Atlantean Deck #565812 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/03/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Mermail Xyz and Synchro beaters (Abyssgaios 2800, Abyssleed 2700, Abyssmegalo 2400 via Special Summon from hand) backed by Atlantean Dragoons direct attacks; Tidal, Dragon Ruler of Waterfalls and Mecha Phantom Beast Dracossack as late-game threats
  • Turn 1 (going first): Open a WATER Mermail starter (Abyssteus, Abysspike, Abysslinde) to search a Level 4 or lower Mermail monster, then Xyz or Special Summon a board breaker
  • Turn 2 (going second): Hand traps (D.D. Crow, Maxx "C", Debunk, Black Horn of Heaven) to disrupt the opponent's first summon, then rebuild through Mermail searchers
  • Recovery: Recur WATER monsters from the Graveyard through Abyssteus, Abyssturge and Abyssgunde effects, and rebuild from Mermail searchers
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan in the export

Why it scores here

This list is Illegal in TCG: six Forbidden copies (Maxx "C" x3, Soul Charge x3, Vanity's Emptiness x2) plus three Forbidden Extra Deck cards (Bahamut Shark, Abyss Dweller, Lavalval Chain) are in the deck, so the score below is a theoretical, structural-only read and is capped low. Structurally, the Mermail WATER engine with three-copy starters, 14 searcher-text cards (P(≥1 searcher in a 5-card opening) ≈ 0.78), and a 5-card hand-trap group (P(≥1 in a 6-card going-second hand) ≈ 0.45) give the deck a plausible midrange plan that can open functional hands fairly often. The deck is not a coherent Atlantean build: only 5 exact-name Atlantean cards (7.1% exact purity), with 65 off-archetype copies drawn from Mermail, Genex, Laval, Ghostrick and others, and only 3 of the 25 archetype-standard core cards present, so the archetype's own engine is largely absent. No recorded boards, tournament link, Side Deck, or win-rate data exist, so the ceiling and median scores are text-only inference. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 searcher in opening 5) ≈ 0.78 and P(≥1 archetype-core in opening 5) ≈ 0.39; Mermail starters run 3 copies but the Atlantean core is largely absent (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55 cards with 16 traps, 13 singletons and several dead-in-hand situations for off-archetype cards; hypergeometric brick estimate not supplied (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is inferred from Mermail Xyz/Synchro boss text and Abyssteus/Abysspike search chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output cannot be measured; only starter diversity from text is available (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent starters and hand traps offer some redundancy, but there is no recorded-board evidence for interruption outcomes (Inferred)
D6 Resource Economy, Recovery & Grind 50 WATER-discard costs are regenerated by Mermail searchers and GY recursion; no resource_signature data was supplied (Inferred)
D7 End-Board & Interaction Quality 55 Trap-based interaction (Abyss-sphere, Debunk, Breakthrough Skill, Malevolent Catastrophe) plus Dark Hole and Torrential Tribute; the Forbidden Vanity's Emptiness is excluded from the score (Inferred from card text)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Dark Hole/Torrential Tribute give going-second board-breaking, but there are no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2400–2800 ATK Mermail/Atlantean beaters and Atlantean Dragoons direct attacks give closing power, but no end-board data exist (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards across 29 distinct cards; a 3-copy Mermail core is compact, but 65 off-archetype copies and a mixed trap suite lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 12 Xyz and 3 Synchro; three of the 15 are Forbidden, which the score excludes, and the Xyz material requirements are varied (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so there is no post-side adaptability to score (Verified count, Inferred score)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame; archetype-level usage is not a matchup result (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple engines and mixed material requirements add decision points; the deck is moderately complex (Inferred)

How the score was computed

Strategy profile: Midrange (primary) with Toolbox and Control context via modifiers; no profile weight blend applied. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal: theoretical structural-only. 0.80*Structural(49) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 searcher-text cards give high starter access (P ≈ 0.78 in a 5-card hand)
  • Five hand traps and two floodgates offer interaction on both turns
  • Multiple 2400+ ATK Mermail and Atlantean threats provide closing power

Weaknesses

  • Illegal: six Forbidden copies and three Forbidden Extra Deck cards
  • Low exact archetype purity (7.1%) and only 3 of 25 core cards present
  • No Side Deck, so no post-side plan
  • No recorded boards, so the median and ceiling are text-only inference

Critical choke points

  • Mermail WATER starters (Abyssteus, Abysspike, Abysslinde) are the only real engine openers; no single missing starter is replaceable
  • A 6-card going-second hand depends on one of 5 hand traps (P ≈ 0.45)
Priority Remove Add Reason
1 Maxx "C" x3, Soul Charge x3, Vanity's Emptiness x2, Bahamut Shark, Abyss Dweller, Lavalval Chain Legal Mermail or Atlantean replacements from the Forbidden-free card pool The list is Illegal in TCG; no normal score applies until these are removed or replaced.
2 Off-archetype copies (Genex, Laval, Ghostrick pieces) Atlantean and Mermail core cards (Abyssrhine, Abysstrite, Neptabyss, Mermail Shadow Squad) to raise exact purity The current list has 7.1% exact purity and only 3 of 25 core cards present, which weakens the archetype's own engine.
3 One non-engine trap A Side Deck of 5-15 cards The deck has no Side Deck, so it has no post-side plan.

Evidence & confidence

  • Verified: Main Deck 55, Extra Deck 15, Side Deck 0; Six Forbidden copies and three Forbidden Extra Deck cards in the list; 14 searcher-text cards, 5 hand-trap cards; Exact archetype purity 7.1%, 3 of 25 core cards present
  • Inferred: P(≥1 searcher in opening 5) ≈ 0.78 and archetype-core P ≈ 0.39; Going-first and going-second split estimates; Engine conflict and interaction quality from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Zero Side Deck cards in the export, so post-side plans cannot be evaluated

More TCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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