Created by: YGO Mod (20517634)

Created On: 11/04/2025

Main: 55 Extra: 15

3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


1 cardSurgical Striker - H.A.M.P. 1 cardSurgical Striker - H.A.M.P.
Surgical Striker - H.A.M.P.
DARK 8
Surgical Striker - H.A.M.P.
  • ATK:

  • 2500

  • DEF:

  • 2500


(This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardDark Ruler No More 3 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      1 cardFoolish Burial Goods
      1 cardFoolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


        2 cardForbidden Droplet 2 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            3 cardHeat Wave
            3 cardHeat Wave
            Heat Wave
            Spell Normal
            Heat Wave

              At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


              2 cardLightning Storm
              2 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                1 cardOne Day of Peace
                1 cardOne Day of Peace
                One Day of Peace
                Spell Normal
                One Day of Peace

                  Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                  3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                  Radiant Typhoon Vision
                  Spell Quick
                  Radiant Typhoon Vision

                    If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                    3 cardRaigeki
                    3 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        1 cardSky Striker Airspace - Area Zero 1 cardSky Striker Airspace - Area Zero
                        Sky Striker Airspace - Area Zero
                        Spell Field
                        Sky Striker Airspace - Area Zero

                          You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                          1 cardSky Striker Mecha - Hornet Drones
                          1 cardSky Striker Mecha - Hornet Drones
                          Sky Striker Mecha - Hornet Drones
                          Spell Quick
                          Sky Striker Mecha - Hornet Drones

                            If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                            1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                            Sky Striker Mecha - Shark Cannon
                            Spell Quick
                            Sky Striker Mecha - Shark Cannon

                              If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                              3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                              Sky Striker Mecha - Widow Anchor
                              Spell Quick
                              Sky Striker Mecha - Widow Anchor

                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                1 cardSky Striker Mecha Modules - Multirole 1 cardSky Striker Mecha Modules - Multirole
                                Sky Striker Mecha Modules - Multirole
                                Spell Continuous
                                Sky Striker Mecha Modules - Multirole

                                  Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                  3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                  Sky Striker Mobilize - Engage!
                                  Spell Normal
                                  Sky Striker Mobilize - Engage!

                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                    3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                    Sky Striker Mobilize - Linkage!
                                    Spell Quick
                                    Sky Striker Mobilize - Linkage!

                                      If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                      2 cardSky Striker Special Maneuver - Lemnisgate! 2 cardSky Striker Special Maneuver - Lemnisgate!
                                      Sky Striker Special Maneuver - Lemnisgate!
                                      Spell Quick
                                      Sky Striker Special Maneuver - Lemnisgate!

                                        Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


                                        3 cardSuper Polymerization
                                        3 cardSuper Polymerization
                                        Super Polymerization
                                        Spell Quick
                                        Super Polymerization

                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                          Tag(s):

                                          1 cardTriple Tactics Talent
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                            Triple Tactics Thrust
                                            Spell Normal
                                            Triple Tactics Thrust

                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                              1 cardDestructive Daruma Karma Cannon 1 cardDestructive Daruma Karma Cannon
                                              Destructive Daruma Karma Cannon
                                              Trap Normal
                                              Destructive Daruma Karma Cannon

                                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                1 cardDifferent Dimension Ground 1 cardDifferent Dimension Ground
                                                Different Dimension Ground
                                                Trap Normal
                                                Different Dimension Ground

                                                  This turn, any monster sent to the GY is banished instead.


                                                  3 cardEvenly Matched 3 cardEvenly Matched
                                                  Evenly Matched
                                                  Trap Normal
                                                  Evenly Matched

                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                    1 cardSolemn Judgment
                                                    1 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                      The Black Goat Laughs
                                                      Trap Normal
                                                      The Black Goat Laughs

                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                        1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                        Garura, Wings of Resonant Life
                                                        DARK 6
                                                        Garura, Wings of Resonant Life
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 2400


                                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                        1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                        Mudragon of the Swamp
                                                        WATER 4
                                                        Mudragon of the Swamp
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1600


                                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                        1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                        Sky Striker Ace - Azalea
                                                        DARK
                                                        Sky Striker Ace - Azalea
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top-Left

                                                        Bottom-Right


                                                        2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                        1 cardSky Striker Ace - Azalea Temperance 1 cardSky Striker Ace - Azalea Temperance
                                                        Sky Striker Ace - Azalea Temperance
                                                        DARK
                                                        Sky Striker Ace - Azalea Temperance
                                                        • ATK:

                                                        • 2500

                                                        • LINK-3

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                                        2 cardSky Striker Ace - Hayate 2 cardSky Striker Ace - Hayate
                                                        Sky Striker Ace - Hayate
                                                        WIND
                                                        Sky Striker Ace - Hayate
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Left


                                                        1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                        3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                                        Sky Striker Ace - Kagari
                                                        FIRE
                                                        Sky Striker Ace - Kagari
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top-Left


                                                        1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                        1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                                        Sky Striker Ace - Kaina
                                                        EARTH
                                                        Sky Striker Ace - Kaina
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Right


                                                        1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                        1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                                        Sky Striker Ace - Shizuku
                                                        WATER
                                                        Sky Striker Ace - Shizuku
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top-Right


                                                        1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                        1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                                        Sky Striker Ace - Zeke
                                                        DARK
                                                        Sky Striker Ace - Zeke
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Bottom


                                                        2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                        2 cardSky Striker Ace = Zero 2 cardSky Striker Ace = Zero
                                                        Sky Striker Ace = Zero
                                                        LIGHT
                                                        Sky Striker Ace = Zero
                                                        • ATK:

                                                        • 2000

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        DARK
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2900


                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                                                        https://metaduelist.com/
                                                        Top