Atlantean Deck #565812 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 10/03/2025
Main Deck (55)
- Aqua Spirit x1
- Atlantean Dragoons x1
- Atlantean Heavy Infantry x1
- Atlantean Marksman x3
- D.D. Crow x2
- Genex Undine x3
- Maxx "C" x3
- Mermail Abyssgunde x1
- Mermail Abyssleed x1
- Mermail Abysslinde x3
- Mermail Abyssmegalo x1
- Mermail Abysspike x3
- Mermail Abyssteus x3
- Mermail Abyssturge x1
- Tidal, Dragon Ruler of Waterfalls x1
- Genex Controller x2
- Allure of Darkness x1
- Dark Hole x1
- Mind Control x1
- Mystical Space Typhoon x3
- Soul Charge x3
- Abyss-sphere x3
- Black Horn of Heaven x2
- Breakthrough Skill x3
- Debunk x2
- Light-Imprisoning Mirror x2
- Malevolent Catastrophe x1
- Torrential Tribute x1
- Vanity's Emptiness x2
Extra Deck (15)
- Black Rose Dragon x1
- Gungnir, Dragon of the Ice Barrier x1
- Leo, the Keeper of the Sacred Tree x1
- Abyss Dweller x1
- Bahamut Shark x1
- Evilswarm Exciton Knight x1
- Ghostrick Alucard x1
- Lavalval Chain x1
- Leviair the Sea Dragon x1
- Mecha Phantom Beast Dracossack x1
- Mechquipped Angineer x1
- Mermail Abyssgaios x1
- Mermail Abysstrite x1
- Number 101: Silent Honor ARK x1
- Number 11: Big Eye x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Mermail Xyz and Synchro beaters (Abyssgaios 2800, Abyssleed 2700, Abyssmegalo 2400 via Special Summon from hand) backed by Atlantean Dragoons direct attacks; Tidal, Dragon Ruler of Waterfalls and Mecha Phantom Beast Dracossack as late-game threats
- Turn 1 (going first): Open a WATER Mermail starter (Abyssteus, Abysspike, Abysslinde) to search a Level 4 or lower Mermail monster, then Xyz or Special Summon a board breaker
- Turn 2 (going second): Hand traps (D.D. Crow, Maxx "C", Debunk, Black Horn of Heaven) to disrupt the opponent's first summon, then rebuild through Mermail searchers
- Recovery: Recur WATER monsters from the Graveyard through Abyssteus, Abyssturge and Abyssgunde effects, and rebuild from Mermail searchers
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan in the export
Why it scores here
This list is Illegal in TCG: six Forbidden copies (Maxx "C" x3, Soul Charge x3, Vanity's Emptiness x2) plus three Forbidden Extra Deck cards (Bahamut Shark, Abyss Dweller, Lavalval Chain) are in the deck, so the score below is a theoretical, structural-only read and is capped low. Structurally, the Mermail WATER engine with three-copy starters, 14 searcher-text cards (P(≥1 searcher in a 5-card opening) ≈ 0.78), and a 5-card hand-trap group (P(≥1 in a 6-card going-second hand) ≈ 0.45) give the deck a plausible midrange plan that can open functional hands fairly often. The deck is not a coherent Atlantean build: only 5 exact-name Atlantean cards (7.1% exact purity), with 65 off-archetype copies drawn from Mermail, Genex, Laval, Ghostrick and others, and only 3 of the 25 archetype-standard core cards present, so the archetype's own engine is largely absent. No recorded boards, tournament link, Side Deck, or win-rate data exist, so the ceiling and median scores are text-only inference. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 searcher in opening 5) ≈ 0.78 and P(≥1 archetype-core in opening 5) ≈ 0.39; Mermail starters run 3 copies but the Atlantean core is largely absent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 55 cards with 16 traps, 13 singletons and several dead-in-hand situations for off-archetype cards; hypergeometric brick estimate not supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling is inferred from Mermail Xyz/Synchro boss text and Abyssteus/Abysspike search chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output cannot be measured; only starter diversity from text is available (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starters and hand traps offer some redundancy, but there is no recorded-board evidence for interruption outcomes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | WATER-discard costs are regenerated by Mermail searchers and GY recursion; no resource_signature data was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Trap-based interaction (Abyss-sphere, Debunk, Breakthrough Skill, Malevolent Catastrophe) plus Dark Hole and Torrential Tribute; the Forbidden Vanity's Emptiness is excluded from the score (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and Dark Hole/Torrential Tribute give going-second board-breaking, but there are no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2400–2800 ATK Mermail/Atlantean beaters and Atlantean Dragoons direct attacks give closing power, but no end-board data exist (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main Deck cards across 29 distinct cards; a 3-copy Mermail core is compact, but 65 off-archetype copies and a mixed trap suite lower coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots with 12 Xyz and 3 Synchro; three of the 15 are Forbidden, which the score excludes, and the Xyz material requirements are varied (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so there is no post-side adaptability to score (Verified count, Inferred score) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame; archetype-level usage is not a matchup result (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple engines and mixed material requirements add decision points; the deck is moderately complex (Inferred) |
How the score was computed
Strategy profile: Midrange (primary) with Toolbox and Control context via modifiers; no profile weight blend applied. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal: theoretical structural-only. 0.80*Structural(49) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 35 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 searcher-text cards give high starter access (P ≈ 0.78 in a 5-card hand)
- Five hand traps and two floodgates offer interaction on both turns
- Multiple 2400+ ATK Mermail and Atlantean threats provide closing power
Weaknesses
- Illegal: six Forbidden copies and three Forbidden Extra Deck cards
- Low exact archetype purity (7.1%) and only 3 of 25 core cards present
- No Side Deck, so no post-side plan
- No recorded boards, so the median and ceiling are text-only inference
Critical choke points
- Mermail WATER starters (Abyssteus, Abysspike, Abysslinde) are the only real engine openers; no single missing starter is replaceable
- A 6-card going-second hand depends on one of 5 hand traps (P ≈ 0.45)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" x3, Soul Charge x3, Vanity's Emptiness x2, Bahamut Shark, Abyss Dweller, Lavalval Chain | Legal Mermail or Atlantean replacements from the Forbidden-free card pool | The list is Illegal in TCG; no normal score applies until these are removed or replaced. |
| 2 | Off-archetype copies (Genex, Laval, Ghostrick pieces) | Atlantean and Mermail core cards (Abyssrhine, Abysstrite, Neptabyss, Mermail Shadow Squad) to raise exact purity | The current list has 7.1% exact purity and only 3 of 25 core cards present, which weakens the archetype's own engine. |
| 3 | One non-engine trap | A Side Deck of 5-15 cards | The deck has no Side Deck, so it has no post-side plan. |
Evidence & confidence
- Verified: Main Deck 55, Extra Deck 15, Side Deck 0; Six Forbidden copies and three Forbidden Extra Deck cards in the list; 14 searcher-text cards, 5 hand-trap cards; Exact archetype purity 7.1%, 3 of 25 core cards present
- Inferred: P(≥1 searcher in opening 5) ≈ 0.78 and archetype-core P ≈ 0.39; Going-first and going-second split estimates; Engine conflict and interaction quality from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Zero Side Deck cards in the export, so post-side plans cannot be evaluated
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