Sunseed Deck #57598 — Yu-Gi-Oh! Master Duel

56 Main, 15 Extra, incl. Maxx 'C' x3, Nibiru, the Primal Being x3, Rikka Petal x3. Created Mar 20, 2023 by YGO Mod.

Deck Sunseed Master Duel

Created by: YGO Mod (20517634)

Created On: 03/20/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Jan 17, 2025
32± 8/ 100
Power Score
Structural 33
Reliability 26
Going First 36
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 33
Going First 36
Going Second 48
Meta Power provisional
Tournament Reliability 26
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: master-duel

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Establish Plant-synergy board with Link monsters and removal/negation interaction; Go-second board break via hand traps and disruption cards
  • Turn 1 (going first): Summon Sunseed Genius Loci and establish Sunavalon Link summon to generate value and board pressure
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Evenly Matched, and Dark Ruler No More to disrupt opponent, then pivot to offense
  • Recovery: Rikka Petal and Rikka Glamour provide recursion; One for One enables Level 1 summons from Deck
  • After siding: Unknown—no side deck provided; theoretical structural evaluation only

Why it scores here

This deck is structurally compromised by illegality (Maxx C and Called by the Grave over copy limits in Master Duel format) and achieves only a theoretical evaluation. The core engine (Sunseed Genius Loci, Rikka Petal, Rikka Glamour, Unexpected Dai) can generate a turn-1 board with Sunavalon Links and interaction pieces, but at 32% purity against 25 core cards it lacks the dense engine synergy of optimized Sunseed-Sunavalon lists. Hand-trap density (14 copies) provides going-second disruption, but the median combo output is modest due to limited starter redundancy (only 8 of 25 core cards present) and reliance on Normal Summoning mid-sized bodies. The deck's recovery via recursion is fragile—Rikka Petal and Rikka Glamour provide loops but no protection from repeated interruption. No side deck exists to boost going-first resilience or post-side pivots. High brick risk, weak grind game, and suboptimal Extra Deck coherence (Aromaseraphy Jasmine, Hyperyton, Benghalancer present but underutilized) prevent a higher structural score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 38 Core engine (Sunseed + Rikka + Sunvine) totals 14 copies, P(≥1 starter in hand 5) ≈ 0.78; but 68% of core cards missing—effective startup diluted. (Inferred)
D2 Opening-Hand Quality & Brick Management 28 Three 3-copy brick-prone cards (Rikka Princess, Ash Blossom, Maxx C) + multiple Level 8 bodies create conflicting Normal Summon lines; 56-card main inflates hand dead-weight. (Inferred)
D3 Combo Conversion & Ceiling 35 Best line is Sunseed Genius Loci → Sunavalon Dryas search + Rikka search via Glamour; no robust combo chain observed, Power Index estimated ~40–45 without board data. (Inferred)
D4 Combo Floor & Median Output 32 Median T1 board likely 1–2 Link bodies + 1 negation/search; heavy hand-trap density crowds T1 value generation, typical output ≈ 2–3 summons per turn with moderate board. (Inferred)
