Mayakashi Shiranui Deck #548472 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Noh-P.U.N.K. Ze Amin x3, Uni-Zombie x3. Created Sep 5, 2025 by YGO Mod.
Deck Mayakashi Shiranui Master Duel
Created by: YGO Mod (20517634)
Created On: 09/05/2025
Main Deck (40)
- Alghoul Mazera x1
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Ghost Sleeper, the Underworld Princess x1
- Goblin Zombie x1
- Gozuki x1
- Mezuki x2
- Necroworld Banshee x1
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x1
- Psychic Tracker x1
- Shiranui Solitaire x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x1
- Glow-Up Bloom x1
- Noh-P.U.N.K. Ze Amin x3
- Plaguespreader Zombie x1
- Uni-Zombie x3
- Called by the Grave x2
- Delta of Invitation x2
- Emergency Teleport x3
- Foolish Burial x1
- Ghost Fusion x1
- Synchro Rumble x1
- Zombie World x1
- Infinite Impermanence x3
Extra Deck (15)
- The Duke of Demise x1
- I:P Masquerena x1
- S:P Little Knight x1
- Vampire Sucker x1
- Ancient Fairy Dragon x1
- Baronne de Fleur x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- P.U.N.K. JAM Dragon Drive x1
- PSY-Framelord Omega x1
- Psychic End Punisher x1
- Skeletal Dragon Felgrand x1
- Immortal Dragon x1
- Pilgrim Reaper x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (Confidence: Low)
- Primary strategy: Combo
- Secondary strategies: Midrange, Zombie synchro engine
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro combo board with interaction and grind (structural; no Mayakashi core present); Beatdown via boss monsters and recursion loops
- Turn 1 (going first): Open a Level 8+ Synchro (Baronne, Skeletal Dragon Felgrand) with hand-trap coverage; protect with Zombie World field lock
- Turn 2 (going second): Deploy hand traps (Ash, Impermanence); use board-breakers and removal to clear opponent's setup; transition into Synchro lines if resources permit
- Recovery: Graveyard recursion (Mezuki, Gozuki, Changshi); Zombie World + Delta of Invitation token generation; float Doomking Balerdroch into Standby Phase
- After siding: Unknown—no side deck; all post-side adaptation is theoretical
Why it scores here
This deck is illegal (running 2 copies of Called by the Grave, a Limited card allowing only 1 copy), so it receives a structural-only evaluation. Beyond the legality violation, the core problem is strategic incoherence: the list labels itself 'Mayakashi Shiranui' but includes 0 of the 5 mandatory Mayakashi core cards (Hajun, Mayakashi Return, Avendread Savior, Yuki-Onna Absolute Zero), making it a rogue Zombie-Psychic hybrid with P.U.N.K. sprinkles rather than the archetype it claims. Consistency suffers from no dedicated Mayakashi searchers, a sparse engine (only 8 Mayakashi core cards available in the format, none included), and conflicting tuners (Ash Blossom, Uni-Zombie, Noh-P.U.N.K. Ze Amin, Ghost Ogre, Glow-Up Bloom, Plaguespreader Zombie all compete for Synchro material). The deck does have genuine Zombie grind tools (Mezuki, Gozuki, Changshi, Doomking Balerdroch) and solid hand-trap density, but lacks a coherent turn-1 line or turn-2 break-board engine. No combo evidence was supplied; ceiling and floor are text-only inference. The Extra Deck is reasonable (9 Synchros covering Levels 6–12, 2 Xyz, 1 Fusion, 3 Links) but without concrete combo data, its access remains unproven. Tournament context and meta-share are unavailable, so format fit is provisional and highly speculative for Master Duel.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | |
| D2 | Opening-Hand Quality & Brick Management | 35 | |
| D3 | Combo Conversion & Ceiling | 38 | |
| D4 | Combo Floor & Median Output | 32 | |
| D5 | Interruption Resilience & Route Redundancy | 28 | |
| D6 | Resource Economy, Recovery & Grind | 45 | |
| D7 | End-Board & Interaction Quality | 38 | |
| D8 | Going-Second & Board-Breaking Power | 42 | |
| D9 | Offensive Pressure & Closing Power | 35 | |
| D10 | Main Deck Efficiency & Flexibility | 40 | |
| D11 | Extra Deck Efficiency & Coverage | 48 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 25 | |
| D14 | Pilotability & Error Tolerance | 30 |
How the score was computed
Modifiers: none.
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