Created by: YGO Mod (20517634)

Created On: 03/17/2023

Fairy's Smile

Need 12 UR

UR Rarity
Starry Night, Starry Dragon3 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Fairy Cheer Girl1 card
UR Rarity
Book of Moon2 card
UR Rarity
Compulsory Evacuation Device3 card

Main: 20 Extra: 8

R Rarity
Starry Knight Astel
R Rarity
Starry Knight Astel
Starry Knight Astel
LIGHT 4
Starry Knight Astel
  • ATK:

  • 500

  • DEF:

  • 2000


(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.


R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


R Rarity
Starry Knight Flamel
R Rarity
Starry Knight Flamel
Starry Knight Flamel
LIGHT 4
Starry Knight Flamel
  • ATK:

  • 1500

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.


SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


SR Rarity
Starry Knight Rayel
SR Rarity
Starry Knight Rayel
Starry Knight Rayel
LIGHT 4
Starry Knight Rayel
  • ATK:

  • 1800

  • DEF:

  • 700


When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.


UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


UR Rarity
Starry Night, Starry Dragon
UR Rarity
Starry Night, Starry Dragon
Starry Night, Starry Dragon
LIGHT 7
Starry Night, Starry Dragon
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      SR Rarity
      Starry Knight Balefire
      SR Rarity
      Starry Knight Balefire
      Starry Knight Balefire
      Spell Normal
      Starry Knight Balefire

        Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


        SR Rarity
        Starry Knight Balefire
        SR Rarity
        Starry Knight Balefire
        Starry Knight Balefire
        Spell Normal
        Starry Knight Balefire

          Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


          SR Rarity
          Starry Knight Balefire
          SR Rarity
          Starry Knight Balefire
          Starry Knight Balefire
          Spell Normal
          Starry Knight Balefire

            Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.


            R Rarity
            Starry Knight Ceremony
            R Rarity
            Starry Knight Ceremony
            Starry Knight Ceremony
            Spell Continuous
            Starry Knight Ceremony

              During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.


              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    R Rarity
                    Starry Knight Arrival
                    R Rarity
                    Starry Knight Arrival
                    Starry Knight Arrival
                    Trap Continuous
                    Starry Knight Arrival

                      During the Main Phase: You can activate 1 of these effects; ● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ● Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn.


                      R Rarity
                      Hip Hoshiningen
                      R Rarity
                      Hip Hoshiningen
                      Hip Hoshiningen
                      LIGHT
                      Hip Hoshiningen
                      • ATK:

                      • 1400

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


                      SR Rarity
                      Knightmare Cerberus
                      SR Rarity
                      Knightmare Cerberus
                      Knightmare Cerberus
                      EARTH
                      Knightmare Cerberus
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Top

                      Left


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      N Rarity
                      Pentestag
                      N Rarity
                      Pentestag
                      Pentestag
                      DARK
                      Pentestag
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                      UR Rarity
                      Abyss Dweller
                      UR Rarity
                      Abyss Dweller
                      Abyss Dweller
                      WATER
                      Abyss Dweller
                      • ATK:

                      • 1700

                      • DEF:

                      • 1400


                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                      UR Rarity
                      Dark Rebellion Xyz Dragon
                      UR Rarity
                      Dark Rebellion Xyz Dragon
                      Dark Rebellion Xyz Dragon
                      DARK
                      Dark Rebellion Xyz Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                      UR Rarity
                      Fairy Cheer Girl
                      UR Rarity
                      Fairy Cheer Girl
                      Fairy Cheer Girl
                      LIGHT
                      Fairy Cheer Girl
                      • ATK:

                      • 1900

                      • DEF:

                      • 1500


                      2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.




                      More Duel Links Info

                      Starry Knight Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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