Created by: YGO Mod (20517634)

Created On: 03/23/2023

LP Boost Alpha

Need 10 UR

UR Rarity
King's Knight
UR Rarity
King's Knight
UR Rarity
Queen's Knight
UR Rarity
Queen's Knight
UR Rarity
Starliege Paladynamo
UR Rarity
Perfect Sync - A-Un
UR Rarity
Perfect Sync - A-Un
UR Rarity
Reinforcement of the Army
UR Rarity
Dual Avatar Return
UR Rarity
Dual Avatar Return

Main: 30 Extra: 8

R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Feet - Kokoku
R Rarity
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT 3
Dual Avatar Feet - Kokoku
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect. ● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck. You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.


R Rarity
Dual Avatar Fists - Yuhi
R Rarity
Dual Avatar Fists - Yuhi
Dual Avatar Fists - Yuhi
LIGHT 4
Dual Avatar Fists - Yuhi
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


R Rarity
Dual Avatar Fists - Yuhi
R Rarity
Dual Avatar Fists - Yuhi
Dual Avatar Fists - Yuhi
LIGHT 4
Dual Avatar Fists - Yuhi
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


R Rarity
Dual Avatar Fists - Yuhi
R Rarity
Dual Avatar Fists - Yuhi
Dual Avatar Fists - Yuhi
LIGHT 4
Dual Avatar Fists - Yuhi
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.


SR Rarity
Imperial Bower
SR Rarity
Imperial Bower
Imperial Bower
LIGHT 4
Imperial Bower
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


SR Rarity
Imperial Bower
SR Rarity
Imperial Bower
Imperial Bower
LIGHT 4
Imperial Bower
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


SR Rarity
Imperial Bower
SR Rarity
Imperial Bower
Imperial Bower
LIGHT 4
Imperial Bower
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


UR Rarity
King's Knight
UR Rarity
King's Knight
King's Knight
LIGHT 4
King's Knight
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


UR Rarity
King's Knight
UR Rarity
King's Knight
King's Knight
LIGHT 4
King's Knight
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


UR Rarity
Queen's Knight
UR Rarity
Queen's Knight
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


UR Rarity
Queen's Knight
UR Rarity
Queen's Knight
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


N Rarity
Dual Avatar Defeating Evil
N Rarity
Dual Avatar Defeating Evil
Dual Avatar Defeating Evil
Spell Quick
Dual Avatar Defeating Evil

    Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


    N Rarity
    Dual Avatar Defeating Evil
    N Rarity
    Dual Avatar Defeating Evil
    Dual Avatar Defeating Evil
    Spell Quick
    Dual Avatar Defeating Evil

      Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


      N Rarity
      Dual Avatar Defeating Evil
      N Rarity
      Dual Avatar Defeating Evil
      Dual Avatar Defeating Evil
      Spell Quick
      Dual Avatar Defeating Evil

        Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.


        SR Rarity
        Dual Avatar Invitation
        SR Rarity
        Dual Avatar Invitation
        Dual Avatar Invitation
        Spell Normal
        Dual Avatar Invitation

          Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


          SR Rarity
          Dual Avatar Invitation
          SR Rarity
          Dual Avatar Invitation
          Dual Avatar Invitation
          Spell Normal
          Dual Avatar Invitation

            Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


            SR Rarity
            Dual Avatar Invitation
            SR Rarity
            Dual Avatar Invitation
            Dual Avatar Invitation
            Spell Normal
            Dual Avatar Invitation

              Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice. ● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "Dual Avatar Invitation" per turn.


              SR Rarity
              Face Card Fusion
              SR Rarity
              Face Card Fusion
              Face Card Fusion
              Spell Normal
              Face Card Fusion

                Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.


                SR Rarity
                Joker's Straight
                SR Rarity
                Joker's Straight
                Joker's Straight
                Spell Normal
                Joker's Straight

                  Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


                  SR Rarity
                  Joker's Straight
                  SR Rarity
                  Joker's Straight
                  Joker's Straight
                  Spell Normal
                  Joker's Straight

                    Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


                    SR Rarity
                    Joker's Straight
                    SR Rarity
                    Joker's Straight
                    Joker's Straight
                    Spell Normal
                    Joker's Straight

                      Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


                      UR Rarity
                      Perfect Sync - A-Un
                      UR Rarity
                      Perfect Sync - A-Un
                      Perfect Sync - A-Un
                      Spell Field
                      Perfect Sync - A-Un

                        When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                        UR Rarity
                        Perfect Sync - A-Un
                        UR Rarity
                        Perfect Sync - A-Un
                        Perfect Sync - A-Un
                        Spell Field
                        Perfect Sync - A-Un

                          When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.


                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            N Rarity
                            Dual Avatar Compact
                            N Rarity
                            Dual Avatar Compact
                            Dual Avatar Compact
                            Trap Normal
                            Dual Avatar Compact

                              During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.


                              N Rarity
                              Dual Avatar Compact
                              N Rarity
                              Dual Avatar Compact
                              Dual Avatar Compact
                              Trap Normal
                              Dual Avatar Compact

                                During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.


                                UR Rarity
                                Dual Avatar Return
                                UR Rarity
                                Dual Avatar Return
                                Dual Avatar Return
                                Trap Normal
                                Dual Avatar Return

                                  Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                                  UR Rarity
                                  Dual Avatar Return
                                  UR Rarity
                                  Dual Avatar Return
                                  Dual Avatar Return
                                  Trap Normal
                                  Dual Avatar Return

                                    Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.


                                    R Rarity
                                    Dual Avatar - Empowered Kon-Gyo
                                    R Rarity
                                    Dual Avatar - Empowered Kon-Gyo
                                    Dual Avatar - Empowered Kon-Gyo
                                    LIGHT 8
                                    Dual Avatar - Empowered Kon-Gyo
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 1700


                                    "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.


                                    R Rarity
                                    Dual Avatar Feet - Armored Un-Gyo
                                    R Rarity
                                    Dual Avatar Feet - Armored Un-Gyo
                                    Dual Avatar Feet - Armored Un-Gyo
                                    LIGHT 5
                                    Dual Avatar Feet - Armored Un-Gyo
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 2100


                                    2 "Dual Avatar" monsters If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.


                                    R Rarity
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    R Rarity
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    LIGHT 6
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1500


                                    2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                                    R Rarity
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    R Rarity
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    LIGHT 6
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1500


                                    2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                                    R Rarity
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    R Rarity
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    LIGHT 6
                                    Dual Avatar Fists - Armored Ah-Gyo
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1500


                                    2 "Dual Avatar" monsters If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.


                                    SR Rarity
                                    Ferocious Flame Swordsman
                                    SR Rarity
                                    Ferocious Flame Swordsman
                                    Ferocious Flame Swordsman
                                    FIRE
                                    Ferocious Flame Swordsman
                                    • ATK:

                                    • 1300

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom-Left


                                    2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                    SR Rarity
                                    Bujintei Tsukuyomi
                                    SR Rarity
                                    Bujintei Tsukuyomi
                                    Bujintei Tsukuyomi
                                    LIGHT
                                    Bujintei Tsukuyomi
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 2300


                                    2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".


                                    UR Rarity
                                    Starliege Paladynamo
                                    UR Rarity
                                    Starliege Paladynamo
                                    Starliege Paladynamo
                                    LIGHT
                                    Starliege Paladynamo
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.




                                    More Duel Links Info

                                    Dual Avatar Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                    https://metaduelist.com/
                                    Toparrow_upward