Created by: YGO Mod (20517634)

Created On: 11/04/2025

Main: 50 Extra: 15

1 cardCyber Barrier Dragon 1 cardCyber Barrier Dragon
Cyber Barrier Dragon
LIGHT 6
Cyber Barrier Dragon
  • ATK:

  • 800

  • DEF:

  • 2800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.


3 cardCyber Dragon 3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


3 cardCyber Dragon Core 3 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


1 cardCyber Dragon Drei 1 cardCyber Dragon Drei
Cyber Dragon Drei
LIGHT 4
Cyber Dragon Drei
  • ATK:

  • 1800

  • DEF:

  • 800


This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


3 cardCyber Dragon Herz 3 cardCyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


3 cardCyber Dragon Nachster 3 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


1 cardCyber Dragon Vier 1 cardCyber Dragon Vier
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


1 cardCyber Jormungardr 1 cardCyber Jormungardr
Cyber Jormungardr
LIGHT 5
Cyber Jormungardr
  • ATK:

  • 1000

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.


1 cardCyber Kirin 1 cardCyber Kirin
Cyber Kirin
LIGHT 3
Cyber Kirin
  • ATK:

  • 300

  • DEF:

  • 800


You can Tribute this card to make any effect damage you take this turn 0.


1 cardCyber Laser Dragon 1 cardCyber Laser Dragon
Cyber Laser Dragon
LIGHT 7
Cyber Laser Dragon
  • ATK:

  • 2400

  • DEF:

  • 1800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.


1 cardCyber Pharos 1 cardCyber Pharos
Cyber Pharos
LIGHT 1
Cyber Pharos
  • ATK:

  • 0

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.


1 cardCyber Phoenix 1 cardCyber Phoenix
Cyber Phoenix
FIRE 4
Cyber Phoenix
  • ATK:

  • 1200

  • DEF:

  • 1600


While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


1 cardBattle Fusion 1 cardBattle Fusion
Battle Fusion
Spell Quick
Battle Fusion

    When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.


    1 cardBreak! Draw! 1 cardBreak! Draw!
    Break! Draw!
    Spell Equip
    Break! Draw!

      Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.


      3 cardCyber Emergency 3 cardCyber Emergency
      Cyber Emergency
      Spell Normal
      Cyber Emergency

        Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


        1 cardCyber Eternal 1 cardCyber Eternal
        Cyber Eternal
        Spell Quick
        Cyber Eternal

          Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.


          1 cardCyber Repair Plant 1 cardCyber Repair Plant
          Cyber Repair Plant
          Spell Normal
          Cyber Repair Plant

            If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


            1 cardCyber Revsystem 1 cardCyber Revsystem
            Cyber Revsystem
            Spell Normal
            Cyber Revsystem

              Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.


              1 cardCyberload Fusion 1 cardCyberload Fusion
              Cyberload Fusion
              Spell Quick
              Cyberload Fusion

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


                1 cardCybernetic Fusion Support 1 cardCybernetic Fusion Support
                Cybernetic Fusion Support
                Spell Quick
                Cybernetic Fusion Support

                  Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.


                  1 cardCybernetic Zone 1 cardCybernetic Zone
                  Cybernetic Zone
                  Spell Quick
                  Cybernetic Zone

                    Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.


                    1 cardDe-Fusion 1 cardDe-Fusion
                    De-Fusion
                    Spell Quick
                    De-Fusion

                      Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


                      1 cardEvolution End Burst 1 cardEvolution End Burst
                      Evolution End Burst
                      Spell Normal
                      Evolution End Burst

                        Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.


