World Legacy Deck #574697 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Droll & Lock Bird x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Oct 16, 2025 by YGO Mod.

Deck World Legacy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/16/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Orcust Link/Xyz boards (Dingirsu, Galatea, Enlilgirsu) and Mitsurugi Ritual boss monsters (Ame no Murakumo) converting Orcust recursion into board presence; Interaction-backed pressure from hand traps (Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird, Maxx C) that slow the opponent while the Extra Deck boards come online
  • Turn 1 (going first): Search a Mitsurugi or Orcust starter with Mitsurugi Saji, Aramasa or Kusanagi, or Orcust Harp Horror and Girsu, then build a Link monster into the Orcust Extra Deck threats; holding Ash Blossom and Impermanence as the first response
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C and Dominus Impulse as hand traps against the opponent's first summon, then rebuild through Orcust recursion (Orcust Harp Horror, Cymbal Skeleton) into Dingirsu or Galatea
  • Recovery: Recover through Orcustrated Babel, Orcust Crescendo and the Mitsurugi searchers from the GY and banishment, and rebuild Link monsters from recursed Orcust bodies
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan (Inferred)

Why it scores here

The deck reliably opens an Orcust or Mitsurugi starter: the 25-card Orcust core group has about a 99.5 percent chance of at least one copy in a 5-card opening hand (Inferred), so the engine is accessible in most games. Its interaction is the strongest part of the system, with 11 hand traps and a dense negate or removal text layer giving it a real answer to the opponent's first summon. The deck has no parseable recorded boards, so its conversion ceiling and median output are text-only inferences and are scored conservatively. The list runs three engines (Orcust, Mitsurugi, World Legacy) with only 3.6 percent exact-name purity and no side deck, which caps consistency and post-game adaptability. It is Illegal: five cards exceed their copy limits, including two copies of the Forbidden Called by the Grave, so the score is capped low and is theoretical or structural only. Popularity of the World Legacy archetype and its usage statistics did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype core card in a 5-card hand) = 0.995 for the 25-copy core group; per-card access is lower for single-copy engine pieces (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 14 tech cards compete for the same hand slots; 3 engines lower the functional-hand rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read from card text for Dingirsu, Galatea and Mitsurugi Ritual lines only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so median output cannot be measured and is held low (Inferred)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps, 13 searchers and Orcustrated Babel/Crescendo recursion give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY and banishment through Babel, Harp Horror and Cymbal Skeleton supports rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 Dense negate and removal text across hand traps and Spells/Traps, with Impermanence, Dominus Impulse and Ash Blossom in the main (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Droll & Lock Bird and Maxx C pressure a going-second board, but the going-second split is unobserved (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck boss monsters Ame no Murakumo 3200, Dingirsu 2600, Enlilgirsu 2600 and Number 90 2500 give closing power in principle (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 40 main cards with 12 single copies, 2 double copies and 8 triple copies; over-limit copies would be trimmed, which reduces the compact core (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across 13 distinct names mixing Link and XYZ bodies with several redundant Link enablers (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is present, so there is no post-side coverage and no plan for games 2 and 3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unavailable, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Three engines and multiple hand-trap timing decisions give a high decision load and low error tolerance for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, no blend ratio computed. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(42) + ContextModifiers(-11) = 39, then capped at 30 because the deck is Illegal; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Orcust core access is near-certain in an opening hand
  • Dense hand-trap and negate layer across both turns
  • Multiple searchers and recursion routes for continuation

Weaknesses

  • Illegal list: five cards over their copy limit, including Forbidden Called by the Grave
  • Three engines with 3.6 percent exact-name purity
  • No Side Deck and no post-side plan
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Any single Mitsurugi or Orcust starter that is not drawn leaves the Extra Deck boards offline
  • Over-limit copies of Droll, Mitsurugi Prayers and Maxx C must be cut before the list is playable
Priority Remove Add Reason
1 Called by the Grave x2 Legal interaction or a second Orcust starter Forbidden card; the list cannot be played as built
2 Mitsurugi Prayers x2 (run 1 total) Mitsurugi Saji or Kusanagi x1 Limited to 1 copy; keeps the Mitsurugi searcher count without the banned excess
3 Droll & Lock Bird x1, Maxx C x1, Ame no Habakiri x1 Legal 1-copy tech or a Side Deck of 15 Brings each card within its Semi-Limited or Limited copy count and adds the missing side plan

Evidence & confidence

  • Verified: Legality status Illegal with five over-limit cards; Main 40, Extra 15, Side 0 counts; Copy histogram and archetype spread; Core group hypergeometric probability 0.9954
  • Inferred: Engine access and brick risk from hypergeometric estimates and card text; Interaction density from card text read; Going-first and going-second split estimates
  • Provisional: Matchup and format fit, because no dated meta sample exists
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck present, so post-side performance is unevaluable

More Master Duel Info

World Legacy

World Legacy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top