D5 Interruption Resilience & Route Redundancy 25 Missing Sunavalon Daphne, Sunvine Thrasher, Aromaseraphy Jasmine, and Sylvan Dancepione—key redundant lines absent; single Rikka Glamour is a choke point for search. (Observed)
D6 Resource Economy, Recovery & Grind 35 Rikka Petal + Glamour enable modest GY loops; no strong net-card-advantage generation; grind game limited by 3 Therion cards and weak recursion structure. (Inferred)
D7 End-Board & Interaction Quality 42 Rikka Princess negation (OPT) + Therion Borea/Regulus conditional negation + Rikka Sheet control effect; board density ≈ 1–2 interaction pieces with limited durability. (Inferred)
D8 Going-Second & Board-Breaking Power 48 Evenly Matched, Dark Ruler No More, Lightning Storm, and hand-trap count (14) enable disruption; 3× Maxx C and 3× Ash Blossom (if legal) would yield strong going-second, but illegality reduces count. (Observed)
D9 Offensive Pressure & Closing Power 22 No offensive payoffs present; Therion bodies (2400–2800 ATK) provide minor pressure; no piercing, direct-damage, or forced-win-con mechanics. ATK output weak. (Inferred)
D10 Main Deck Efficiency & Flexibility 30 56-card main (oversized vs. 40-min) with 28 distinct cards; high garnet density (Level 8 bodies, Cactus Bouncer, Primula) and 11 one-ofs create inconsistency. (Inferred)
D11 Extra Deck Efficiency & Coverage 45 11 Extra Deck cards include 3× Sunavalon Dryas (unused), 2× Rikka Strenna (unused), redundant Xyz/Link slots; Linguriboh is off-archetype tech; flexibility moderate but underutilized. (Observed)
D12 Side Deck Adaptability 0 No side deck present; structural evaluation not possible. Likely weakness: no post-side T1 resilience or go-second transformation plan. (Verified)
D13 Matchup Coverage & Format Fit 25 Master Duel meta unknown; Sunseed archetype is mid-tier casual build; no dated metagame provided; format fit is provisional. (Provisional)
D14 Pilotability & Error Tolerance 28 Combo chains simple (Sunseed starter → Sunavalon → search); few branching decision points; but brick rate from 56-card oversized build and conflicting normal summons raise pilot error risk. (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 33, Going First ≈ 36, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 26. Modifiers: Illegality penalty (-8); Core engine dilution (-5); Oversized main deck (-3). Final formula: Illegal deck: 0.80 × Structural (33) + 0.20 × TournamentReliability (26) + Illegality penalty (−8) = 32. Meta = Provisional (no dated sample). Confidence Low due to illegal list, missing combo data, no tournament link, and no side deck.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (14 total: Ash, Maxx C, Nibiru, Evenly Matched, Red Reboot) provides strong going-second disruption potential
  • Rikka engine (Glamour, Petal, Princess) enables modest recursion and search loops within the Plant type
  • Dual-path Sunavalon/Therion integration offers flexibility in boss-monster selection (Dryas, Melias, Hyperyton)
  • Extra Deck includes multiple Link options (11 cards) to pivot between control and offensive strategies

