Created by: YGO Mod (20517634)

Created On: 08/27/2025

Main: 55 Extra: 7

3 cardApprentice Magician 3 cardApprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.


1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


1 cardCipher Soldier 1 cardCipher Soldier
Cipher Soldier
EARTH 3
Cipher Soldier
  • ATK:

  • 1350

  • DEF:

  • 1800


If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.


1 cardExiled Force
1 cardExiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.


2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
Mobius the Frost Monarch
WATER 6
Mobius the Frost Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


3 cardSkilled Dark Magician 3 cardSkilled Dark Magician
Skilled Dark Magician
DARK 4
Skilled Dark Magician
  • ATK:

  • 1900

  • DEF:

  • 1700


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.


1 cardTribe-Infecting Virus
1 cardTribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


2 cardMagician of Faith 2 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


1 cardAsura Priest 1 cardAsura Priest
Asura Priest
LIGHT 4
Asura Priest
  • ATK:

  • 1700

  • DEF:

  • 1200


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


2 cardTsukuyomi 2 cardTsukuyomi
Tsukuyomi
DARK 4
Tsukuyomi
  • ATK:

  • 1100

  • DEF:

  • 1400


Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


3 cardBook of Moon 3 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    1 cardCreature Swap
    1 cardCreature Swap
    Creature Swap
    Spell Normal
    Creature Swap

      Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


      1 cardDelinquent Duo
      1 cardDelinquent Duo
      Delinquent Duo
      Spell Normal
      Delinquent Duo

        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


        1 cardGraceful Charity
        1 cardGraceful Charity
        Graceful Charity
        Spell Normal
        Graceful Charity

          Draw 3 cards, then discard 2 cards.


          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            1 cardLast Will
            1 cardLast Will
            Last Will
            Spell Normal
            Last Will

              If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


              1 cardLightning Vortex
              1 cardLightning Vortex
              Lightning Vortex
              Spell Normal
              Lightning Vortex

                Discard 1 card; destroy all face-up monsters your opponent controls.


                1 cardMetamorphosis
                1 cardMetamorphosis
                Metamorphosis
                Spell Normal
                Metamorphosis

                  Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                  1 cardMind Control 1 cardMind Control
                  Mind Control
                  Spell Normal
                  Mind Control

                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                    1 cardMy Body as a Shield 1 cardMy Body as a Shield
                    My Body as a Shield
                    Spell Quick
                    My Body as a Shield

                      When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        2 cardNobleman of Crossout
                        2 cardNobleman of Crossout
                        Nobleman of Crossout
                        Spell Normal
                        Nobleman of Crossout

                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                          1 cardPot of Greed
                          1 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.




                            Tag(s):

                            1 cardPremature Burial
                            1 cardPremature Burial
                            Premature Burial
                            Spell Equip
                            Premature Burial

                              Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                              1 cardScapegoat 1 cardScapegoat
                              Scapegoat
                              Spell Quick
                              Scapegoat

                                Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                1 cardSnatch Steal
                                1 cardSnatch Steal
                                Snatch Steal
                                Spell Equip
                                Snatch Steal

                                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                  1 cardSoul Release 1 cardSoul Release
                                  Soul Release
                                  Spell Normal
                                  Soul Release

                                    Target up to 5 cards in any GY(s); banish them.


                                    3 cardToon Table of Contents 3 cardToon Table of Contents
                                    Toon Table of Contents
                                    Spell Normal
                                    Toon Table of Contents

                                      Add 1 "Toon" card from your Deck to your hand.


                                      3 cardUpstart Goblin
                                      3 cardUpstart Goblin
                                      Upstart Goblin
                                      Spell Normal
                                      Upstart Goblin

                                        Draw 1 card, then your opponent gains 1000 LP.


                                        1 cardCall of the Haunted
                                        1 cardCall of the Haunted
                                        Call of the Haunted
                                        Trap Continuous
                                        Call of the Haunted

                                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                          2 cardDust Tornado 2 cardDust Tornado
                                          Dust Tornado
                                          Trap Normal
                                          Dust Tornado

                                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              1 cardRing of Destruction
                                              1 cardRing of Destruction
                                              Ring of Destruction
                                              Trap Normal
                                              Ring of Destruction

                                                During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                1 cardRoyal Decree 1 cardRoyal Decree
                                                Royal Decree
                                                Trap Continuous
                                                Royal Decree

                                                  Negate all other Trap effects on the field.


                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                    Dark Balter the Terrible
                                                    DARK 5
                                                    Dark Balter the Terrible
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                    1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                    Fiend Skull Dragon
                                                    WIND 5
                                                    Fiend Skull Dragon
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                    2 cardKing Dragun 2 cardKing Dragun
                                                    King Dragun
                                                    DARK 7
                                                    King Dragun
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1100


                                                    "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                    1 cardRyu Senshi 1 cardRyu Senshi
                                                    Ryu Senshi
                                                    EARTH 6
                                                    Ryu Senshi
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                    2 cardThousand-Eyes Restrict 2 cardThousand-Eyes Restrict
                                                    Thousand-Eyes Restrict
                                                    DARK 1
                                                    Thousand-Eyes Restrict
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.




                                                    More OCG Info

                                                    Dark Magician Breakdown

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

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