Galaxy Photon Deck #540773 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/24/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 10/ 100
Power Score
Structural 56
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz boss pressure from Galaxy-Eyes / Photon Xyz monsters (Cipher X, Prime Photon, Full Armor) reached through Galaxy searches and Xyz material transfer; Number C62 / Number 62 OTK line on turn 2 per guide snippet (text-only, unverified)
  • Turn 1 (going first): Open on Galaxy Soldier / Galaxy Wizard / Photon Jumper searches, hold negates (Ash Blossom, Number 90, Number 38) for the first opposing activation, then Xyz Summon from Galaxy monsters
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Artifact Lancea) to interrupt the opponent's first search or summon, then rebuild a Photon/Galaxy engine from the Deck
  • Recovery: Galaxy Expedition and Galaxy Summoner recycle Level 5+ or Photon/Galaxy monsters from the GY; Galaxy Photon Dragon and Photon Emperor add Photon/Galaxy Spell/Traps or re-summon from the GY
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in the export

Why it scores here

The deck can reliably open a Galaxy/Photon search engine: three copies each of Galaxy Soldier, Galaxy Wizard and Galaxy Trance-adjacent searchers give roughly 30% per copy-group of a starter in the opening five, and the searcher text group sits near 88% for at least one searcher in five cards (Inferred). Its ceiling comes from the Xyz boss pool, with 4000-ATK Cipher X, Prime Photon and Full Armor Photon Dragon, and from the negate density (nine negate-text cards), so interaction and closing power score well as a system. Median output is scored low because no recorded boards exist, and the Triple Tactics cards are dead unless the opponent has already activated a monster effect. The list is Illegal (two Maxx C against a one-copy limit), so the final score is capped at 35 and the evaluation is structural-only. Archetype popularity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) about 0.30 per card group; searcher-text group about 0.88 in 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Nine three-copy spell and monster groups plus conditional Triple Tactics cards create moderate brick risk on going first (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling taken from guide text claiming a turn-2 OTK with Number C62; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has no parseable boards, so the median is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Nine hand-trap and negate cards and two independent Galaxy/Photon routes give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Galaxy Expedition/Summoner recycle the GY, but no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 70 Nine negate-text cards plus Number 90 and Number 38 negates give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on Maxx C, Droll and Ash Blossom plus Destructive Daruma; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 4000-ATK Xyz bosses (Cipher X, Prime Photon, Full Armor) give strong closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 55 45 main cards, 25 distinct, with 9 tech and conditional cards; exact archetype purity is 0% (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots filled with 14 Xyz and 1 Link, with Dragluxion and Number C102 as flexible access (Verified composition)
D12 Side Deck Adaptability 20 side_count is 0, so there is no side deck to evaluate (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; provisional only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Xyz material-transfer and negate decisions per turn; combo step count inferred from text (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53 before modifiers; banlist exposure -10 gives 43; illegal cap applied to 35 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (15 cards) and three-copy starter groups give reliable access to the engine
  • Nine negate or hand-trap cards support interaction on both turns
  • Multiple 4000-ATK Xyz finishers give closing power
  • Extra Deck is fully used for Xyz access

Weaknesses

  • Illegal copy count: two Maxx C against a one-copy limit
  • No side deck, so no post-side adaptation
  • Triple Tactics cards need an opposing monster effect to activate
  • Engine splits across Galaxy, Photon and Galaxy-Eyes sub-archetypes with 0% exact-name purity
  • Usage statistics do not match this archetype (core cards are Drytron, Evigishki and similar), so the stat comparison is unreliable

Critical choke points

  • Maxx C over the copy limit makes the list illegal as built
  • Galaxy searchers and Xyz materials are single-route; losing the early Photon/Galaxy monsters to a board breaker removes most of the engine
Priority Remove Add Reason
1 One Maxx C One Galaxy-targeting searcher or a second copy of a core engine card Restores legality; the deck is otherwise scored as theoretical until the copy limit is fixed
2 One Triple Tactics Talent or Triple Tactics Thrust A card that works without an opposing monster effect Reduces dead draws on going first

Evidence & confidence

  • Verified: Illegal status: Maxx C at 2 copies against a legal limit of 1 in BanMasterDuel; Composition counts: 45 Main, 15 Extra, 0 Side; 14 Xyz and 1 Link in the Extra Deck; Printed stats for the 4000-ATK Xyz finishers
  • Inferred: Starter access probabilities from hypergeometric estimates; Interaction density from negate-text tags; Consistency and brick estimates
  • Provisional: Meta power (no dated meta sample); Matchup and format fit
  • Data gaps: no combos supplied (combos_evidence has no parseable boards), so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot record are absent usage_statistics core cards do not match Galaxy Photon (Drytron, Evigishki, Borreload and similar), so the core comparison was not used no side deck in the export, so post-side performance cannot be evaluated no win-rate or matchup telemetry in YGOVN

More Master Duel Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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