Trap Hole Deck #588796 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 11/09/2025
Main Deck (56)
- Dinomorphia Diplos x1
- Dinomorphia Therizia x3
- Droll & Lock Bird x3
- The Winged Dragon of Ra - Sphere Mode x3
- Card of Demise x1
- Lightning Storm x1
- Pot of Duality x3
- Anti-Spell Fragrance x1
- Destructive Daruma Karma Cannon x2
- Dinomorphia Alert x2
- Dinomorphia Brute x1
- Dinomorphia Domain x3
- Dinomorphia Frenzy x3
- Dinomorphia Intact x2
- Evenly Matched x3
- Ferret Flames x2
- Grand Horn of Heaven x3
- Gravedigger's Trap Hole x2
- Iron Thunder x3
- Rivalry of Warlords x1
- Skill Drain x1
- Solemn Judgment x1
- Solemn Strike x3
- Soul Drain x3
- Soul of the Supreme King x3
- Trap Holic x2
Extra Deck (15)
- Brave-Eyes Pendulum Dragon x1
- Dinomorphia Kentregina x2
- Dinomorphia Rexterm x3
- Dinomorphia Stealthbergia x1
- Supreme King Z-ARC x1
- Crystal Clear Wing Synchro Dragon x1
- Crystal Wing Synchro Dragon x1
- Evolzar Dolkka x1
- Evolzar Laggia x1
- Evolzar Lars x1
- Odd-Eyes Rebellion Dragon Overlord x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 23/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36.6 |
| Going First | 35 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Control
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion/Xyz boards from Dinomorphia and Evolzar Extra Deck monsters, backed by trap-based negation and floodgates to stop the opponent's plan.; Trap Hole and Dinomorphia traps as a second layer of removal and recovery, with Supreme King Z-ARC as a pendulum finisher.
- Turn 1 (going first): Set Dinomorphia Domain or a hand trap and wait for an opponent's summon, then use Pot of Duality to find a Dinomorphia engine piece. Full-combo boards are not recorded, so this is a theoretical line.
- Turn 2 (going second): Hold hand traps (Evenly Matched, Solemn Strike, Dinomorphia Intact) for the opponent's turn and negate their first engine, then convert with Fusion or Xyz monsters.
- Recovery: Dinomorphia Therizia, Dinomorphia Diplos and Dinomorphia Alert recur from the GY, and Dinomorphia Kentregina and Stealthbergia provide some protection, so a broken board can partly rebuild.
- After siding: No side deck is present (side_count 0), so there is no post-side plan. A best-of-3 deck would need to be rebuilt.
Why it scores here
The deck is Illegal in the TCG format: Forbidden cards (Anti-Spell Fragrance, Rivalry of Warlords, Crystal Wing Synchro Dragon) are in the Main/Extra deck, and Droll & Lock Bird is run at 3 copies against a Limited limit of 1. Per the legality rule, the score is capped and labelled structural-only. The structural read (36.6) comes from the system: a large trap count (41 Trap Cards) gives many negations and floodgates, but there are few searchers and only 2 non-Trap-heavy engine lines, so starter access and brick risk are weak. Interaction is the strongest area (18 negation-text cards, 6 hand traps), while the Dinomorphia and Evolzar Extra Deck monsters carry the win condition with no recorded combos to confirm it. The deck has no side deck, which lowers adaptability and format fit. Popularity was not credited: the Trap Hole archetype usage stats show core cards (Dark Hole, Raigeki, Upstart Goblin) that this list does not run, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(≥1 starter in 5 cards) ≈ 0.25 per 3-copy card; the Dinomorphia engine needs 2+ pieces, so live T1 is unlikely (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 41 Traps and 17 tech cards give a high chance of dead hands; 6 hand traps help only if the opponent's first play is a summon (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | Ceiling depends on fusion/xyz boards from text only; no recorded boards (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 30 | Median output unknown with no combo data; hand-trap-heavy lists usually convert slowly (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Dinomorphia recursion (Therizia, Diplos, Alert) and two fusion monsters give some recovery after a broken board (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Recursion and ~3 searcher/draw cards (Pot of Duality, Card of Demise, Droll) give modest grind; resource spend is high (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 18 negation cards, 34 removal-text cards and floodgates give broad interaction, but illegal copies lower trust (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Traps and negations challenge an established board on going second; no board-breaker text beyond Lightning Storm and Dinomorphia Brute (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Closing power rests on 3000–4000 ATK Extra Deck monsters, but there is no recorded conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Only 26 distinct Main Deck cards with 71 off-archetype copies, so the deck is not compact (Verified: composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck has 15 cards with 12 distinct names, spread across fusion, xyz and synchro; some illegal Synchro (Verified: composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0), so post-side adaptability is 0 by construction (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link, meta-share or matchup data; format fit is provisional, and the Illegal status limits the read (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Dinomorphia fusion and trap-timing decisions are complex across 56 Main Deck cards; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Control primary, Combo secondary (approximately 80/20 by weight). Structural ≈ 36.6, Going First ≈ 35, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 35.3, then modifiers total -12 = 23; illegal deck, structural-only reading
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad negation and floodgate suite (18 negation-text cards, 6 hand traps)
- Dinomorphia recursion gives some recovery after disruption
- Extra Deck has strong 3000–4000 ATK finishers and multiple fusion/xyz options
Weaknesses
- Illegal list: Forbidden and over-limit cards
- No side deck
- Low compactness: 41 Trap Cards with 71 off-archetype copies
- Weak starter access: most engines need 2+ specific cards
Critical choke points
- Dinomorphia Domain and Dinomorphia Frenzy as the engine link to the Extra Deck fusion monsters
- Solemn-family negations as the only defence against a going-second opponent's first play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Anti-Spell Fragrance, Rivalry of Warlords, Crystal Wing Synchro Dragon | Legal substitutes for the banned slots (e.g. Dimensional Prison or another legal trap) | Forbidden cards make the deck illegal in the TCG format. |
| 2 | 2 copies of Droll & Lock Bird | Legal Main Deck trap or a second Dinomorphia monster | The Limited limit is 1, so only one copy is legal. |
| 3 | Some off-archetype traps | Dinomorphia or Evolzar cards | Raising archetype purity would improve engine consistency. |
Evidence & confidence
- Verified: Illegal status: 3 Forbidden cards and Droll & Lock Bird over the Limited limit (legality block); Main 56 / Extra 15 / Side 0; main is within the 40–60 range, extra is at the 15 cap; Archetype purity: 0% exact name, 71 off-archetype copies
- Inferred: Starter P(≥1 in 5) ≈ 0.25 per 3-copy card, so live T1 engines are unlikely; Hand-trap dead-hand rate is high with 41 traps; Interaction density is high from negation text and floodgates
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit dimensions (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck, so no post-side evidence Meta Power is provisional without a dated metagame sample
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