Gouki Deck #56030 — Yu-Gi-Oh! TCG
46 Main, 15 Extra, incl. Blue Mountain Butterspy x3, Gouki Headbatt x3, Gouki Suprex x3. Created Mar 13, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/13/2023
Main Deck (46)
- Blue Mountain Butterspy x3
- Codebreaker Zero Day x1
- Gouki Guts x1
- Gouki Headbatt x3
- Gouki Iron Claw x1
- Gouki Moonsault x1
- Gouki Octostretch x1
- Gouki Riscorpio x1
- Gouki Suprex x3
- Gouki Twistcobra x2
- Junk Forward x3
- Nibiru, the Primal Being x3
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Silent Boots x1
- Ash Blossom & Joyous Spring x3
- Axe of Despair x1
- Gouki Face Turn x1
- Gouki Finishing Move x1
- Gouki Re-Match x3
- Monster Reborn x1
- Moon Mirror Shield x1
- Psychic Blade x1
- Raigeki x1
- Reinforcement of the Army x1
- Solitary Sword of Poison x1
- Infinite Impermanence x3
- Phantom Knights' Fog Blade x2
- The Phantom Knights of Shade Brigandine x1
Extra Deck (15)
- Codebreaker Virus Berserker x1
- Codebreaker Virus Swordsman x1
- Gouki Jet Ogre x1
- Gouki The Giant Ogre x1
- Gouki The Great Ogre x1
- Gouki The Master Ogre x1
- Gouki The Powerload Ogre x1
- Gouki Thunder Ogre x1
- Isolde, Two Tales of the Noble Knights x2
- Knightmare Cerberus x1
- Knightmare Gryphon x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- The Phantom Knights of Rusty Bardiche x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.65 |
| Going First | 60 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Summon high‑ATK Gouki Link monsters to beat down the opponent.; Use hand traps and board‑wipe effects (e.g., Nibiru, Raigeki) to control the board.
- Turn 1 (going first): Open with a searcher (Gouki Suprex, Headbatt) and set up a Gouki Link summon.
- Turn 2 (going second): Utilise hand traps (Infinite Impermanence, Ash Blossom) and Nibiru to disrupt, then Link‑summon a Gouki boss.
- Recovery: Gouki Re‑Match and Graveyard recursion (Gouki Face Turn, Phantom Knights’ Fog Blade) bring back key monsters.
- After siding: No side deck cards; the list cannot adapt after a side shuffle.
Why it scores here
The deck bundles many Gouki searchers and high‑ATK Link monsters, giving it decent engine consistency and a strong ceiling when the right pieces open. Hand‑trap density and Nibiru add reasonable board‑breaking power on the second turn. However, the list is illegal (forbidden Isolde and Knightmare Gryphon) and lacks a side deck, which severely limits real‑world reliability and adaptability, driving the final contextual score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | Core‑group draw chance 0.9612 → high starter likelihood (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Copy histogram shows many 3‑copy cards, but several 1‑copy key pieces raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Link‑monster suite and searchers enable large boards; no concrete combo data (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Missing core cards (12 of 25) suggest median output is lower (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Hand traps (9) and Nibiru provide alternate lines; redundancy limited (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers (17) and limited Reinforcement of the Army give decent recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Multiple Gouki and Codebreaker links with removal/negation hooks (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Hand‑trap group probability 0.7518 and Nibiru give strong going‑second board break (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK links (up to 3000) present but require multiple setups (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 46‑card main deck, 39% archetype purity, many off‑archetype cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15‑slot extra deck, but two slots illegal; otherwise decent coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty → no post‑side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; only provisional meta inference (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional effects and hand‑trap timing increase error tolerance needs (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 64.65, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Forbidden cards (-20); No side deck (-10). Final formula: Illegal deck – theoretical structural evaluation only; final capped low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High density of Gouki searchers and Link monsters
- Strong hand‑trap suite for going‑second disruption
Weaknesses
- Illegal due to Forbidden cards
- No side deck, limiting adaptability
- Low archetype purity, many off‑archetype cards
Critical choke points
- Access to Gouki Link bosses requires specific combo pieces
- Reliance on illegal cards for core engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Isolde, Two Tales of the Noble Knights | Legal Gouki boss such as Gouki The Powerload Ogre | Remove Forbidden card to make deck legal |
| 2 | Knightmare Gryphon | Knightmare Phoenix (legal) for extra draw/removal | Replace Forbidden extra‑deck slot |
| 3 | None | Side deck of hand traps (e.g., Droll & Lock Bird, Solemn Judgment) for post‑side flexibility | Improve adaptability after side shuffle |
Evidence & confidence
- Verified: Legality status and violation list; Side deck count 0
- Inferred: Probability calculations for core and hand‑trap groups; Engine consistency from core draw chance; Brick estimate from copy histogram; Combo ceiling/floor from card text and extra‑deck suite
- Provisional: Matchup fit due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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