Steelswarm (Inverz) Deck #545554 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Sep 1, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/01/2025
Main Deck (58)
- Artifact Lancea x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Girsu, the Orcust Mekk-Knight x3
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Wand" x1
- Ame no Habakiri no Mitsurugi x3
- Ame no Murakumo no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Sister & Spooky Dogwood x3
- Called by the Grave x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Orcustrated Babel x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Dyna Mondo x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Code Igniter x1
- Dingirsu, the Orcust of the Evening Star x2
- Evilswarm Nightmare x1
- King of the Feral Imps x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Link/Xyz boards built from Orcust and Mitsurugi pieces, closing through Orcust link monsters and Mitsurugi ritual monsters (Inferred from card text; no recorded combos); Ritual Summon of Ame no Murakumo no Mitsurugi via Mitsurugi Ritual (Inferred)
- Turn 1 (going first): Open a Mitsurugi or Orcust starter with Mitsurugi no Mikoto searchers and Orcust Harp Horror or Orcust Knightmare, then link up; hand traps held for the opponent's first activation (Inferred)
- Turn 2 (going second): Use the 18 hand traps and Infinite Impermanence / Ash Blossom style interaction to answer the opponent's board, then rebuild through Orcust searchers (Inferred)
- Recovery: Recursion through Orcust Cymbal Skeleton, Orcustrated Babel and Galatea-I from GY and banish; largely unverified because there is no combo data (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck's score is driven by its system, not by its individual cards or its archetype label. It has a plausible two-engine structure (Orcust link/xyz and Mitsurugi ritual), a heavy interaction suite (18 hand traps, 15 negation-text cards) that carries the going-second game, and 13 searcher-text cards that make the starter reasonably accessible. Against that, it is an illegal list: four Forbidden cards and three over-limit Semi-Limited/Limited cards mean it cannot be played as submitted, so the score is capped at 20 under the legality rule. It also has no Side Deck, no recorded boards, and no tournament or meta data, so floor, median and ceiling are all unmeasured and consistency rests on hypergeometric estimates. The popularity of the Steelswarm (Inverz) label earned no points, because the list contains zero exact-name Steelswarm cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one 3-copy starter in a 5-card opening hand) = 0.24 per card; searcher-text group P(at least one in hand) = 0.73 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 18 hand traps and 24 tech cards in 58 Main slots create a high redundancy and dead-card risk; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combos; ceiling is text-only inference from Orcust and Mitsurugi card text (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so the median output is unmeasured; scored low on this gap alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent starters (Orcust, Mitsurugi, Mulcharmy, Bystial) suggest multiple lines after disruption; recursion text is present (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searcher text and GY recursion are present; resource spend and regeneration are not quantified (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high: 18 hand traps and 15 negation-text cards, with several removal effects (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split is unmeasured; board-breaking comes from Ame no Murakumo and Dingirsu-style effects but is partly Forbidden or over-limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power depends on Link and Xyz bosses such as The Zombie Vampire and Dingirsu at 2600-3000 ATK; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 58 Main slots with 31 distinct cards, 24 tech and 3-copy staples; over-limit cards reduce efficiency (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots split 9 Link and 6 Xyz, with a limited Galatea and Dingirsu core (Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck (0 cards), so adaptability is absent by construction (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No dated meta sample and no tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Link and Xyz sequencing plus many hand-trap timing decisions raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, taken as the Midrange profile without blend adjustment. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); tech dilution (-2); illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural(42) + 0.20*TournamentReliability(35) = 40.6, then modifiers -12 (total), then capped at 20 because the deck is Illegal (copy limit and Forbidden cards). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy interaction suite: 18 hand traps and 15 negation-text cards give going-second resilience (Inferred)
- Multiple starter lines (Orcust, Mitsurugi, Mulcharmy) reduce single-card dependence (Inferred)
- Searcher density of 13 cards gives about 0.73 odds of at least one searcher in the opening hand (Inferred)
Weaknesses
- Illegal as submitted: four Forbidden cards and three over-limit cards (Verified)
- No Side Deck, so there is no post-side adaptability (Verified)
- No recorded combos or tournament data, so the floor and ceiling are unmeasured (Verified gap)
- Archetype label mismatch: 'Steelswarm (Inverz)' with 0 exact-name Steelswarm cards (Verified)
Critical choke points
- Forbidden cards are removed on the legal list, so any working build must cut the Mitsurugi and Orcust engines' key pieces (Verified)
- Ritual Summon of Mitsurugi monsters depends on Mitsurugi Ritual and Mitsurugi Prayers, which are over-limit (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi x3, Called by the Grave x1, King of the Feral Imps x1, Triple Tactics Talent x1 | Legal substitutes from the same engine (for example a Mitsurugi Ritual target or an Orcust search card) | Forbidden cards make the list illegal; nothing else can be scored normally until this is fixed |
| 2 | One Mitsurugi Prayers, one Ash Blossom & Joyous Spring, one Dominus Impulse | Single copies of other legal tech or hand traps | Brings Limited and Semi-Limited copy counts within the legal limits |
| 3 | Some of the 24 tech cards | A small Side Deck (up to 15) built around the expected matchups | A Side Deck gives the deck a post-side plan, which it currently lacks |
Evidence & confidence
- Verified: Legality: 7 copy-limit violations including 4 Forbidden cards; Main 58 cards, Extra 15, Side 0; Main and Extra within size rules; Composition: 18 hand traps, 13 searcher-text, 15 negation-text cards; Archetype exact-name purity 0%
- Inferred: Hypergeometric starter and searcher odds; Strategy classification as Midrange with Toolbox secondary; Going-first and going-second plans from card text
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown Deck title is null Archetype label 'Steelswarm (Inverz)' does not match any Steelswarm card in the list; the usage-stat core cards are all absent Meta power is provisional unless a dated metagame sample is supplied
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