Shaddoll Deck #576368 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 10/20/2025
Main Deck (42)
- Dimension Shifter x1
- DoomZ V Five - Amalthe x2
- DoomZ VII Seven - Elara x2
- DoomZ XII Zero - Drastea x2
- Kashtira Fenrir x3
- Kashtira Riseheart x1
- Kashtira Unicorn x2
- Medius the Pure x2
- Power Patron DoomZ x1
- Shaddoll Beast x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Dogmatikacism x1
- DoomZ Command "D.O.O.M.D.U.R.G." x2
- DoomZ Raiders x3
- Harpie's Feather Duster x1
- Kashtira Birth x2
- Kashtiratheosis x1
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x1
- Theorealize x3
- DoomZ Destruction x2
- Macro Cosmos x3
- Shaddoll Schism x1
Extra Deck (15)
- El Shaddoll Apkallone x1
- El Shaddoll Winda x1
- Snake-Eyes Doomed Dragon x1
- S:P Little Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- DoomZ Break - Diactorus x1
- DoomZ XII End - Drastrius x2
- Full Armored Dark Knight Lancer x1
- Kashtira Shangri-Ira x2
- Number 11: Big Eye x1
- Number 60: Dugares the Timeless x1
- Outer Entity Nyarla x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 42 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 42 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Xyz boss beats (DoomZ XII End - Drastrius, Kashtira Shangri-Ira, Divine Arsenal AA-ZEUS) once a board is established; Fusion/Link pressure through El Shaddoll Winda, El Shaddoll Apkallone and S:P Little Knight
- Turn 1 (going first): Open a searcher (Kashtiratheosis, DoomZ Raiders, Theorealize) into a Level 4 Xyz starter such as DoomZ Break - Diactorus or Medius the Pure, then extend into a 2700-2900 ATK boss; the Forbidden Kashtira Fenrir and Dimension Shifter cannot be played as printed
- Turn 2 (going second): Hold Ash Blossom and Harpie's Feather Duster for the opponent's first activation, then rebuild through Medius the Pure and the DoomZ Xyz line; interaction density is thin and most hands rely on searchers
- Recovery: Recover through Power Patron DoomZ, Medius the Pure from the GY and Shaddoll Beast draw effects, but restrictions on Extra Deck Special Summons (Power Patron, Kashtira Riseheart) conflict with the Fusion pieces
- After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan
Why it scores here
The deck is scored as a system: it is a mix of at least four unrelated engines (Shaddoll, DoomZ, Kashtira and Medius/Greed/Harpie tech), and only 4 of 42 main cards carry the exact Shaddoll name, so the engines compete for the same hand. Consistency is moderate at best: the archetype-core group has about a 41 percent chance of at least one card in a 5-card opening hand (Inferred), and the searcher density (16 searcher-text cards, about 92 percent to hit one in hand) keeps the hands from bricking, but many of those searches lead to cards that conflict with each other. Interaction is thin once the Forbidden cards are removed from the picture: only Ash Blossom, Harpie's Feather Duster and Called by the Grave remain as legal answers, which caps the going-second score. The closing power is the strongest area (2700-3000 ATK Xyz bosses), but it is reached through a fragile multi-step line with no recorded combos to confirm it. Popularity and archetype usage did not earn points, and card scores were not averaged. Because the list is illegal (two Forbidden cards, two over-limit Semi-Limited/Limited cards), the score is capped at 30 and is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Only 4 of 42 main cards are exact Shaddoll names; P(at least one core card in a 5-card hand) is about 0.41 with the rest of the engine split across DoomZ and Kashtira (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 16 searcher-text cards keep hands functional, but Kashtira and DoomZ restrictions and Extra-Deck summon locks conflict with the Fusion pieces (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling read from text as 2700-3000 ATK Xyz bosses reached through a multi-step line (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos supplied, so the floor and median cannot be measured; typical output is judged from the thin non-searcher starter count (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Several starters (Medius, Shaddoll Beast, DoomZ Break) can rebuild, but a single interruption to the Xyz line leaves few independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and graveyard recursion (Medius, Kashtiratheosis) give some grind, but Pot of Prosperity and DoomZ Command cost Extra Deck resources (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Legal hand traps are limited to Ash Blossom x2; Duster and Called by the Grave add only one-shot removal; the two strongest interaction cards are Forbidden (Verified banlist, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second board breaking relies on Ash Blossom, Duster and Called by the Grave, so the response to an established board is thin (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Xyz bosses reach 2700-3000 ATK (DoomZ XII End, Kashtira Shangri-Ira, AA-ZEUS, Ty-Phon) with piercing and direct-damage text (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 42 main cards over 24 distinct names with 53 off-archetype copies; weak coherence and 5 tech-tagged cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots are full (11 Xyz, 3 Fusion, 1 Link) with mixed summon access; several Extra cards are hard to reach (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards); no post-side adaptability can be evaluated (Verified, from legality data) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Four engines, multiple summon restrictions and a wide list make the line hard to pilot correctly (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Illegal list: theoretical structural score only. Structural 43 gives 0.80*43 + 0.20*35 = 41.4, plus modifiers -10 = 31.4, capped at 30 for the illegal list. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.41 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density (16 searcher-text cards) keeps hands functional
- Strong Xyz bosses in the Extra Deck with 2700-3000 ATK
- Several floodgate and removal options (Macro Cosmos, Called by the Grave, Duster)
Weaknesses
- Illegal list: two Forbidden cards and three over-limit cards
- Four engines compete for the same hand; only 4 exact Shaddoll cards
- Empty side deck; no post-side plan
- Thin legal interaction once the Forbidden cards are removed
Critical choke points
- Extra Deck Xyz boss summon depends on Level 4 or 7 materials that few opening hands can supply
- Ash Blossom x2 is the only legal hand trap for going second
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3 and Dimension Shifter x1 | Legal engine-consistent replacements (e.g. more Shaddoll or DoomZ core) | The list cannot be played as printed; these are Forbidden in format |
| 2 | Ash Blossom x1 and Kashtira Unicorn x1 | Legal copies within the limit | Over the copy limit (Semi-Limited/Limited) |
| 3 | Kashtira or DoomZ tech that conflicts with the Shaddoll Fusion plan | Shaddoll or DoomZ core cards | Reduces engine conflict and improves consistency |
| 4 | None | A side deck (up to 15 cards) | Side deck is empty; post-side adaptability cannot be scored |
Evidence & confidence
- Verified: Legality: 42 main, 15 extra, 0 side; violations: Ash Blossom x3 (limit 2), Kashtira Fenrir x3 (Forbidden), Kashtira Unicorn x2 (limit 1), Dimension Shifter x1 (Forbidden); Card texts and banlist statuses from the evidence pack; Archetype purity 7 percent exact name; 4 exact Shaddoll copies
- Inferred: Consistency estimates from hypergeometric draws; Interaction quality from text-role hints; Ceiling and floor are text-based only (no recorded boards)
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied, so combo floor/median/ceiling is text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is provisional without a dated metagame sample Side deck is empty, so post-side scoring is not possible
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