Nordic Deck #540781 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/24/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 10/ 100
Power Score
Structural 53
Reliability 50
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Special Summon Nordic/Aesir boss monsters via Alviss, Gullinbursti, and Link/Synchro engines; Hand‑trap control and board disruption
  • Turn 1 (going first): Set hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler), search for a starter (Nordic Beast Gullinbursti, Nordic Smith Ivaldi) and attempt an early special summon of a Nordic monster.
  • Turn 2 (going second): Use the 6‑card hand to flood hand traps, lock opponent draws with Droll & Lock Bird, then summon a boss (e.g., Odin or Thor) and protect with Relic Svalinn.
  • Recovery: Draw engines (Mulcharmy Fuwalos, Number 75) and recursion (Nordic Relic Svalinn, Emergency Teleport) rebuild the board after disruption.
  • After siding: No side deck; rely on the built‑in hand‑trap suite and extra‑deck flexibility to adapt in best‑of‑3.

Why it scores here

The deck reliably opens with at least one Nordic core card (≈92% chance) and a suite of hand traps, giving it decent consistency. Its engine, however, is spread across many sub‑archetypes and over‑copies, which creates brick risk and lowers efficiency. Interaction density is moderate thanks to multiple negation traps and board‑breakers, but the lack of recorded combo data limits its ceiling. Resource recovery exists via draw engines and recursion, yet the extra‑deck is under‑utilised and the side deck is empty, reducing adaptability. Overall the illegal over‑copy violations further depress its practical power, so the final contextual score is capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 Archetype core group p≥1 in opening hand ≈ 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 cards at 3 copies, many hand‑trap techs increase redundancy; brick estimate ≈ 8% (Inferred)
D3 Combo Conversion & Ceiling 50 No parsed combo boards; ceiling inferred from engine potential ≈ 50 (Inferred)
D4 Combo Floor & Median Output 40 Median output inferred from lack of combo data, estimated ≈ 40 (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent hand traps and recursion (Infinite Impermanence, Effect Veiler, Relic Svalinn) give resilience ≈ 60 (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engines (Mulcharmy Fuwalos, Number 75) and banish‑return loops provide moderate economy ≈ 55 (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density avg 3.1 from combos evidence; many negation cards raise quality ≈ 60 (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand‑trap density high (17 copies, 95% chance in 6‑card hand) supports board breaking ≈ 55 (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters (Odin, Thor) have high ATK but require multiple summons; closing power ≈ 50 (Inferred)
D10 Main Deck Efficiency & Flexibility 45 45‑card main deck with 28% exact‑name purity and many off‑archetype cards lowers efficiency ≈ 45 (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15‑card extra deck spread over 5 archetypes; limited slot usage reduces coverage ≈ 40 (Inferred)
D12 Side Deck Adaptability 20 Side deck empty; no post‑side adaptability ≈ 20 (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament context; meta fit provisional low ≈ 30 (Provisional)
D14 Pilotability & Error Tolerance 40 Complex tech chain, many decision points, error tolerance moderate ≈ 40 (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal over‑copy violation (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High chance to open with a Nordic core card
  • Robust hand‑trap suite for disruption
  • Multiple draw and recursion engines

Weaknesses

  • Illegal over‑copy violations
  • Low archetype purity and many off‑archetype cards
  • No side deck and limited extra‑deck focus
  • No recorded combo data; ceiling uncertain

Critical choke points

  • Reliance on specific Nordic starters (e.g., Alviss, Gullinbursti) that may be absent in opening hand
  • Over‑copy of Emergency Teleport and Droll & Lock Bird causing illegality and potential hand redundancy
Priority Remove Add Reason
1 Emergency Teleport (3 copies) Emergency Teleport (2 copies) or alternative Level 3 Psychic removal Bring deck into legal limits and reduce hand redundancy
2 Droll & Lock Bird (3 copies) Droll & Lock Bird (2 copies) or another hand trap like Ghost Ogre Fix illegal status and keep draw lock effect while freeing a copy slot
3 Some off‑archetype tech cards (e.g., Sky Striker Mecha, F.A. Dawn Dragster) More Nordic core monsters or additional recursion (e.g., additional Nordic Relic cards) Increase archetype purity and main‑deck efficiency

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for each listed card; hypergeometric probabilities from evidence.json
  • Inferred: engine accessibility from archetype core probability; brick estimate from copy histogram; combo ceiling and floor from lack of combo boards; resource economy from draw engine cards; interaction quality from role_hint_tags and interaction_density_avg; going‑second board breaking from hand‑trap group probability; offensive closing power from boss monster stats; main‑deck efficiency from archetype purity and copy distribution; extra‑deck efficiency from extra_deck_breakdown; side‑deck adaptability from side_count = 0; matchup format fit provisional due to missing tournament data; pilotability from number of tech cards and decision points
  • Provisional: meta power (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Nordic

Nordic Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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