Created by: test (054123)
Created On: 11/06/2025
Main: 45 Extra: 15



EARTH
3Alpha The Electromagnet Warrior
ATK:
1700
DEF:
1100
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.



EARTH
8Berserkion the Electromagna Warrior
ATK:
3000
DEF:
2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.



EARTH
3Beta The Electromagnet Warrior
ATK:
1500
DEF:
1500
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.



EARTH
7Conduction Warrior Linear Magnum Plus Minus
ATK:
2700
DEF:
1300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.



EARTH
4Delta The Magnet Warrior
ATK:
1600
DEF:
1400
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.



EARTH
4Epsilon The Magnet Warrior
ATK:
1300
DEF:
1500
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.



EARTH
3Gamma The Electromagnet Warrior
ATK:
800
DEF:
2000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.



EARTH
4Magnet Warrior Omega Plus
ATK:
800
DEF:
1900
If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.



EARTH
4Magnet Warrior Sigma Minus
ATK:
1500
DEF:
1800
Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.



EARTH
4Magnet Warrior Sigma Plus
ATK:
1800
DEF:
1500
While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.



LIGHT
11Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.



EARTH
8Tellusion the Magna Warrior
ATK:
2500
DEF:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.



EARTH
8Valkyrion the Magna Warrior
ATK:
3500
DEF:
3850
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.



EARTH
4Vernusylph of the Awakening Forests
ATK:
900
DEF:
1800
You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.



EARTH
4Vernusylph of the Flourishing Hills
ATK:
200
DEF:
2000
"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.



EARTH
3Vernusylph of the Misting Seedlings
ATK:
400
DEF:
800
All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.



EARTH
3Vernusylph of the Thawing Mountains
ATK:
1100
DEF:
0
You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn.



EARTH
2Adamancipator Researcher
ATK:
100
DEF:
2100
If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.



FIRE
3Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



Spell
QuickMagnet Bonding
During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn); ● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand. ● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. ● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.



Spell
NormalMagnet Induction
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.



Spell
FieldMagnetic Field
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.



EARTH
7Conduction Warrior Plasma Magnum
ATK:
2300
DEF:
2800
2 EARTH Rock monsters Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.



EARTH
10Imperion Magnum the Superconductive Battlebot
ATK:
4000
DEF:
4000
"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon both 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.



DARKI:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.



FIREKnightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.



DARKS:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



WATER
8Adamancipator Risen - Dragite
ATK:
3000
DEF:
2200
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.



WIND
6Adamancipator Risen - Raptite
ATK:
2200
DEF:
2800
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.



EARTH
Gallant Granite
ATK:
2300
DEF:
1800
2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.



EARTH
Number 106: Giant Hand
ATK:
2000
DEF:
2000
2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.



EARTH
Number 41: Bagooska the Terribly Tired Tapir
ATK:
2100
DEF:
2000
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



DARK
Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.











































