Created by: YGO Mod (20517634)

Created On: 03/27/2023

Main: 46 Extra: 15

2 cardKing's Knight 2 cardKing's Knight
King's Knight
LIGHT 4
King's Knight
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


3 cardLady Labrynth of the Silver Castle 3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


3 cardLilith, Lady of Lament 3 cardLilith, Lady of Lament
Lilith, Lady of Lament
DARK 3
Lilith, Lady of Lament
  • ATK:

  • 2000

  • DEF:

  • 0


If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.


3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


2 cardObelisk the Tormentor 2 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


3 cardReactor Slime 3 cardReactor Slime
Reactor Slime
WATER 4
Reactor Slime
  • ATK:

  • 500

  • DEF:

  • 500


During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.


1 cardJack's Knight 1 cardJack's Knight
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


2 cardQueen's Knight 2 cardQueen's Knight
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


1 cardDouble or Nothing! 1 cardDouble or Nothing!
Double or Nothing!
Spell Quick
Double or Nothing!

    When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.


    2 cardFoolish Burial Goods
    2 cardFoolish Burial Goods
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


      3 cardJoker's Straight 3 cardJoker's Straight
      Joker's Straight
      Spell Normal
      Joker's Straight

        Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


        2 cardPot of Prosperity
        2 cardPot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          2 cardSoul Crossing 2 cardSoul Crossing
          Soul Crossing
          Spell Quick
          Soul Crossing

            During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters. You can only activate 1 "Soul Crossing" per turn.


            3 cardThe Breaking Ruin God 3 cardThe Breaking Ruin God
            The Breaking Ruin God
            Spell Quick
            The Breaking Ruin God

              The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.


              3 cardJoker's Wild 3 cardJoker's Wild
              Joker's Wild
              Trap Normal
              Joker's Wild

                During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.


                1 cardMetal Reflect Slime 1 cardMetal Reflect Slime
                Metal Reflect Slime
                Trap Continuous
                Metal Reflect Slime

                  Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                  3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
                  Paleozoic Marrella
                  Trap Normal
                  Paleozoic Marrella

                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    1 cardSkill Drain
                    1 cardSkill Drain
                    Skill Drain
                    Trap Continuous
                    Skill Drain

                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                      3 cardSoul Energy MAX!!! 3 cardSoul Energy MAX!!!
                      Soul Energy MAX!!!
                      Trap Normal
                      Soul Energy MAX!!!

                        If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.


                        3 cardTrap Trick 3 cardTrap Trick
                        Trap Trick
                        Trap Normal
                        Trap Trick

                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                          1 cardEgyptian God Slime 1 cardEgyptian God Slime
                          Egyptian God Slime
                          WATER 10
                          Egyptian God Slime
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                          1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                          Arc Rebellion Xyz Dragon
                          DARK
                          Arc Rebellion Xyz Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                          1 cardConstellar Pleiades 1 cardConstellar Pleiades
                          Constellar Pleiades
                          LIGHT
                          Constellar Pleiades
                          • ATK:

                          • 2500

                          • DEF:

                          • 1500


                          2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                          1 cardExosister Asophiel 1 cardExosister Asophiel
                          Exosister Asophiel
                          LIGHT
                          Exosister Asophiel
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                          1 cardGallant Granite 1 cardGallant Granite
                          Gallant Granite
                          EARTH
                          Gallant Granite
                          • ATK:

                          • 2300

                          • DEF:

                          • 1800


                          2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                          1 cardHeroic Champion - Claivesolish 1 cardHeroic Champion - Claivesolish
                          Heroic Champion - Claivesolish
                          LIGHT
                          Heroic Champion - Claivesolish
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                          1 cardNumber 39: Utopia Double 1 cardNumber 39: Utopia Double
                          Number 39: Utopia Double
                          LIGHT
                          Number 39: Utopia Double
                          • ATK:

                          • 0

                          • DEF:

                          • 2500


                          2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


                          1 cardNumber 39: Utopia Rising 1 cardNumber 39: Utopia Rising
                          Number 39: Utopia Rising
                          LIGHT
                          Number 39: Utopia Rising
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          2 Level 4 monsters If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.


                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                          1 cardNumber 99: Utopia Dragonar 1 cardNumber 99: Utopia Dragonar
                          Number 99: Utopia Dragonar
                          LIGHT
                          Number 99: Utopia Dragonar
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          3+ Level 12 monsters (Quick Effect): You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 "Number" monster that has a number between "1" and "100" in its name. (This is treated as an Xyz Summon.) The turn you activate this effect, other monsters you control cannot attack directly, also you cannot Special Summon from the Extra Deck, except Xyz Monsters. When an opponent's monster declares an attack: You can change the ATK of the opponent's monster to 0. You can only use each effect of "Number 99: Utopia Dragonar" once per turn.


                          1 cardNumber C39: Utopia Ray 1 cardNumber C39: Utopia Ray
                          Number C39: Utopia Ray
                          LIGHT
                          Number C39: Utopia Ray
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                          1 cardStellarknight Delteros 1 cardStellarknight Delteros
                          Stellarknight Delteros
                          LIGHT
                          Stellarknight Delteros
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                          1 cardSuperdreadnought Rail Cannon Gustav Max
                          1 cardSuperdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          EARTH
                          Superdreadnought Rail Cannon Gustav Max
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                          1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          EARTH
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                          1 cardTellarknight Ptolemaeus
                          1 cardTellarknight Ptolemaeus
                          Tellarknight Ptolemaeus
                          LIGHT
                          Tellarknight Ptolemaeus
                          • ATK:

                          • 550

                          • DEF:

                          • 2600


                          2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.




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