Gouki Deck #56257 — Yu-Gi-Oh! TCG

46 Main, 15 Extra, incl. Blue Mountain Butterspy x3, Gouki Headbatt x3, Gouki Suprex x3.

Created by: YGO Mod (20517634)

Created On: 03/14/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 30, 2026
48± 5/ 100
Power Score
Structural 65
Reliability 55
Going First 60
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±7 · Confidence: Low)

Overall score Value
Structural Deck Power 65
Going First 60
Going Second 70
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Summon a high‑ATK Gouki Link Monster (e.g., Gouki The Giant Ogre) and attack for lethal damage; Board‑clear with Nibiru, the Primal Being or Raigeki to reset the field and then summon a Gouki finisher
  • Turn 1 (going first): Normal Summon Gouki Suprex or Headbatt, trigger their search effects, then Link‑summon a Gouki Link monster while protecting with Infinite Impermanence
  • Turn 2 (going second): Set multiple hand traps, use Nibiru or Ash Blossom to disrupt the opponent’s turn, then on turn two Link‑summon a Gouki boss monster
  • Recovery: Use Gouki Re‑Match or Gouki Face Turn to bring back Gouki monsters from the GY, supplemented by searchers like Reinforcement of the Army
  • After siding: No side deck; rely on hand‑trap disruption and flexible Extra‑Deck choices to adapt after side‑boarding

Why it scores here

The deck can reliably open a Gouki engine thanks to a very high chance of drawing at least one core card, and it has strong board‑breaking tools such as Nibiru and numerous hand traps. However, the inclusion of forbidden cards makes it illegal, and the main‑deck purity is low, causing inefficiency and a lack of side‑deck adaptation. Interaction is decent via Infinite Impermanence and removal spells, but the reliance on specific Gouki links and the illegal cards creates a serious choke point. Overall the system shows moderate combo potential but is hampered by legal and consistency issues, resulting in a low contextual power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one core card in opening hand) = 0.9612, three‑card starters like Gouki Suprex present (Inferred)
D2 Opening-Hand Quality & Brick Management 85 Full‑brick probability = 0.0388; hand‑trap density high, reducing dead draws (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon 3000‑ATK Gouki links in a turn, but no recorded boards (Inferred)
D4 Combo Floor & Median Output 60 Typical Gouki play reaches 2–3 links and a finisher; median ATK ~2000 (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple redundant starters (Suprex, Headbatt, Re‑Match) and hand traps give some resilience (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers (Reinforcement of the Army, many Gouki cards) offset cost of 46‑card deck (Inferred)
D7 End-Board & Interaction Quality 70 Eight hand traps + Infinite Impermanence provide solid interaction layering (Inferred)
D8 Going-Second & Board-Breaking Power 75 Nibiru and 9 hand traps give strong going‑second board‑break capability (Inferred)
D9 Offensive Pressure & Closing Power 70 High‑ATK links (Giant Ogre 3000) and Gouki Finishing Move add closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Only 39% archetype purity; 46 cards exceeds minimum, causing filler and inefficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 link slots filled, but two are forbidden and many are generic Knightmare links (Inferred)
D12 Side Deck Adaptability 20 Side deck empty, no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Complexity with many optional effects and hand‑trap decisions raises error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Forbidden cards present (-6); Over copy limit (-4); No side deck (-2); Low archetype purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - penalties for illegality

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to draw a core Gouki starter
  • Strong hand‑trap suite for going‑second disruption
  • Robust extra deck with multiple high‑ATK Gouki links

Weaknesses

  • Contains illegal forbidden cards, rendering the deck unplayable in the format
  • Low deck purity and many off‑archetype cards reduce efficiency
  • No side deck limits adaptability to opponent strategies

Critical choke points

  • Reliance on forbidden cards (Isolde, Knightmare Gryphon) for key combos
  • Heavy dependence on specific Gouki link monsters for win condition
Priority Remove Add Reason
1 Isolde, Two Tales of the Noble Knights Gouki The Powerload Ogre (if not already) or an additional Gouki link monster Eliminate forbidden card to make the deck legal
2 Knightmare Gryphon Knightmare Phoenix or another legal Knightmare link Replace illegal extra‑deck slot with functional tech
3 Several off‑archetype filler cards (e.g., Axe of Despair, Solitary Sword of Poison) More core Gouki searchers or hand traps Increase archetype purity and deck efficiency

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for core Gouki cards; probabilities table
  • Inferred: engine accessibility from hypergeometric probabilities; brick rate from core group absence; combo potential from link monster ATK values; interaction density from hand‑trap counts; resource economy from searcher counts; deck purity from composition spreads
  • Provisional: matchup fit due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Gouki

Gouki Breakdown

 
 

 

 

 

 

 

 
 

 

 
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