Created by: YGO Mod (20517634)

Created On: 03/21/2023

Need 25 UR

UR Rarity
Elemental HERO Stratos3 card
UR Rarity
Maxx "C"2 card
UR Rarity
Vision HERO Faris2 card
UR Rarity
Vision HERO Vyon2 card
UR Rarity
Elemental HERO Sunrise2 card
UR Rarity
Masked HERO Dark Law1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
A Hero Lives3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Dark Ruler No More1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Infinite Impermanence1 card

Main: 45 Extra: 15

R Rarity
1 cardCross Keeper
R Rarity
1 cardCross Keeper
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


SR Rarity
1 cardElemental HERO Liquid Soldier
SR Rarity
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


R Rarity
1 cardElemental HERO Prisma
R Rarity
1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


SR Rarity
1 cardElemental HERO Spirit of Neos
SR Rarity
1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


UR Rarity
3 cardElemental HERO Stratos
UR Rarity
3 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
1 cardNeo-Spacian Air Hummingbird
N Rarity
1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


N Rarity
1 cardNeo-Spacian Aqua Dolphin
N Rarity
1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


N Rarity
1 cardNeo-Spacian Dark Panther
N Rarity
1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


N Rarity
1 cardNeo-Spacian Grand Mole
N Rarity
1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


UR Rarity
2 cardVision HERO Faris
UR Rarity
2 cardVision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


R Rarity
1 cardVision HERO Increase
R Rarity
1 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


UR Rarity
2 cardVision HERO Vyon
UR Rarity
2 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
1 cardElemental HERO Neos
UR Rarity
1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardA Hero Lives
UR Rarity
3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      1 cardCrossout Designator
      UR Rarity
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        UR Rarity
        1 cardDark Ruler No More
        UR Rarity
        1 cardDark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




          Tag(s):

          SR Rarity
          3 cardE - Emergency Call
          SR Rarity
          3 cardE - Emergency Call
          E - Emergency Call
          Spell Normal
          E - Emergency Call

            Add 1 "Elemental HERO" monster from your Deck to your hand.


            SR Rarity
            1 cardEN - Engage Neo Space
            SR Rarity
            1 cardEN - Engage Neo Space
            EN - Engage Neo Space
            Spell Normal
            EN - Engage Neo Space

              Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


              SR Rarity
              3 cardEN Shuffle
              SR Rarity
              3 cardEN Shuffle
              EN Shuffle
              Spell Normal
              EN Shuffle

                Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  SR Rarity
                  1 cardInstant Contact
                  SR Rarity
                  1 cardInstant Contact
                  Instant Contact
                  Spell Normal
                  Instant Contact

                    Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                    SR Rarity
                    1 cardMask Change
                    SR Rarity
                    1 cardMask Change
                    Mask Change
                    Spell Quick
                    Mask Change

                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                      R Rarity
                      1 cardMiracle Fusion
                      R Rarity
                      1 cardMiracle Fusion
                      Miracle Fusion
                      Spell Normal
                      Miracle Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                        N Rarity
                        2 cardPolymerization
                        N Rarity
                        2 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          UR Rarity
                          1 cardReinforcement of the Army
                          UR Rarity
                          1 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            R Rarity
                            1 cardFavorite Contact
                            R Rarity
                            1 cardFavorite Contact
                            Favorite Contact
                            Trap Normal
                            Favorite Contact

                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                              UR Rarity
                              1 cardInfinite Impermanence
                              UR Rarity
                              1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                SR Rarity
                                1 cardElemental HERO Absolute Zero
                                SR Rarity
                                1 cardElemental HERO Absolute Zero
                                Elemental HERO Absolute Zero
                                WATER 8
                                Elemental HERO Absolute Zero
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                SR Rarity
                                1 cardElemental HERO Brave Neos
                                SR Rarity
                                1 cardElemental HERO Brave Neos
                                Elemental HERO Brave Neos
                                LIGHT 7
                                Elemental HERO Brave Neos
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                SR Rarity
                                1 cardElemental HERO Cosmo Neos
                                SR Rarity
                                1 cardElemental HERO Cosmo Neos
                                Elemental HERO Cosmo Neos
                                LIGHT 11
                                Elemental HERO Cosmo Neos
                                • ATK:

                                • 3500

                                • DEF:

                                • 3000


                                "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                R Rarity
                                1 cardElemental HERO Marine Neos
                                R Rarity
                                1 cardElemental HERO Marine Neos
                                Elemental HERO Marine Neos
                                WATER 8
                                Elemental HERO Marine Neos
                                • ATK:

                                • 2800

                                • DEF:

                                • 2300


                                "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.


                                SR Rarity
                                1 cardElemental HERO Nebula Neos
                                SR Rarity
                                1 cardElemental HERO Nebula Neos
                                Elemental HERO Nebula Neos
                                EARTH 9
                                Elemental HERO Nebula Neos
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                R Rarity
                                1 cardElemental HERO Storm Neos
                                R Rarity
                                1 cardElemental HERO Storm Neos
                                Elemental HERO Storm Neos
                                WIND 9
                                Elemental HERO Storm Neos
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


                                UR Rarity
                                2 cardElemental HERO Sunrise
                                UR Rarity
                                2 cardElemental HERO Sunrise
                                Elemental HERO Sunrise
                                LIGHT 7
                                Elemental HERO Sunrise
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                SR Rarity
                                1 cardMasked HERO Acid
                                SR Rarity
                                1 cardMasked HERO Acid
                                Masked HERO Acid
                                WATER 8
                                Masked HERO Acid
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                SR Rarity
                                1 cardMasked HERO Blast
                                SR Rarity
                                1 cardMasked HERO Blast
                                Masked HERO Blast
                                WIND 6
                                Masked HERO Blast
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                UR Rarity
                                1 cardMasked HERO Dark Law
                                UR Rarity
                                1 cardMasked HERO Dark Law
                                Masked HERO Dark Law
                                DARK 6
                                Masked HERO Dark Law
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                N Rarity
                                1 cardNeo-Spacian Marine Dolphin
                                N Rarity
                                1 cardNeo-Spacian Marine Dolphin
                                Neo-Spacian Marine Dolphin
                                WATER 4
                                Neo-Spacian Marine Dolphin
                                • ATK:

                                • 900

                                • DEF:

                                • 1100


                                This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.


                                R Rarity
                                1 cardXtra HERO Dread Decimator
                                R Rarity
                                1 cardXtra HERO Dread Decimator
                                Xtra HERO Dread Decimator
                                DARK
                                Xtra HERO Dread Decimator
                                • ATK:

                                • 2500

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                R Rarity
                                1 cardXtra HERO Infernal Devicer
                                R Rarity
                                1 cardXtra HERO Infernal Devicer
                                Xtra HERO Infernal Devicer
                                DARK
                                Xtra HERO Infernal Devicer
                                • ATK:

                                • 1700

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom


                                2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                R Rarity
                                1 cardXtra HERO Wonder Driver
                                R Rarity
                                1 cardXtra HERO Wonder Driver
                                Xtra HERO Wonder Driver
                                LIGHT
                                Xtra HERO Wonder Driver
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




                                More Master Duel Info

                                Masked HERO Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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