Created by: YGO Mod (20517634)

Created On: 09/01/2025

Main: 57 Extra: 15

1 cardAncient Gear Dragon 1 cardAncient Gear Dragon
Ancient Gear Dragon
EARTH 5
Ancient Gear Dragon
  • ATK:

  • 500

  • DEF:

  • 2500


Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.


1 cardArtifact Mjollnir
1 cardArtifact Mjollnir
Artifact Mjollnir
LIGHT 5
Artifact Mjollnir
  • ATK:

  • 1300

  • DEF:

  • 1800


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn.


3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardGalaxy-Eyes Tachyon Primal
1 cardGalaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


3 cardK9-17 Izuna 3 cardK9-17 Izuna
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


3 cardK9-66a Jokul
3 cardK9-66a Jokul
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


3 cardK9-66b Lantern 3 cardK9-66b Lantern
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


2 cardK9-ØØ Lupis 2 cardK9-ØØ Lupis
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


3 cardRetaliating "C" 3 cardRetaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


3 cardDisablaster the Negation Fortress 3 cardDisablaster the Negation Fortress
Disablaster the Negation Fortress
LIGHT 55
Disablaster the Negation Fortress
  • ATK:

  • 500

  • DEF:

  • 2000


[ Pendulum Effect ] Negate any card effects activated in this card's column. [ Monster Effect ] If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon "Disablaster the Negation Fortress" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 card"A Case for K9"
3 card"A Case for K9"
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


    3 cardBattleguard Echoes 3 cardBattleguard Echoes
    Battleguard Echoes
    Spell Continuous
    Battleguard Echoes

      When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects; ● Add 1 "Battleguard Rage" or "Battleguard Howling" from your Deck to your hand. ● Change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Battleguard Echoes" per turn.


      1 cardChaotic Elements 1 cardChaotic Elements
      Chaotic Elements
      Spell Normal
      Chaotic Elements

        Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


        1 cardClockwork Night 1 cardClockwork Night
        Clockwork Night
        Spell Continuous
        Clockwork Night

          All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


          1 cardCrossout Designator
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            1 cardHarpie's Feather Duster
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              1 cardK9-LC Release Restraint 1 cardK9-LC Release Restraint
              K9-LC Release Restraint
              Spell Quick
              K9-LC Release Restraint

                Target 1 "K9" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-LC Release Restraint" once per turn.


                1 cardK9-X Forced Release 1 cardK9-X Forced Release
                K9-X Forced Release
                Spell Quick
                K9-X Forced Release

                  During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


                  2 cardKing's Sarcophagus 2 cardKing's Sarcophagus
                  King's Sarcophagus
                  Spell Continuous
                  King's Sarcophagus

                    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                    1 cardLightning Storm 1 cardLightning Storm
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                      Tag(s):

                      2 cardPot of Desires
                      2 cardPot of Desires
                      Pot of Desires
                      Spell Normal
                      Pot of Desires

                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                        Tag(s):

                        1 cardSeventh Tachyon
                        1 cardSeventh Tachyon
                        Seventh Tachyon
                        Spell Normal
                        Seventh Tachyon

                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                          1 cardTriple Tactics Talent
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                              1 cardInfinite Impermanence 1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardK9-EW Special Release Experiment 1 cardK9-EW Special Release Experiment
                                K9-EW Special Release Experiment
                                Trap Normal
                                K9-EW Special Release Experiment

                                  Special Summon 1 "K9" monster from your hand or GY, then you can Special Summon 1 "K9" Xyz Monster from your Extra Deck, by using that monster as material (this is treated as an Xyz Summon), but destroy the monster Special Summoned from the Extra Deck, during the End Phase of the next turn. During the End Phase: You can banish this card from your GY, then target 1 "K9" Quick-Play Spell in your GY; Set it. You can only use each effect of "K9-EW Special Release Experiment" once per turn.


                                  1 cardClockwork Knight 1 cardClockwork Knight
                                  Clockwork Knight
                                  EARTH
                                  Clockwork Knight
                                  • ATK:

                                  • 500

                                  • LINK-1

                                  Link Arrow:

                                  Left


                                  1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                  1 cardCyber Dragon Infinity
                                  1 cardCyber Dragon Infinity
                                  Cyber Dragon Infinity
                                  LIGHT
                                  Cyber Dragon Infinity
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1600


                                  3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                  1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                                  Cyber Dragon Nova
                                  LIGHT
                                  Cyber Dragon Nova
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1600


                                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                  1 cardDivine Golden Shadow Dragon Dragluxion
                                  1 cardDivine Golden Shadow Dragon Dragluxion
                                  Divine Golden Shadow Dragon Dragluxion
                                  LIGHT
                                  Divine Golden Shadow Dragon Dragluxion
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                  1 cardImperial Princess Quinquery 1 cardImperial Princess Quinquery
                                  Imperial Princess Quinquery
                                  DARK
                                  Imperial Princess Quinquery
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2800


                                  2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.


                                  1 cardK9-17 "Ripper" 1 cardK9-17 "Ripper"
                                  K9-17 "Ripper"
                                  WIND
                                  K9-17 "Ripper"
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1800


                                  2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                                  1 cardK9-ØØ "Hound" 1 cardK9-ØØ "Hound"
                                  K9-ØØ "Hound"
                                  LIGHT
                                  K9-ØØ "Hound"
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  2 Level 5 monsters Cannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.


                                  2 cardK9-X "Werewolf" 2 cardK9-X "Werewolf"
                                  K9-X "Werewolf"
                                  LIGHT
                                  K9-X "Werewolf"
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2500


                                  2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                                  1 cardN.As.H. Knight 1 cardN.As.H. Knight
                                  N.As.H. Knight
                                  WATER
                                  N.As.H. Knight
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 2700


                                  2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  LIGHT
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                  1 cardNumber C102: Archfiend Seraph 1 cardNumber C102: Archfiend Seraph
                                  Number C102: Archfiend Seraph
                                  LIGHT
                                  Number C102: Archfiend Seraph
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2400


                                  4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.


                                  1 cardNumber C104: Umbral Horror Masquerade 1 cardNumber C104: Umbral Horror Masquerade
                                  Number C104: Umbral Horror Masquerade
                                  DARK
                                  Number C104: Umbral Horror Masquerade
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 1500


                                  4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                  1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                  Vallon, the Super Psy Skyblaster
                                  DARK
                                  Vallon, the Super Psy Skyblaster
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2200


                                  2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.




                                  More OCG Info

                                  Horus Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                  https://metaduelist.com/
                                  Toparrow_upward