Generaider Deck #577668 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
58± 8/ 100
Power Score
Structural 61
Reliability 57
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 13 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 9 boss summons (Vala, Loptr, Hela, Harr) into Xyz/Synchro beaters such as Harr, Enterblathnir, Psychic End Punisher and Laevatein; Board overwhelm via Laevatein -1000 ATK/DEF and a boss-swarm grind
  • Turn 1 (going first): Open a Level 9 boss starter (Vala, Loptr, QQ Enneagon, Boss Stage) protected by Ash Blossom and D.D. Crow, then Xyz into a 2900+ ATK beater
  • Turn 2 (going second): Hand-trap the opponent's starter (Ash, D.D. Crow, Infinite Impermanence) and convert with Loptr or Harr summons through the board
  • Recovery: Vala and Harr recursion from GY plus Mardel and Diviner searches to rebuild boss density
  • After siding: None: Master Duel has no side deck and side count is 0

Why it scores here

The deck reliably opens a Level 9 boss starter: the 3-copy starters and the 14 archetype-core copies give roughly 0.90 odds of at least one archetype card in a 5-card opening hand, though the 2-card bootstrap is inferred rather than observed. Conversion is strong on paper, with Xyz and Synchro beaters at 2400 to 3500 ATK and a 6-card hand-trap suite plus 10 negation-text cards for interaction, but no recorded boards exist, so ceiling and median stay inferred. Resilience is decent because several starters and recursion routes (Vala, Harr, Diviner) can continue after one disruption, while the sub-archetype spread (only 37.7% exact-name purity and 5 of 25 standard core cards present) costs coherence. Popularity did not earn points: the archetype-usage stats only confirm the list is real, and the score was built from the system's consistency, interaction and closing power, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in hand5) = 0.90; 3-copy starters 0.34 each; 2-card bootstrap not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 Level 9 entries and 9 singleton cards raise brick risk on Extra-dependent bosses; hand traps are functional when drawn (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; ceiling is a text read of Level 9 boss to Xyz into a 2900+ ATK beater (Inferred)
D4 Combo Floor & Median Output 55 No combo median available; output depends on whether Vala or Loptr is drawn (Inferred)
D5 Interruption Resilience & Route Redundancy 64 6 hand traps, 2 recursion routes and multiple boss starters give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Draw and search text (Kuji-Kiri, Triple Tactics, Mardel) plus GY recursion offsets the boss-cost grind (Inferred)
D7 End-Board & Interaction Quality 74 10 negation-text and 18 removal-text cards; Harr, Nidhogg, Enterblathnir and Laevatein give layered end-board answers (Inferred semantic, flags Verified)
D8 Going-Second & Board-Breaking Power 70 Raigeki, Change of Heart, Mereologic and Frodi give board breaking when going second (Inferred from text)
D9 Offensive Pressure & Closing Power 72 End-board ATK up to 3500 (Psychic End Punisher) and 3000 (Harr, Divine Arsenal) with direct-attack Xyz routes (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 40 main cards with 21 distinct names; purity 37.7% across 6 sub-archetypes reduces coherence (Verified)
D11 Extra Deck Efficiency & Coverage 60 13 Extra cards: 11 Xyz and 2 Synchro, all with a clear Level 9 or 12 route; Jormungandr core copies absent (Verified)
D12 Side Deck Adaptability 45 No side deck exists in Master Duel; neutral reading, not a penalty (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta-share; format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Xyz chains and effect timing create a high decision count for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Sub-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (-2); Meta provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Level 9 boss density gives multiple starters and redundant Xyz routes
  • Six hand traps plus negation and removal text give layered interaction
  • High-ATK Xyz and Synchro finishers (2900 to 3500)

Weaknesses

  • Only 37.7% exact-name archetype purity; 6 sub-archetypes compete for slots
  • Five of 25 standard core cards present; likely a non-standard build
  • No recorded boards, so ceiling and median are text-only inference

Critical choke points

  • Single-copy Vala or Loptr needed for the strongest Level 9 bootstrap lines
  • Dependence on Extra Deck Level 9 Xyz materials after the first starter is stopped
Priority Remove Add Reason
1 Kuji-Kiri Curse (2 copies) Jormungandr, Generaider Boss of Eternity (core Extra card, 0 in deck) Raises archetype purity and gives the Extra Deck a Generaider-only Xyz route; Kuji-Kiri is a Level 9 discard cost with draw 2 that does little for this engine
2 Gameciel, the Sea Turtle Kaiju (2 copies) A Generaider Level 9 monster such as Hela (already in deck) or a second Harr Kaiju splash is off-archetype; Gameciel needs a Kaiju on the opponent side to summon

Evidence & confidence

  • Verified: Legal status: 40 main, 13 extra, 0 side within Master Duel limits; All cards are Unlimited with legal copies at 3; Archetype usage: 5 of 25 core cards present; Exact-name purity 37.7%
  • Inferred: Starter consistency from hypergeometric estimate 0.90 on the core group; Ceiling and median output from card text (no boards); Interaction density from negation and removal text flags; Going-second strength from hand-trap count and boss density
  • Provisional: Meta position and format fit (no dated meta sample); Post-side plan (no side deck exists in this format)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

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