Masked HERO Deck #560261 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Vision HERO Faris x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 09/24/2025
Main Deck (44)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Elemental HERO Liquid Soldier x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Evil HERO Adusted Gold x1
- Evil HERO Dead-End Prison x1
- Maxx "C" x2
- Mulcharmy Fuwalos x2
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x2
- Vision HERO Vyon x2
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Called by the Grave x2
- Evil Assault x1
- Forbidden Droplet x2
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x1
- Favorite Contact x1
- Infinite Impermanence x1
Extra Deck (15)
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Evil HERO Neos Lord x1
- Masked HERO Dark Law x1
- Wake Up Your Elemental HERO x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Dread Decimator x1
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion and Link summons of Elemental HERO and Destiny HERO boss monsters (Shining Neos Wingman, Neos Lord, Sunrise, Wake Up Your Elemental HERO, Dread Decimator) into a board the opponent cannot easily clear; Vision HERO and Destiny HERO recursion that keeps summoning bodies after a disruption
- Turn 1 (going first): Open with a 1-card or 2-card starter (A Hero Lives, Destiny HERO - Malicious, Vision HERO Faris) that searches a Polymerization or Fusion Destiny route, then fuse into a Link or Fusion boss. Hand traps are held back for the opponent's turn.
- Turn 2 (going second): Use Ash Blossom, Maxx C, Infinite Impermanence and Forbidden Droplet to disrupt the opponent's first combo, then rebuild through Vision HERO and Destiny HERO recursion into a Fusion boss
- Recovery: Recover from the GY through Vision HERO Increase, Destiny HERO - Denier, Destiny HERO - Malicious and Evil Assault, then rebuild a Link board
- After siding: No Side Deck is registered, so there is no post-side plan. Any change is a main-deck rebuild and cannot be measured here.
Why it scores here
The deck's structural read is 57 on the Midrange profile. Its engine is a 3-copy starter set (A Hero Lives, Destiny HERO - Malicious, Vision HERO Faris, Fusion Destiny) with a 31% chance per copy of at least one in a 5-card opening hand, backed by searchers and GY recursion. Its closing power comes from the high-ATK Fusion and Link bosses in the Extra Deck. Its interaction is a layered mix of hand traps and tech spells, and the same cards give it a 61% chance of at least one hand trap in a 6-card going-second hand. Points are held back for the brick-prone 0-cost spells and off-archetype slots (59 of 102 copies outside the exact archetype name), the absence of combo data and Side Deck, and two banlist violations that cap the score. Archetype popularity and meta share earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5 cards) ≈ 0.31; the Vision and Destiny starters create a 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 Level-0 spells, 11 tech cards and 6 hand traps in 44 cards suggest a moderate brick rate; no hand-level sim data (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Polymerization, Fusion Destiny and Miracle Fusion reach Neos Lord, Sunrise, Wingman and Dread Decimator; no recorded boards to check the ceiling (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so the median cannot be measured; the score assumes a middle outcome (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Maxx C and Infinite Impermanence are disruptions, and Vision Increase and Destiny Denier recur from the GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Seven searcher effects (Vyon, Stratos, Shadow Mist, Adusted Gold, Evil Assault and others) and GY recursion give a resource loop (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Forbidden Droplet, Harpie's Feather Duster, Mask Change into Dark Law and Absolute Zero's destroy-all give layered removal; Called by the Grave is not usable (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Six hand traps hit a 6-card going-second hand 61% of the time, and Denier and Plasma can break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Shining Neos Wingman at 3100 ATK, Neos Lord and Sunrise at 2500, and piercing Dread Decimator give closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 44 main-deck cards with 17 Level-0 spells and 59 off-archetype copies; compactness is weaker than the archetype core implies (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots: 9 Fusion and 6 Link with broad coverage of bosses, but no Extra Deck usage data (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 of 15 allowed), so there is no best-of-3 adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several Fusion and Link steps with multi-card material and hand-trap timing; error tolerance is limited (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, recorded as the primary profile only. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal deck: the normal 0.80*Structural + 0.20*TournamentReliability formula is not applied. Theoretical structural read is 57; the final score is capped at 30 because of the banlist violations.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.31 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep Fusion and Link boss pool with high ATK and piercing options
- Multi-copy starters and 7 searcher effects give repeatable access
- Layered hand traps and tech spells cover the first combo on either turn
Weaknesses
- Illegal list: Called by the Grave is Forbidden and Maxx C is over the copy limit
- Many cards are off-archetype, and the Side Deck is empty
- No combo, usage, or tournament data, so the score is structural only
Critical choke points
- Polymerization or Fusion Destiny access: Fusion boss plans depend on it
- Ash Blossom and Maxx C are the only ways to answer going-second disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2) and one Maxx C | Legal tech or a second Harpie's Feather Duster-compatible answer within the Limited and Forbidden rules | Clears the banlist violations so the deck can receive a normal score |
| 2 | Two Level-0 spells with the weakest role | A searcher or starter from the HERO core (Elemental or Destiny) | Reduces brick rate and off-archetype count |
| 3 | none | A Side Deck of 3-6 cards | Gives a post-side plan; currently 0 side slots are used |
Evidence & confidence
- Verified: Main 44 and Extra 15 are inside the Master Duel size rules; Called by the Grave is Forbidden (0 legal, 2 run); Maxx C is Limited (1 legal, 2 run); Side Deck is empty
- Inferred: Starter probability and brick rate from the hypergeometric draw table and card text; Fusion and Link ceiling from card text; Interaction and recursion from card text
- Provisional: Median output (no combo data); Meta and format fit (no dated meta sample)
- Data gaps: no combos supplied; floor, median, and ceiling are text-only inference no archetype usage statistics no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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