Created by: test (054123)

Created On: 03/12/2023

Main: 53 Extra: 15

1 cardDestiny HERO - Dasher 1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


1 cardDestiny HERO - Departed 1 cardDestiny HERO - Departed
Destiny HERO - Departed
DARK 2
Destiny HERO - Departed
  • ATK:

  • 1000

  • DEF:

  • 0


During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.


1 cardDestiny HERO - Disk Commander 1 cardDestiny HERO - Disk Commander
Destiny HERO - Disk Commander
DARK 1
Destiny HERO - Disk Commander
  • ATK:

  • 300

  • DEF:

  • 300


Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


1 cardDestiny HERO - Dogma
1 cardDestiny HERO - Dogma
Destiny HERO - Dogma
DARK 8
Destiny HERO - Dogma
  • ATK:

  • 3400

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.


1 cardDestiny HERO - Dreadmaster 1 cardDestiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


1 cardDestiny HERO - Dreamer 1 cardDestiny HERO - Dreamer
Destiny HERO - Dreamer
DARK 1
Destiny HERO - Dreamer
  • ATK:

  • 0

  • DEF:

  • 600


During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


3 cardElemental HERO Heat 3 cardElemental HERO Heat
Elemental HERO Heat
FIRE 4
Elemental HERO Heat
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 200 ATK for each "Elemental HERO" monster you control.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Liquid Soldier 1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


1 cardElemental HERO Poison Rose 1 cardElemental HERO Poison Rose
Elemental HERO Poison Rose
EARTH 6
Elemental HERO Poison Rose
  • ATK:

  • 1900

  • DEF:

  • 2000


Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.


1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


2 cardElemental HERO Solid Soldier 2 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


2 cardElemental HERO Wildheart 2 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


1 cardEvil HERO Sinister Necrom 1 cardEvil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


1 cardHeroic Challenger - Ambush Soldier 1 cardHeroic Challenger - Ambush Soldier
Heroic Challenger - Ambush Soldier
EARTH 1
Heroic Challenger - Ambush Soldier
  • ATK:

  • 0

  • DEF:

  • 0


During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.


1 cardNeo Space Connector 1 cardNeo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


1 cardThe Wicked Avatar 1 cardThe Wicked Avatar
The Wicked Avatar
DARK 10
The Wicked Avatar
  • ATK:

  • -1

  • DEF:

  • -1


This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").


1 cardVision HERO Faris 1 cardVision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


1 cardVision HERO Witch Raider 1 cardVision HERO Witch Raider
Vision HERO Witch Raider
DARK 8
Vision HERO Witch Raider
  • ATK:

  • 2700

  • DEF:

  • 1900


To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


3 cardElemental HERO Sparkman 3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardBubble Blaster 1 cardBubble Blaster
Bubble Blaster
Spell Equip
Bubble Blaster

    You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.


    1 cardBurst Return 1 cardBurst Return
    Burst Return
    Spell Normal
    Burst Return

      If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".


      1 cardDouble Hero Attack 1 cardDouble Hero Attack
      Double Hero Attack
      Spell Quick
      Double Hero Attack

        If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.


        1 cardE - Emergency Call 1 cardE - Emergency Call
        E - Emergency Call
        Spell Normal
        E - Emergency Call

          Add 1 "Elemental HERO" monster from your Deck to your hand.


          1 cardEN Shuffle 1 cardEN Shuffle
          EN Shuffle
          Spell Normal
          EN Shuffle

            Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


            1 cardFake Hero 1 cardFake Hero
            Fake Hero
            Spell Normal
            Fake Hero

              Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase.


              1 cardFavorite Hero 1 cardFavorite Hero
              Favorite Hero
              Spell Equip
              Favorite Hero

                Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                1 cardFeather Shot 1 cardFeather Shot
                Feather Shot
                Spell Normal
                Feather Shot

                  Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.


                  1 cardFusion Destiny 1 cardFusion Destiny
                  Fusion Destiny
                  Spell Normal
                  Fusion Destiny

                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                    1 cardGet Your Game On! 1 cardGet Your Game On!
                    Get Your Game On!
                    Spell Continuous
                    Get Your Game On!

                      You can only play this card if you were present at the 2007 Yu-Gi-Oh! TRADING CARD GAME World Championship. The ATK of all your "Elemental Hero" and "Neo-Spacian" monsters on the field is doubled.


                      1 cardHero Flash!! 1 cardHero Flash!!
                      Hero Flash!!
                      Spell Normal
                      Hero Flash!!

                        Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


                        1 cardLegacy of a HERO 1 cardLegacy of a HERO
                        Legacy of a HERO
                        Spell Normal
                        Legacy of a HERO

                          Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.


