Created by: YGO Mod (20517634)

Created On: 11/01/2025

Main: 40 Extra: 15

1 cardDarkbishop Archfiend 1 cardDarkbishop Archfiend
Darkbishop Archfiend
WATER 3
Darkbishop Archfiend
  • ATK:

  • 300

  • DEF:

  • 1400


The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.


2 cardDesrook Archfiend 2 cardDesrook Archfiend
Desrook Archfiend
LIGHT 3
Desrook Archfiend
  • ATK:

  • 1100

  • DEF:

  • 1800


The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".


2 cardInfernalqueen Archfiend 2 cardInfernalqueen Archfiend
Infernalqueen Archfiend
FIRE 4
Infernalqueen Archfiend
  • ATK:

  • 900

  • DEF:

  • 1500


The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.


1 cardShadowknight Archfiend 1 cardShadowknight Archfiend
Shadowknight Archfiend
WIND 4
Shadowknight Archfiend
  • ATK:

  • 2000

  • DEF:

  • 1600


The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.


2 cardSkull Archfiend of Lightning 2 cardSkull Archfiend of Lightning
Skull Archfiend of Lightning
DARK 6
Skull Archfiend of Lightning
  • ATK:

  • 2500

  • DEF:

  • 1200


During each of your Standby Phases, you must pay 500 Life Points (this is not optional), or this card is destroyed. Before resolving an opponent's card effect that targets this card, roll a six-sided die, negate the effect if you roll 1, 3, or 6, and if you do, destroy that card.


3 cardSnipe Hunter 3 cardSnipe Hunter
Snipe Hunter
DARK 4
Snipe Hunter
  • ATK:

  • 1500

  • DEF:

  • 600


You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


3 cardTerrorking Archfiend 3 cardTerrorking Archfiend
Terrorking Archfiend
DARK 4
Terrorking Archfiend
  • ATK:

  • 2000

  • DEF:

  • 1500


This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.


2 cardVilepawn Archfiend 2 cardVilepawn Archfiend
Vilepawn Archfiend
EARTH 2
Vilepawn Archfiend
  • ATK:

  • 1200

  • DEF:

  • 200


The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".


3 cardDark Master - Zorc 3 cardDark Master - Zorc
Dark Master - Zorc
DARK 8
Dark Master - Zorc
  • ATK:

  • 2700

  • DEF:

  • 1500


You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.


3 cardArchfiend Palabyrinth 3 cardArchfiend Palabyrinth
Archfiend Palabyrinth
Spell Field
Archfiend Palabyrinth

    All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.


    2 cardContract with the Dark Master 2 cardContract with the Dark Master
    Contract with the Dark Master
    Spell Normal
    Contract with the Dark Master

      This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


      3 cardDiced Dice 3 cardDiced Dice
      Diced Dice
      Spell Quick
      Diced Dice

        Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. ● 1 or 6: Return this card to the hand. ● 2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn.


        3 cardDimension Dice 3 cardDimension Dice
        Dimension Dice
        Spell Normal
        Dimension Dice

          If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


          3 cardFalling Down 3 cardFalling Down
          Falling Down
          Spell Equip
          Falling Down

            Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.


            3 cardPre-Preparation of Rites 3 cardPre-Preparation of Rites
            Pre-Preparation of Rites
            Spell Normal
            Pre-Preparation of Rites

              Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                1 cardCall of the Archfiend 1 cardCall of the Archfiend
                Call of the Archfiend
                Trap Continuous
                Call of the Archfiend

                  You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.


                  2 cardSkull Dice 2 cardSkull Dice
                  Skull Dice
                  Trap Normal
                  Skull Dice

                    Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.


                    1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                    A Bao A Qu, the Lightless Shadow
                    DARK
                    A Bao A Qu, the Lightless Shadow
                    • ATK:

                    • 2800

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                    1 cardAccesscode Talker 1 cardAccesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    1 cardBeat Cop from the Underworld 1 cardBeat Cop from the Underworld
                    Beat Cop from the Underworld
                    DARK
                    Beat Cop from the Underworld
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. ● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)


                    1 cardI:P Masquerena 1 cardI:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                    Knightmare Cerberus
                    EARTH
                    Knightmare Cerberus
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Left


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                    1 cardKnightmare Gryphon
                    1 cardKnightmare Gryphon
                    Knightmare Gryphon
                    LIGHT
                    Knightmare Gryphon
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                    1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    3 cardMasterking Archfiend 3 cardMasterking Archfiend
                    Masterking Archfiend
                    DARK
                    Masterking Archfiend
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ● 1: Add it to your hand. ● 2, 3, 4, 5: Shuffle into the Deck. ● 6: Special Summon it.


                    2 cardMuckraker From the Underworld 2 cardMuckraker From the Underworld
                    Muckraker From the Underworld
                    DARK
                    Muckraker From the Underworld
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                    1 cardS:P Little Knight 1 cardS:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.




                    More OCG Info

                    Archfiend Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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