Weaknesses

  • Illegal in Master Duel format: Maxx C (3 copies, max 1) and Called by the Grave (2 copies, max 1)
  • Core engine severely diluted: only 32% of optimal Sunseed-Sunavalon core present (8/25 cards); missing Sunavalon Dryas, Daphne, Melias, Sunvine Thrasher/Healer
  • Oversized main deck (56 cards) with high garnet density (Level 8 bodies, Cactus Bouncer, Primula) creates brick hands and dead-weight draws
  • No side deck provided; theoretical build cannot adapt post-match
  • Weak offensive pressure: no direct-damage, piercing, or forced-win mechanics; ATK output relies on mid-sized bodies (2400–2800)
  • Single Rikka Glamour is a choke point for search; loss of one search line severely impacts recovery
  • Combo median output modest due to limited starter redundancy (only 8 core cards); no robust alternative lines observed

Critical choke points

  • Rikka Glamour is the only reliable searcher for Rikka cards; negate or removal of this card breaks the main loop
  • Sunseed Genius Loci (Normal Monster, 3 copies) is the primary T1 starter; hand without it forces reliance on Unexpected Dai or One for One, both conditional
  • Oversized 56-card main with conflicting Normal Summons (Rikka Princess blocks Level 4 Normal Summons, Aromage Jasmine requires higher LP) creates decision paralysis and brick risk
  • Missing Sunavalon Daphne and key Sunvine cards (Thrasher, Healer) removes redundant combo paths; board reliant on single Sunavalon Dryas (3 copies in Extra, but not in Deck core)
  • No protection from repeated disruption: once hand traps are exhausted, the fragile GY loop (Petal + Glamour) lacks follow-up redundancy
Priority Remove Add Reason
1 Maxx "C" (3 copies) Called by the Grave (reduce to 1 copy); add other hand traps or tech cards to meet format rules Illegal in Master Duel format; exceeds 1-copy limit
2 Called by the Grave (reduce from 2 to 1) Searchable Rikka tech or alternative negation (Rikka Princess at 3 is present; consider other Plant interaction) Illegal in Master Duel format; exceeds 1-copy limit
3 Sunseed Twin (1 copy), Therion Borea (2 copies), Therion Regulus (1 copy) Sunavalon Daphne (1), Sunavalon Dryas (2), Sunvine Thrasher (1), Sunvine Healer (1), Sylvan Dancepione (1) Restore core engine purity from 32% to 60%+; redundant starters and better Extra Deck coherence reduce brick and choke points
4 Aromage Jasmine (1), Cactus Bouncer (1), Primula (1) Reduce main to 40–45 cards; cut garnet-heavy bodies; add dedicated searcher or utility (e.g., Aroma Blend, Blessed Winds, Humid Winds) Oversized main deck inflates brick risk; 56-card build is inefficient and conflicts with Normal Summon lines
5 Red Reboot (2 copies, exceeds Master Duel limit of 2 Semi-Limited) Verify legality; no change needed if exactly 2 copies; otherwise add a second copy of a legal staple Red Reboot is Semi-Limited (2 legal); deck runs exactly 2, so this is legal; otherwise, no change required
6 None Build and add a 15-card side deck No side deck provided; post-side adaptability is 0; side deck enables post-match T1 resilience and go-second transformation

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx C 3 run vs. 1 legal; Called by the Grave 2 run vs. 1 legal); Main deck size: 56 cards (exceeds 40-min default but within 40-60 range for Master Duel); Extra Deck: 15 cards (at max capacity, format rule); Card text confirmed for Rikka Princess, Rikka Petal, Rikka Glamour, Sunseed Genius Loci, Unexpected Dai, One for One; Usage statistics available: archetype core-presence rate 32% (8/25 cards present); Master Duel banlist: Maxx C Limited (1), Called by the Grave Limited (1)
  • Observed: Archetype spread: Rikka (18 copies), Sunseed (4), Sunvine (4), Therion (4), generic/tech (27); Hand-trap count: 14 distinct copies (3× Ash, 3× Maxx C, 3× Nibiru, 3× Evenly Matched, 2× Red Reboot) for going-second; Extra Deck composition: 11 Links, 4 Xyzs; Sunavalon Dryas 3× present in list, but core Sunavalon engine cards missing from main; Role-hint composition: 14 negation-text cards, 11 searcher-text cards, 10 removal-text cards
  • Inferred: P(≥1 starter in hand 5) ≈ 0.78 using hypergeometric; effective startup reliability ~65% accounting for conditional starters; Full brick estimate ~0.22 (22% of hands draw no starters due to Level 8 body/tech density); Combo median ceiling: ~40–45 Power Index (typical Sunavalon Link into 1–2 negations); no robust alternative lines due to missing Daphne/Melias; Going-first board: 1–2 Link monsters + 1 negate/search piece; ~3–4 summons on T1 with Glamour loop; Going-second board-break power: 6-card hand with 14 hand-trap copies yields ~60–70% disruption success vs. combo-heavy opponents; Grind game weakness: Rikka loops provide card advantage but no protection from negate/removal; post-disruption recovery fragile; Tournament reliability: Low (~26/100) due to oversized main, single Glamour choke point, and lack of side deck
  • Provisional: Meta Power: null—no dated metagame provided; Sunseed is casual mid-tier archetype, likely 2–5% format share in Master Duel; Format fit: Master Duel speed/tier unknown; assumed mixed-speed environment without dated meta sample; Post-side performance: 0 (no side deck); estimated post-side T1 resilience would improve if side deck added with defensive techs
  • Data gaps: No parseable combos supplied—combo floor, median, ceiling, board-per-starter all inferred from card text only No tournament link or win-rate telemetry—Meta Power and going-first/second win rates unknown No side deck—post-side adaptability cannot be scored; all side-related recommendations are structural No dated metagame sample—matchup outcomes and meta share speculative Illegality status prevents normal evaluation—score is theoretical/structural only No guides or archetype strategy resources attached—intended pilot play patterns inferred from card roles

More Master Duel Info

Sunseed

Sunseed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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