                          1 cardMirage Tube 1 cardMirage Tube
                          Mirage Tube
                          Spell Quick
                          Mirage Tube

                            This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.


                            1 cardNeo Space 1 cardNeo Space
                            Neo Space
                            Spell Field
                            Neo Space

                              "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.


                              1 cardNeos Force 1 cardNeos Force
                              Neos Force
                              Spell Equip
                              Neos Force

                                Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.


                                1 cardVision Fusion 1 cardVision Fusion
                                Vision Fusion
                                Spell Normal
                                Vision Fusion

                                  Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.


                                  1 cardVision Release 1 cardVision Release
                                  Vision Release
                                  Spell Normal
                                  Vision Release

                                    Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.


                                    1 cardChange of Hero - Reflector Ray 1 cardChange of Hero - Reflector Ray
                                    Change of Hero - Reflector Ray
                                    Trap Normal
                                    Change of Hero - Reflector Ray

                                      When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.


                                      2 cardHero Ring 2 cardHero Ring
                                      Hero Ring
                                      Trap Normal
                                      Hero Ring

                                        Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.


                                        1 cardHeroic Gift 1 cardHeroic Gift
                                        Heroic Gift
                                        Trap Normal
                                        Heroic Gift

                                          If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.


                                          1 cardKid Guard 1 cardKid Guard
                                          Kid Guard
                                          Trap Normal
                                          Kid Guard

                                            When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.


                                            1 cardMiracle Kids 1 cardMiracle Kids
                                            Miracle Kids
                                            Trap Normal
                                            Miracle Kids

                                              Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.


                                              1 cardContrast HERO Chaos 1 cardContrast HERO Chaos
                                              Contrast HERO Chaos
                                              DARK 9
                                              Contrast HERO Chaos
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2600


                                              2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                              1 cardElemental HERO Electrum 1 cardElemental HERO Electrum
                                              Elemental HERO Electrum
                                              LIGHT 10
                                              Elemental HERO Electrum
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2600


                                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                              1 cardElemental HERO Glow Neos 1 cardElemental HERO Glow Neos
                                              Elemental HERO Glow Neos
                                              LIGHT 7
                                              Elemental HERO Glow Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


                                              1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                              Elemental HERO Great Tornado
                                              WIND 8
                                              Elemental HERO Great Tornado
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2200


                                              1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                              1 cardElemental HERO Magma Neos 1 cardElemental HERO Magma Neos
                                              Elemental HERO Magma Neos
                                              FIRE 9
                                              Elemental HERO Magma Neos
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


                                              1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                                              Elemental HERO Mariner
                                              WATER 5
                                              Elemental HERO Mariner
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1000


                                              "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                                              1 cardElemental HERO Necroid Shaman 1 cardElemental HERO Necroid Shaman
                                              Elemental HERO Necroid Shaman
                                              DARK 6
                                              Elemental HERO Necroid Shaman
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1800


                                              "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                                              1 cardElemental HERO Rampart Blaster 1 cardElemental HERO Rampart Blaster
                                              Elemental HERO Rampart Blaster
                                              EARTH 6
                                              Elemental HERO Rampart Blaster
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2500


                                              "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                              1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                              Elemental HERO Thunder Giant
                                              LIGHT 6
                                              Elemental HERO Thunder Giant
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1500


                                              "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                              1 cardElemental HERO Wild Wingman 1 cardElemental HERO Wild Wingman
                                              Elemental HERO Wild Wingman
                                              EARTH 8
                                              Elemental HERO Wild Wingman
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 2300


                                              "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                                              1 cardEvil HERO Lightning Golem 1 cardEvil HERO Lightning Golem
                                              Evil HERO Lightning Golem
                                              LIGHT 6
                                              Evil HERO Lightning Golem
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1500


                                              "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.


                                              1 cardMasked HERO Dian 1 cardMasked HERO Dian
                                              Masked HERO Dian
                                              EARTH 8
                                              Masked HERO Dian
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 3000


                                              Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                              1 cardRainbow Neos 1 cardRainbow Neos
                                              Rainbow Neos
                                              LIGHT 10
                                              Rainbow Neos
                                              • ATK:

                                              • 4500

                                              • DEF:

                                              • 3000


                                              "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                              1 cardXtra HERO Dread Decimator 1 cardXtra HERO Dread Decimator
                                              Xtra HERO Dread Decimator
                                              DARK
                                              Xtra HERO Dread Decimator
                                              • ATK:

                                              • 2500

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                              1 cardHeroic Champion - Excalibur 1 cardHeroic Champion - Excalibur
                                              Heroic Champion - Excalibur
                                              LIGHT
                                              Heroic Champion - Excalibur
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.




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