Created by: test (054123)

Created On: 11/04/2025

Need 28 UR

 Rarity
Anchorbolt Hedgehog1 card
 Rarity
Full-Speed Warrior1 card
UR Rarity
Goldd, Wu-Lord of Dark World1 card
 Rarity
Junk Defender1 card
UR Rarity
Obelisk the Tormentor1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Clear Wing Synchro Dragon1 card
UR Rarity
Junk Berserker1 card
UR Rarity
Junk Warrior1 card
UR Rarity
Shooting Quasar Dragon1 card
UR Rarity
Shooting Star Dragon1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Effect Veiler1 card
UR Rarity
Jet Synchron2 card
UR Rarity
Junk Synchron1 card
 Rarity
Stardust Synchron1 card
UR Rarity
Book of Moon1 card
UR Rarity
Cosmic Cyclone1 card
UR Rarity
Dark World Dealings1 card
 Rarity
Fist of Fate1 card
UR Rarity
Forbidden Lance1 card
UR Rarity
Megamorph1 card
UR Rarity
Monster Reborn1 card
 Rarity
The Breaking Ruin God1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Mirror Force1 card
UR Rarity
Starlight Road1 card

Main: 29 Extra: 9

 Rarity
Anchorbolt Hedgehog
 Rarity
Anchorbolt Hedgehog
Anchorbolt Hedgehog
EARTH 2
Anchorbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Anchorbolt Hedgehog" once per turn.


 Rarity
Full-Speed Warrior
 Rarity
Full-Speed Warrior
Full-Speed Warrior
WIND 2
Full-Speed Warrior
  • ATK:

  • 900

  • DEF:

  • 400


Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.


UR Rarity
Goldd, Wu-Lord of Dark World
UR Rarity
Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World
DARK 5
Goldd, Wu-Lord of Dark World
  • ATK:

  • 2300

  • DEF:

  • 1400


If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).


R Rarity
Junk Blader
R Rarity
Junk Blader
Junk Blader
EARTH 4
Junk Blader
  • ATK:

  • 1800

  • DEF:

  • 1000


You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the end of this turn.


SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


 Rarity
Junk Defender
 Rarity
Junk Defender
Junk Defender
EARTH 3
Junk Defender
  • ATK:

  • 500

  • DEF:

  • 1800


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF until the end of this turn.


R Rarity
Junk Forward
R Rarity
Junk Forward
Junk Forward
EARTH 3
Junk Forward
  • ATK:

  • 900

  • DEF:

  • 1500


If you control no monsters, you can Special Summon this card (from your hand).


R Rarity
Junk Servant
R Rarity
Junk Servant
Junk Servant
EARTH 4
Junk Servant
  • ATK:

  • 1500

  • DEF:

  • 1000


If you control a "Junk" monster, you can Special Summon this card (from your hand).


UR Rarity
Obelisk the Tormentor
UR Rarity
Obelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Jet Synchron
UR Rarity
Jet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


UR Rarity
Jet Synchron
UR Rarity
Jet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


 Rarity
Stardust Synchron
 Rarity
Stardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Dark World Dealings
        UR Rarity
        Dark World Dealings
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.


           Rarity
          Fist of Fate
           Rarity
          Fist of Fate
          Fist of Fate
          Spell Quick
          Fist of Fate

            This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Fist of Fate" per turn.


            UR Rarity
            Forbidden Lance
            UR Rarity
            Forbidden Lance
            Forbidden Lance
            Spell Quick
            Forbidden Lance

              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


              UR Rarity
              Megamorph
              UR Rarity
              Megamorph
              Megamorph
              Spell Equip
              Megamorph

                While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                UR Rarity
                Monster Reborn
                UR Rarity
                Monster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  SR Rarity
                  On Your Mark, Get Set, DUEL!
                  SR Rarity
                  On Your Mark, Get Set, DUEL!
                  On Your Mark, Get Set, DUEL!
                  Spell Continuous
                  On Your Mark, Get Set, DUEL!

                    When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                    N Rarity
                    Pot of Greed
                    N Rarity
                    Pot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.




                      Tag(s):

                      SR Rarity
                      Synchro Overtake
                      SR Rarity
                      Synchro Overtake
                      Synchro Overtake
                      Spell Normal
                      Synchro Overtake

                        Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                         Rarity
                        The Breaking Ruin God
                         Rarity
                        The Breaking Ruin God
                        The Breaking Ruin God
                        Spell Quick
                        The Breaking Ruin God

                          The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.


                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            Mirror Force
                            UR Rarity
                            Mirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              UR Rarity
                              Starlight Road
                              UR Rarity
                              Starlight Road
                              Starlight Road
                              Trap Normal
                              Starlight Road

                                When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                UR Rarity
                                Accel Synchro Stardust Dragon
                                UR Rarity
                                Accel Synchro Stardust Dragon
                                Accel Synchro Stardust Dragon
                                WIND 8
                                Accel Synchro Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                UR Rarity
                                Clear Wing Synchro Dragon
                                UR Rarity
                                Clear Wing Synchro Dragon
                                Clear Wing Synchro Dragon
                                WIND 7
                                Clear Wing Synchro Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                SR Rarity
                                Junk Archer
                                SR Rarity
                                Junk Archer
                                Junk Archer
                                EARTH 7
                                Junk Archer
                                • ATK:

                                • 2300

                                • DEF:

                                • 2000


                                "Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.


                                UR Rarity
                                Junk Berserker
                                UR Rarity
                                Junk Berserker
                                Junk Berserker
                                WIND 7
                                Junk Berserker
                                • ATK:

                                • 2700

                                • DEF:

                                • 1800


                                "Junk Synchron" + 1 or more non-Tuner monsters You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.


                                UR Rarity
                                Junk Warrior
                                UR Rarity
                                Junk Warrior
                                Junk Warrior
                                DARK 5
                                Junk Warrior
                                • ATK:

                                • 2300

                                • DEF:

                                • 1300


                                "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                UR Rarity
                                Shooting Quasar Dragon
                                UR Rarity
                                Shooting Quasar Dragon
                                Shooting Quasar Dragon
                                LIGHT 12
                                Shooting Quasar Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                UR Rarity
                                Shooting Star Dragon
                                UR Rarity
                                Shooting Star Dragon
                                Shooting Star Dragon
                                WIND 10
                                Shooting Star Dragon
                                • ATK:

                                • 3300

                                • DEF:

                                • 2500


                                1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                SR Rarity
                                Stardust Charge Warrior
                                SR Rarity
                                Stardust Charge Warrior
                                Stardust Charge Warrior
                                WIND 6
                                Stardust Charge Warrior
                                • ATK:

                                • 2000

                                • DEF:

                                • 1300


                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                UR Rarity
                                Stardust Dragon
                                UR Rarity
                                Stardust Dragon
                                Stardust Dragon
                                WIND 8
                                Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.




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