell Normal
    Crystal Beacon

      Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


      3 cardCrystal Bond 3 cardCrystal Bond
      Crystal Bond
      Spell Normal
      Crystal Bond

        Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


        2 cardNeos Fusion 2 cardNeos Fusion
        Neos Fusion
        Spell Normal
        Neos Fusion

          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


          3 cardRainbow Bridge 3 cardRainbow Bridge
          Rainbow Bridge
          Spell Normal
          Rainbow Bridge

            Add 1 "Crystal" Spell/Trap from your Deck to your hand.


            2 cardRainbow Bridge of the Heart 2 cardRainbow Bridge of the Heart
            Rainbow Bridge of the Heart
            Spell Continuous
            Rainbow Bridge of the Heart

              During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


              2 cardCrystal Conclave 2 cardCrystal Conclave
              Crystal Conclave
              Trap Continuous
              Crystal Conclave

                Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                3 cardCrystal Miracle 3 cardCrystal Miracle
                Crystal Miracle
                Trap Counter
                Crystal Miracle

                  When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                  2 cardUltimate Crystal Magic 2 cardUltimate Crystal Magic
                  Ultimate Crystal Magic
                  Trap Normal
                  Ultimate Crystal Magic

                    When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.


                    1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                    Elemental HERO Aqua Neos
                    WATER 7
                    Elemental HERO Aqua Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                    1 cardRainbow Neos 1 cardRainbow Neos
                    Rainbow Neos
                    LIGHT 10
                    Rainbow Neos
                    • ATK:

                    • 4500

                    • DEF:

                    • 3000


                    "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                    5 cardRainbow Overdragon 5 cardRainbow Overdragon
                    Rainbow Overdragon
                    LIGHT 12
                    Rainbow Overdragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 0


                    7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                    3 cardUltimate Crystal Rainbow Dragon Overdrive 3 cardUltimate Crystal Rainbow Dragon Overdrive
                    Ultimate Crystal Rainbow Dragon Overdrive
                    LIGHT 12
                    Ultimate Crystal Rainbow Dragon Overdrive
                    • ATK:

                    • 4000

                    • DEF:

                    • 0


                    1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.




                    More OCG Info

                    Crystal Beast Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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