Forbidden Deck #574682 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/16/2025
Main Deck (40)
- Droll & Lock Bird x3
- Girsu, the Orcust Mekk-Knight x3
- Nibiru, the Primal Being x1
- NT8000 - SIRIUS x2
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x2
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Card Destruction x1
- Foolish Burial x1
- Foolish Burial Goods x1
- Forbidden Droplet x2
- Orcustrated Babel x1
- Orcustrated Return x3
- Vesper Girsu x1
- Infinite Impermanence x3
- Orcust Crescendo x3
Extra Deck (15)
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Knightmare Unicorn x1
- Lib the World Key Blademaster x1
- Longirsu, the Orcust Orchestrator x1
- Mekk-Knight Crusadia Avramax x1
- Dingirsu, the Orcust of the Evening Star x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.6 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link/Xyz boss (Dingirsu, Enlilgirsu, Avramax, ZEUS, TY-PHON) built from Orcust Link monsters, backed by Orcustrated recursion; Hand-trap attrition: Ash Blossom, Ghost Belle, Infinite Impermanence and Droll punish the opponent's first real plays
- Turn 1 (going first): Open Orcust Link or Orcust monster, search or recurse via Orcustrated Return / Cymbal Skeleton / Harp Horror into a Link Summon of Galatea or Longirsu, then use Girsu or Knightmare to reach an Extra Deck boss
- Turn 2 (going second): Hold 2-3 hand traps (Ash, Ghost Belle, Impermanence) to answer the opponent's first combo, then rebuild the board with a Link Summon from the Orcust chain
- Recovery: Orcust monsters and World Legacy cards in the GY re-enter through Orcust Cymbal Skeleton, Harp Horror and Galatea-I; Orcustrated Babel recovers spells
- After siding: Not applicable: Master Duel has no side deck in this list (side_count 0), so no post-side plan exists
Why it scores here
The deck's Orcust engine is reasonably consistent: 9 copies of the core Orcust set give a hypergeometric chance of at least one core card in the opening five of about 0.74 (Inferred), and several recursion paths (Cymbal Skeleton, Harp Horror, Orcustrated Return, Galatea-I) keep the engine moving. Interaction is the strongest part of the system, with 12 hand traps and about 14 negation-text cards, which lifts going-second strength (about 0.90 chance of at least one hand trap in a six-card hand, Inferred). Conversion to a Link or Xyz boss is plausible but unverified because no recorded boards exist, so combo ceiling and median are text-based estimates only. The list is capped by an illegal copy count of Droll & Lock Bird (3 vs 2 allowed) and by three Limited cards, so the score is theoretical and structural only. Popularity and Orcust usage stats were not counted as power, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one core Orcust card in opening 5) about 0.74 across 9 copies; engine routes are several but the Link-chain requirement lowers reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 12 hand traps and 16 level-0 spell/trap slots create some dead-draw risk outside interaction hands; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling depends on Link/Xyz boss access from Orcust Link monsters; no parseable combo boards, so text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown; no recorded boards, so the floor is estimated only from engine redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple negates (Ash x3, Impermanence x3, Ghost Belle x2, Droll x3) and recursion give independent answers after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Orcustrated Return, Babel and Galatea-I recover cards, but Limited Foolish Burial and Card Destruction add card cost (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is high: 12 hand traps, 14 negation-text and 18 removal-text cards in the list (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability about 0.90 in a six-card hand; strong answer density against established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses at ATK 2600 to 3000 (Enlilgirsu, Dingirsu, Avramax, ZEUS, TY-PHON) are closing threats (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 Main Deck slots over 20 distinct cards with 8 singletons and 3-copy hand traps; copy-limit violation counted against efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots across 12 distinct cards; 11 Link and 4 Xyz with several singletons and two-archetype spread (Verified composition) |
| D12 | Side Deck Adaptability | 30 | Master Duel list has no side deck (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Link chains, Orcust timing rules and several hand-trap timing windows raise error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53.6, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-3); illegal_copy_limit_cap (-14). Final formula: Illegal cap applied: unrestricted formula 0.80*Structural(53.6) + 0.20*TournamentReliability(45) + modifiers(-3) = about 49; capped to 35 because the list breaks the Master Duel copy limit. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 12 hand traps plus negation and removal text across the list
- Multiple Orcust recursion routes that keep the engine alive after disruption
- Strong Extra Deck bosses at 2600-3000 ATK
Weaknesses
- Droll & Lock Bird copy limit broken (3 vs 2), making the list illegal in Master Duel
- Three Limited cards reduce consistency and make the list less accessible
- No side deck and no recorded boards, so adaptability and combo ceiling are unverified
Critical choke points
- Link Summon of an Orcust Link monster is required for most lines; losing it removes most boss access
- Limited Foolish Burial and Card Destruction are single copies, so their loss leaves no backup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Droll & Lock Bird | Any legal main-deck card or a non-restricted tech slot | Fixes the copy-limit violation so the deck can receive a normal Final Contextual score |
| 2 | Card Destruction | A second Orcust recursion or search card (e.g. Orcustrated Babel copy) if legal | Reduces reliance on Limited cards and improves consistency |
Evidence & confidence
- Verified: Illegal status: Droll & Lock Bird 3 copies vs legal 2 (Semi-Limited); Limited status of Card Destruction, Foolish Burial and Foolish Burial Goods; Main 40 / Extra 15 / Side 0 composition; Extra Deck link 11 and xyz 4 breakdown
- Inferred: Core Orcust opening-hand probability about 0.74; Hand-trap going-second probability about 0.90; Engine route redundancy and interaction quality from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No win-rate telemetry; going-first and going-second, matchup and brick rates are Inferred or Unknown Meta Power provisional without a dated metagame sample
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