Gimmick Puppet Deck #574433 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Droll & Lock Bird x3, Gimmick Puppet Fiendish Knight x3, Gimmick Puppet Little Soldiers x3. Created Oct 16, 2025 by YGO Mod.

Deck Gimmick Puppet Master Duel

Created by: YGO Mod (20517634)

Created On: 10/16/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Number 88: Gimmick Puppet of Leo (3 Destiny Counters) and Xyz beatdown from Number C40 / Number 40 / Number C88 once a Puppet Xyz is established; Burn from Number 15 / Number C15 / Number C40 destruction and damage effects
  • Turn 1 (going first): Open a starter (Fiendish Knight, Rouge Doll, Little Soldiers, Condolence Puppet), search or Special Summon into a Level 8/9 Puppet Xyz, then protect the board with Ash Blossom, Ghost Belle, Infinite Impermanence and Mansion of the Dreadful Dolls.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Belle, Nibiru, Ghost Ogre, Red Reboot, Droll) to stop the opponent's first board, then rebuild through GY recursion (Dreary Doll, Ghost Belle, Service Puppet Play) into a Puppet Xyz.
  • Recovery: Recover from the GY through Gimmick Puppet Dreary Doll, Gimmick Puppet Cattle Scream and Service Puppet Play, plus the searchers Puppet monsters and Mansion of the Dreadful Dolls.
  • After siding: Not applicable: the Master Duel format used here has no side deck (side count 0), so no post-side plan exists.

Why it scores here

The deck reliably opens a Gimmick Puppet starter: the archetype core is 24 copies, with a hypergeometric estimate of about 0.99 for at least one core card in a 5-card opening hand. Hand traps (13 copies of negation/hand-trap text) and searchers (12 copies) give it the ability to stop an opposing first board and keep the engine going. Conversion depends on Puppet Xyz monsters such as Number 88 and Number C40, which give a real closing threat, but no recorded boards exist, so the ceiling is text-based and the median is unmeasured. The score comes from consistency, median output and interaction considered together across the system; it is not from Gimmick Puppet being a popular archetype, and not from averaging card scores. The list is Illegal because it runs 3 copies of Droll & Lock Bird against a limit of 2, so the final score is capped at 30 and labelled theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5) about 0.34 for the 3-copy starters; archetype core 24 copies gives P(at least one core card in 5) about 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 hand traps and 12 searchers make most hands functional, but some hands are Xyz-heavy with no starter (Inferred)
D3 Combo Conversion & Ceiling 70 Number 88 win condition with 3 Destiny Counters plus guide description of a 1-card FTK; no parseable boards, so ceiling is semantic only (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos, so the median is unknown; scored conservatively from text and guide intent (Inferred)
D5 Interruption Resilience & Route Redundancy 65 13 hand traps, Mansion of the Dreadful Dolls protection and GY recursion give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion via Dreary Doll, Ghost Belle and Service Puppet Play gives good grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 72 13 negation texts plus Forbidden Droplet, Infinite Impermanence and Red Reboot give broad, layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Droplet handle a going-second board; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 74 Number 88 at 3200 ATK, Number C40 at 3300 ATK and Number C88 at 3500 ATK give a strong end board (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 40 main cards across 23 distinct with many single-copy techs; 16 tech tags reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards across 10 distinct, mostly Puppet Xyz/Link, with one-copy flex slots (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 No side deck in Master Duel (side count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; scored neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains with many decision points and Rank-Up-Magic targeting; complex to pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (about 80/20 by reading). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-4); key-card dependence (-3). Final formula: Illegal cap applied: uncapped 0.80*Structural(62) + 0.20*TournamentReliability(55) = about 60.5, minus modifiers (-7), gives about 53; Illegal status caps the final at 30 as a theoretical, structural-only read (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core about 99% present in opening 5 (Inferred)
  • 13 hand traps and 13 negation texts give layered interaction
  • Strong Xyz end board with Number 88, C40 and C88 (Verified stats)

Weaknesses

  • Illegal list: Droll & Lock Bird run at 3 copies against a limit of 2
  • No recorded boards, so the floor and median are unmeasured
  • Low pilot tolerance from multi-step Xyz chains

Critical choke points

  • Only 3 copies of each of the two main starters (Fiendish Knight, Rouge Doll), with a 0.34 chance of drawing one in 5 cards
  • Number 88 needs one Rank-Up-Magic Argent Chaos Force (1 copy)
Priority Remove Add Reason
1 1 Droll & Lock Bird 1 Gimmick Puppet or Puppet utility card (legal copy count) Restores the copy limit so the list is Legal and eligible for a normal final score
2 Foolish Burial Gimmick Puppet Dreary Doll or Terror Baby (archetype-standard core) Foolish Burial is a Limited single-copy tech; the usage data shows the archetype-standard core runs Puppet recursion instead

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 counts (size rules pass); Droll & Lock Bird 3 copies against legal limit 2 (Illegal); Archetype core 24 copies; Number 88 and C40 stats
  • Inferred: Starter and core hypergeometric probabilities; Hand-trap interaction density and resilience; Pilot complexity and brick estimate
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power provisional without a dated metagame sample deck title is null, so the deck is identified only by archetype and id

More Master Duel Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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