Created by: YGO Mod (20517634)

Created On: 09/03/2025

Need 12 UR

 Rarity
Arcana Force XIX - The Sun
 Rarity
Arcana Force XIX - The Sun
 Rarity
Arcana Force XIX - The Sun
UR Rarity
Desperado Barrel Dragon
 Rarity
Goddess of the Two Sides
 Rarity
Goddess of the Two Sides
 Rarity
Goddess of the Two Sides
 Rarity
Origami Goddess
 Rarity
Arcana Spread
 Rarity
Arcana Spread
 Rarity
Arcana Spread
UR Rarity
Dark Sanctuary

Main: 40

R Rarity
3 cardArcana Force 0 - The Fool
R Rarity
3 cardArcana Force 0 - The Fool
Arcana Force 0 - The Fool
LIGHT 1
Arcana Force 0 - The Fool
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.


R Rarity
2 cardArcana Force XIV - Temperance
R Rarity
2 cardArcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT 6
Arcana Force XIV - Temperance
  • ATK:

  • 2400

  • DEF:

  • 2400


During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


 Rarity
3 cardArcana Force XIX - The Sun
 Rarity
3 cardArcana Force XIX - The Sun
Arcana Force XIX - The Sun
LIGHT 7
Arcana Force XIX - The Sun
  • ATK:

  • 2900

  • DEF:

  • 2900


If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.


SR Rarity
1 cardBlowback Dragon
SR Rarity
1 cardBlowback Dragon
Blowback Dragon
DARK 6
Blowback Dragon
  • ATK:

  • 2300

  • DEF:

  • 1200


Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.


N Rarity
1 cardCouple of Aces
N Rarity
1 cardCouple of Aces
Couple of Aces
EARTH 2
Couple of Aces
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.


UR Rarity
1 cardDesperado Barrel Dragon
UR Rarity
1 cardDesperado Barrel Dragon
Desperado Barrel Dragon
DARK 8
Desperado Barrel Dragon
  • ATK:

  • 2800

  • DEF:

  • 2200


If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.


 Rarity
3 cardGoddess of the Two Sides
 Rarity
3 cardGoddess of the Two Sides
Goddess of the Two Sides
LIGHT 3
Goddess of the Two Sides
  • ATK:

  • 950

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn.


N Rarity
3 cardMs. Judge
N Rarity
3 cardMs. Judge
Ms. Judge
LIGHT 4
Ms. Judge
  • ATK:

  • 1800

  • DEF:

  • 600


If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.


 Rarity
1 cardOrigami Goddess
 Rarity
1 cardOrigami Goddess
Origami Goddess
DARK 1
Origami Goddess
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect.


R Rarity
1 cardTwin-Barrel Dragon
R Rarity
1 cardTwin-Barrel Dragon
Twin-Barrel Dragon
DARK 4
Twin-Barrel Dragon
  • ATK:

  • 1700

  • DEF:

  • 200


When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.


 Rarity
3 cardArcana Spread
 Rarity
3 cardArcana Spread
Arcana Spread
Spell Normal
Arcana Spread

    Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.


    R Rarity
    3 cardCup of Ace
    R Rarity
    3 cardCup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


      UR Rarity
      1 cardDark Sanctuary
      UR Rarity
      1 cardDark Sanctuary
      Dark Sanctuary
      Spell Field
      Dark Sanctuary

        If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


        SR Rarity
        2 cardDicephoon
        SR Rarity
        2 cardDicephoon
        Dicephoon
        Spell Quick
        Dicephoon

          Roll a six-sided die and apply the result. ● 2, 3, or 4: Destroy 1 Spell/Trap on the field. ● 5: Destroy 2 Spells/Traps on the field. ● 1 or 6: You take 1000 damage.


          R Rarity
          3 cardSecond Coin Toss
          R Rarity
          3 cardSecond Coin Toss
          Second Coin Toss
          Spell Continuous
          Second Coin Toss

            When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


            R Rarity
            3 cardBlind Obliteration
            R Rarity
            3 cardBlind Obliteration
            Blind Obliteration
            Trap Normal
            Blind Obliteration

              Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.


              R Rarity
              3 cardFairy Box
              R Rarity
              3 cardFairy Box
              Fairy Box
              Trap Continuous
              Fairy Box

                When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.


                N Rarity
                3 cardHead Judging
                N Rarity
                3 cardHead Judging
                Head Judging
                Trap Continuous
                Head Judging

                  When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.




                  https://metaduelist.com/
                  Top