Kashtira Deck #560280 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Dracotail Faimena x3, Dracotail Lukias x3.

Created by: YGO Mod (20517634)

Created On: 09/24/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
25± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail Fusion monsters (Arthalion, Gulamel) from the Extra Deck, using Dracotail monsters and hand/field material, to take the board.; Recursion-driven board pressure from Dracotail Pan and Dracotail Urgula after they go to the GY as Fusion material; Kashtira Fenrir is listed but cannot legally be run.
  • Turn 1 (going first): Turn 1: Normal Summon a Dracotail or Lukias to search a Dracotail, then Fusion Summon via Ketu or Rahu. Each of these copies is over its banlist limit, so the line is only available in an unrestricted list.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll & Lock Bird as hand traps for the opponent's first summon or search, then rebuild through the Dracotail Fusion line.
  • Recovery: Dracotail Pan and Urgula recycle from the GY on Fusion Summon, and Dracotail Flame and Horn draw cards, but none of these recovery effects is tested against real boards.
  • After siding: No Side Deck is registered (Side count 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system: Structural Power is about 41 on the Combo profile. The score is capped at 25 because the list is Illegal under the TCG banlist, with Kashtira Fenrir x3 (Forbidden) and eight other cards over their copy limits. Engine access is middling: the hypergeometric estimate for one copy of the archetype core in a 5-card opening hand is about 0.25, but the searcher group reaches about 0.81 and the hand-trap group about 0.92 on the going-second 6-card hand (Inferred). Combo ceiling and floor are unscored because the export has no parseable boards, so these dimensions rest on card text alone. Interaction density from 18 hand traps and 16 negation effects is the strongest part of the system. Popularity was not credited, since the archetype usage stats show only 1 of 25 core cards present, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5-card opening hand) is about 0.25; searcher group about 0.81; the deck depends on Forbidden and over-limit cards (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many redundant hand traps and searchers offset the low core hit rate, but about 75% of 5-card opening hands miss the archetype core (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards exist in combo data, so the Fusion conversion ceiling is text-only and uncertain (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards exist, so the median output is unknown and rests on card-text inference only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple hand traps and negation effects give several independent answers to interruption, but there is no recorded line data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Dracotail Pan, Urgula, Flame and Horn recycle or draw cards, but the resource signature is unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 18 hand traps and 16 negation-text cards give broad interaction, with Solemn Warning as a backup (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage is high (about 0.92), but board breaking through the Fusion engine is unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 45 Dracotail Arthalion (ATK 3000) and Dracotail Gulamel (ATK 2800) provide closing power, and Mysterion and Secreterion add ATK at Fusion (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 13 cards at 3 copies, several over their legal limits; the main-deck composition is heavy on repeated cards (Verified counts, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 55 8 Fusion, 5 Link, 1 Synchro and 1 Xyz across 15 Extra Deck slots gives broad coverage; Kashtira Fenrir is not in the Extra Deck (Verified)
D12 Side Deck Adaptability 20 No Side Deck is registered, so post-side adaptability is effectively zero (Verified; no side data)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample, so matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step Fusion lines with recovery and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*41 + 0.20*35 = 39.8; modifier -12 (banlist exposure) gives 27.8; capped at 25 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 hand traps and 16 negation-text cards give broad interaction
  • Strong Fusion finishers (Arthalion, Gulamel, Mysterion, Secreterion) in the Extra Deck
  • Searchers (15 by text) help find the engine

Weaknesses

  • Illegal list: Kashtira Fenrir x3 is Forbidden, and eight other cards exceed copy limits
  • Only 1 of 25 archetype core cards is present (4%), so the deck is off-core for Kashtira
  • No Side Deck
  • No recorded boards, so the combo floor and ceiling are unmeasured

Critical choke points

  • Every line depends on Dracotail Fusion Summons, and most of them require over-limit copies
  • No Side Deck means there is no post-side answer to a changed format
Priority Remove Add Reason
1 Kashtira Fenrir x3 Legal core or Dracotail replacements Forbidden card must leave the list before the deck can be scored as legal.
2 Extra copies of Ketu Dracotail, Dracotail Mululu and Rahu Dracotail 1 copy each, plus flex cards Brings the list within the Limited copy limits of 1.
3 Extra copies of Ash Blossom, Lukias, Droll & Lock Bird and Arthalion 2 copies max Brings the Semi-Limited cards within the copy limit of 2.

Evidence & confidence

  • Verified: Legality: Kashtira Fenrir x3 Forbidden, and eight cards over their copy limits; Composition counts and copy histogram from the export; Usage stats: 1 of 25 core cards present
  • Inferred: P(at least one starter in 5-card opening hand) about 0.25, from hypergeometric calculation; Hand-trap coverage on the going-second hand about 0.92; Interaction density and resilience read from card text
  • Provisional: Matchup and format fit (no tournament link or dated meta sample); Meta Power (null)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered

More TCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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