Noble Knights Deck #577106 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dark Flare Swordsman x3, Fighting Flame Swordsman x3, Ash Blossom & Joyous Spring x3. Created Oct 22, 2025 by YGO Mod.

Deck Noble Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/22/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.5
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro/Link/Fusion boards led by Infernoble Knight Emperor Charles, Ultimate Flame Swordsman and Amblowhale, reached through Noble Knight and Flame Swordsman searchers (text-based, Inferred); Equip-based pressure from Infernoble Arms and Noble Arms equips on FIRE Warriors (text-based, Inferred)
  • Turn 1 (going first): Normal Summon a FIRE Warrior starter (Fighting Flame Swordsman, Dark Flare Swordsman or Renaud), search an engine piece with Flame Swordsman or Noble Knight text, and convert to a Synchro or Link (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird, Effect Veiler or Infinite Impermanence to answer the opponent's first board, then rebuild through the searchers (Inferred)
  • Recovery: Searchers and recursion from Heritage of the Chalice, Reinforcement of the Army and Flame Swordsman GY effects rebuild a starter after a hand trap or board wipe (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The list is Illegal: it runs three Forbidden cards (Called by the Grave x2, Isolde x2, Baronne de Fleur x1) and exceeds the copy limits on Ash Blossom and Maxx C, so it is scored as a theoretical, structural-only read and capped at 35. The structure is reasonable on paper: 16 searcher effects give roughly a 0.94 chance of at least one searcher in a 5-card opening hand, and eight hand traps plus 8 interaction-text cards support going second (all Inferred from the hypergeometric estimates and card text). Conversion is credible but unproven, since no recorded boards exist, so the Synchro and Link ceiling from Emperor Charles, Ultimate Flame Swordsman and Amblowhale is text-only. There is no side deck, which drags adaptability to the floor, and the archetype is split across Flame Swordsman, Noble Knight, K9, Salamandra and Skyblaster sub-engines, which weakens cohesion. The score comes from consistency and interaction on the system, not from Noble Knights being a popular archetype and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in 5) = 0.34; searcher group P(>=1 in 5) = 0.94; reliable only if the list is legal (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Roughly 20 singletons and several conditional starters raise brick risk, partly offset by 16 searchers (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; Synchro/Link/Fusion ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 45 combo data has no parseable boards, so the median is unknown; floor is estimated from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent searchers, hand traps and GY recursion give several continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion cover resource loss, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Eight hand traps and several negate or removal effects give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second interaction is dense, but Forbidden cards and over-limit copies lower the realistic board (Inferred)
D9 Offensive Pressure & Closing Power 55 Emperor Charles 3000 ATK, Ultimate Flame Swordsman 2800 ATK and Amblowhale 2600 ATK provide closing power (verified stats)
D10 Main Deck Efficiency & Flexibility 50 40 main with 28 distinct cards and 20 singletons; many off-engine tech cards dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards with 13 distinct, mostly usable Link, Synchro and Fusion options (verified structure)
D12 Side Deck Adaptability 10 Side deck has 0 cards, so no post-side adaptation exists (verified)
D13 Matchup Coverage & Format Fit 35 No dated metagame sample and no tournament link; Forbidden cards make the list illegal in the format (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Link lines with many decision points, but nothing unusually complex (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 50.5, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-3). Final formula: Illegal list: normal blend 0.80*50.5 + 0.20*40 - 11 modifiers = 37.4, capped to 35 as theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 searcher effects give high opening-hand access to an engine piece
  • 8 hand traps and 12 negate-text cards give layered interaction on going second
  • Strong Extra Deck closers: Emperor Charles, Ultimate Flame Swordsman, Amblowhale, Vallon

Weaknesses

  • Illegal list: three Forbidden cards and two over-limit cards
  • No side deck, so no adaptability
  • Engine split across several sub-archetypes (K9, Skyblaster, Mulcharmy, Fleur, Salamandra)
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Fighting Flame Swordsman and Dark Flare Swordsman as the T1 starters (3 copies each)
  • Every Synchro or Link line depends on Noble Knight or Flame Swordsman searchers surviving the opponent's hand traps
Priority Remove Add Reason
1 Called by the Grave x2, Isolde x2, Baronne de Fleur x1 Legal replacements from the same Noble Knight or Flame Swordsman pool, plus one Side Deck Required to make the list legal in the OCG format; this is the only change that lifts it out of the illegal cap
2 1 Ash Blossom & Joyous Spring, 1 Maxx C Legal singletons or a Side Deck hand trap Brings copy counts to the legal limits (Ash 2, Maxx C 1)
3 Off-engine tech cards such as K9 and Mulcharmy pieces More Flame Swordsman or Noble Knight cards Improves engine cohesion and starter density (Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 for an OCG export; Ash Blossom 3 copies vs legal 2; Maxx C 2 vs legal 1; Called by the Grave, Isolde and Baronne de Fleur are Forbidden in the export; Emperor Charles 3000 ATK; Ultimate Flame Swordsman 2800 ATK; Amblowhale 2600 ATK
  • Inferred: P(>=1 starter in 5) = 0.34 and searcher group P(>=1) = 0.94; Going-second interaction density from hand-trap and negate text; Text-only Synchro and Link ceiling
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no archetype usage statistics: core and meta-standard comparison unavailable no tournament link: archetype meta-share and pilot record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck present, so post-side performance cannot be assessed

More OCG Info

Noble Knights

Noble Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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