Wicked God Deck #587724 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Junk Forward x3, Marauding Captain x3, Spell Striker x3. Created Nov 6, 2025 by YGO Mod.

Deck Wicked God OCG

Created by: YGO Mod (20517634)

Created On: 11/06/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 38
Reliability 30
Going First 35
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 35
Going Second 30
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Summon The Wicked Dreadroot (4000/4000) or The Wicked Eraser by tributing 3 monsters, then close with a single large attacker (Inferred); Off-archetype Synchro and Xyz beaters (Stardust Dragon, Brionac, Leviair, Number 17) once the field is stable (Inferred)
  • Turn 1 (going first): Normal Summon Tour Guide or Marauding Captain, chain Special Summons from hand (Spell Striker, Junk Forward, Genex Ally Birdman), then search or summon toward three tributes (Inferred)
  • Turn 2 (going second): Hold Mirror Force or Swords of Revealing Light for the opponent's attack or setup, then use the same tribute-summon route (Inferred)
  • Recovery: Recur T.G. monsters from the GY through Warwolf and Striker, and use Sangan and Reinforcement of the Army to refill hand (Inferred)
  • After siding: Not applicable: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system. The Wicked God core is only 6 exact-name copies (10.9% exact purity), and the list runs 49 off-archetype copies across T.G., Genex, Junk, Wind-Up, Naturia and Ice Barrier. The Wicked Dreadroot and Eraser lines need three tributes, which the hypergeometric draw estimates (about 0.58 for at least one Wicked God in 5 cards) do not show as reliable, so the deck's ability to open a functional plan is weak (Inferred). No combo boards were recorded, so the floor, median and ceiling are text-only inferences and all sit in the 30s. Interaction (Mirror Force, Swords of Revealing Light, Wicked Eraser) and the Dreadroot end-board give moderate scores. The deck has no Side Deck and runs two Forbidden cards, so it is capped as Illegal; the score is structural-only and popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(>=1 Wicked God in 5 cards) ~0.58 with 6 copies, but 3-tribute requirement is unmet by most hands (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Off-archetype spread and 8 single-copy slots add dead-card risk; copy histogram is 8/4/8 (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards in combo data; ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 30 No combo median available; floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Recursion via T.G. Warwolf and Striker plus Sangan; no independent second line confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery text from T.G. recursion and Reinforcement of the Army; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 45 Mirror Force, Swords of Revealing Light and Wicked Eraser plus Call of the Haunted; 9 removal-text cards (Inferred)
D8 Going-Second & Board-Breaking Power 40 Mirror Force covers attacks; no going-second board data and no dedicated board breaker beyond Eraser (Inferred)
D9 Offensive Pressure & Closing Power 55 Wicked Dreadroot at 4000 ATK and Ice Barrier/Stardust beaters give high closing power (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 40 main, 20 distinct; large archetype mismatch lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across 13 distinct, mostly Synchro and Xyz; Extra is full (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck at all, so no adaptability (Verified legality)
D13 Matchup Coverage & Format Fit 35 No tournament link or meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Three-tribute summons and multiple archetype engines raise error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 38, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-10); Illegal cap (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 36.4, then context modifiers (-10) = 26, then Illegal cap applied (legality Illegal) -> 20; structural-only, theoretical score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Wicked Dreadroot provides a 4000/4000 end-board that most decks cannot answer
  • Mirror Force and Swords of Revealing Light give defensive interaction
  • Full Extra Deck with multiple Synchro and Xyz beaters for a late-game board

Weaknesses

  • Only 6 exact Wicked God copies, so the three-tribute engine is not reliable
  • Two Forbidden cards make the list illegal
  • No Side Deck, so no post-board adaptability
  • Many off-archetype support cards (49 copies) dilute the engine

Critical choke points

  • Three tributes are required for every Wicked God Special Summon; if the board is empty the engine stops
  • Forbidden Naturia Beast and Trishula must be removed before the list can be played legally
Priority Remove Add Reason
1 Naturia Beast and Trishula, Dragon of the Ice Barrier Legal Extra Deck synchro or xyz beaters (e.g., another Stardust or Leviair) Both are Forbidden in OCG, so the list is illegal as built
2 Several off-archetype single copies Additional Wicked God monsters or tribute enablers Raising exact-name purity makes the three-tribute route more consistent
3 None (add a Side Deck) A Side Deck of 15 cards A zero-card Side Deck gives no post-board plan for best-of-3 play

Evidence & confidence

  • Verified: Deck legality: 40 Main, 15 Extra, 0 Side; 2 Forbidden cards over the copy limit; Card text for all 40 Main and 15 Extra entries from the export; Archetype purity 10.9% exact-name; 49 off-archetype copies
  • Inferred: Starter access ~0.58 for at least one Wicked God in 5 cards (hypergeometric); Three-tribute engine reliability is low; Recovery and interaction plans from card text
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit and tournament reliability are provisional
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Wicked God

Wicked God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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