                        1 cardFuture Fusion 1 cardFuture Fusion
                        Future Fusion
                        Spell Continuous
                        Future Fusion

                          During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                          1 cardLimiter Removal 1 cardLimiter Removal
                          Limiter Removal
                          Spell Quick
                          Limiter Removal

                            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                            3 cardMachine Duplication 3 cardMachine Duplication
                            Machine Duplication
                            Spell Normal
                            Machine Duplication

                              Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                              1 cardMonster Reborn
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                1 cardOverload Fusion 1 cardOverload Fusion
                                Overload Fusion
                                Spell Normal
                                Overload Fusion

                                  Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                  1 cardPhoton Generator Unit 1 cardPhoton Generator Unit
                                  Photon Generator Unit
                                  Spell Quick
                                  Photon Generator Unit

                                    Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.


                                    1 cardPolymerization 1 cardPolymerization
                                    Polymerization
                                    Spell Normal
                                    Polymerization

                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                      3 cardPower Bond 3 cardPower Bond
                                      Power Bond
                                      Spell Normal
                                      Power Bond

                                        Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                        1 cardSuper Strident Blaze 1 cardSuper Strident Blaze
                                        Super Strident Blaze
                                        Spell Equip
                                        Super Strident Blaze

                                          Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.


                                          1 cardAttack Reflector Unit 1 cardAttack Reflector Unit
                                          Attack Reflector Unit
                                          Trap Normal
                                          Attack Reflector Unit

                                            Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.


                                            1 cardCybernetic Overflow
                                            1 cardCybernetic Overflow
                                            Cybernetic Overflow
                                            Trap Normal
                                            Cybernetic Overflow

                                              Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                                              1 cardCybernetic Revolution 1 cardCybernetic Revolution
                                              Cybernetic Revolution
                                              Trap Normal
                                              Cybernetic Revolution

                                                Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.


                                                1 cardFinal Fusion 1 cardFinal Fusion
                                                Final Fusion
                                                Trap Normal
                                                Final Fusion

                                                  During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.


                                                  1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                  Chimeratech Fortress Dragon
                                                  DARK 8
                                                  Chimeratech Fortress Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                  1 cardChimeratech Megafleet Dragon 1 cardChimeratech Megafleet Dragon
                                                  Chimeratech Megafleet Dragon
                                                  DARK 10
                                                  Chimeratech Megafleet Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                  1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                                  Chimeratech Overdragon
                                                  DARK 9
                                                  Chimeratech Overdragon
                                                  • ATK:

                                                  • -1

                                                  • DEF:

                                                  • -1


                                                  "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                  2 cardChimeratech Rampage Dragon 2 cardChimeratech Rampage Dragon
                                                  Chimeratech Rampage Dragon
                                                  DARK 5
                                                  Chimeratech Rampage Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                                  2 cardCyber End Dragon 2 cardCyber End Dragon
                                                  Cyber End Dragon
                                                  LIGHT 10
                                                  Cyber End Dragon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 2800


                                                  "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                  1 cardCyber Eternity Dragon 1 cardCyber Eternity Dragon
                                                  Cyber Eternity Dragon
                                                  LIGHT 10
                                                  Cyber Eternity Dragon
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 4000


                                                  1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                  2 cardCyber Twin Dragon 2 cardCyber Twin Dragon
                                                  Cyber Twin Dragon
                                                  LIGHT 8
                                                  Cyber Twin Dragon
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2100


                                                  "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                  1 cardCyber Dragon Sieger 1 cardCyber Dragon Sieger
                                                  Cyber Dragon Sieger
                                                  LIGHT
                                                  Cyber Dragon Sieger
                                                  • ATK:

                                                  • 2100

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                                  2 cardCyber Dragon Infinity
                                                  2 cardCyber Dragon Infinity
                                                  Cyber Dragon Infinity
                                                  LIGHT
                                                  Cyber Dragon Infinity
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                  2 cardCyber Dragon Nova 2 cardCyber Dragon Nova
                                                  Cyber Dragon Nova
                                                  LIGHT
                                                  Cyber Dragon Nova
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.




                                                  More OCG Info

                                                  Cyber Dragon Breakdown

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

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