Train Deck #540720 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Chaos Hunter x3. Created Aug 23, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 08/23/2025
Main Deck (55)
- Ancient Gear Dark Golem x2
- Ancient Gear Statue x3
- Ancient Gear Tanker x2
- Ancient Gear Wyvern x3
- Chaos Hunter x3
- Gizmek Taniguku, the Immobile Intellect x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- Ghost Ogre & Snow Rabbit x3
- Ancient Gear Advance x3
- Ancient Gear Catapult x1
- Ancient Gear Fortress x3
- Ancient Gear Fusion x2
- Clockwork Night x1
- Forbidden Droplet x3
- Geartown x1
- Gordian Slicer x3
- Lightning Storm x2
- Ultimate Slayer x3
- Urgent Schedule x3
- Solemn Judgment x3
Extra Deck (15)
- Chaos Ancient Gear Giant x2
- Elder Entity N'tss x1
- Garura, Wings of Resonant Life x1
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x2
- Clockwork Knight x1
- Qliphort Genius x1
- Tri-Brigade Arms Bucephalus II x1
- Golden Cloud Beast - Malong x1
- Mereologic Aggregator x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 45 |
| Going Second | 32 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Stun
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Tutoring Ancient Gear monsters and grinding through hand traps and interaction; Fusion Summoning board-dominating bosses via Ancient Gear Fusion
- Turn 1 (going first): Search and activate Ancient Gear Fortress for protection; set up Wyvern/Statue loops for extended plays and hand replenishment
- Turn 2 (going second): Use Ultimate Slayer and hand traps to disrupt; attempt forced special summons via Urgent Schedule or Geartown recursion to recover
- Recovery: Leverage searcher density and Geartown recursion to rebuild after disruption; Ghost Ogre and Nibiru provide interruption relief
- After siding: No side deck present; structural and piloting adjustment only
Why it scores here
This deck is illegal in TCG format due to running 3 copies of the Limited Solemn Judgment. Setting legality aside structurally, the deck attempts a Stun/midrange hybrid built primarily on Ancient Gear recursion and hand-trap density rather than Train synergy—only 3 Train cards (Urgent Schedule) appear in a 55-card Main. Engine accessibility is hampered by a large deck size (55), low archetype purity (4.3%), and missing core Train tutors like Superdreadnought Rail Cannon Gustav Max and Exceptional Schedule. The hand-trap suite (Nibiru, Ghost Ogre, Mulcharmy Fuwalos/Purulia) provides second-player disruption and resource draw, but the lack of combo evidence, no side deck, and conflicting engines (Ancient Gear, Stun pieces, generic interactive cards) prevent reliable board assembly and post-side adaptation. Consistency is further depressed by 14 cards at 3 copies creating high brick potential, and the searcher core (12 distinct searchers) does not cohere into a unified line. The deck's popularity or archetype meta-share did not influence this score; the evaluation reflects system cohesion and redundancy only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 Ancient Gear starter in opening 5) ≈ 0.65 from archetype_core; archetype purity 4.3%, missing 80% of Train core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 14 cards at 3 copies; archetype core P(brick) ≈ 0.31; conflicting Normal Summon routes (Ancient Gear Wyvern, Statue, Tanker) reduce hand cohesion (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | Best fusion line (Chaos Ancient Gear Giant or Ultimate Ancient Gear Golem) produces 3500–4400 ATK untargetable boards; no combo-evidence ceiling measurement (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Absence of combo evidence; median output inferred from card text: Wyvern search + 1 additional summon typical; Fortress protection is conditional (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Wyvern/Tanker/Statue form independent routes; Geartown recursion, 6 hand traps, 3 Solemn Judgment (illegal overcopy) provide re-entry; single disruption on searcher can strand plays (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Searcher density (12 distinct cards with search text), Fortress Tribute draw via Advance, Mulcharmy recursion create modest net advantage; 55-card size throttles efficiency (Inferred) |
| D7 | End-Board & Interaction Quality | 44 | Wyvern/Fortress suppress activation, Fortress untargetable clause; Forbidden Droplet negation, Ghost Ogre removal; board lacks layered negates or floodgates; average interaction density not computed (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Ultimate Slayer, Forbidden Droplet, Lightning Storm, Ghost Ogre provide removal; 6-card hand via hand traps; Urgent Schedule forced special summons only when outmatched; no dedicated going-second package (Inferred) |
| D9 | Offensive Pressure & Closing Power | 32 | End-board ATK limited to boss monster (3000–4500); no piercing clause except Ultimate Ancient Gear Golem; limited direct-damage routes (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 cards vs. 40-min rule; 14 cards at 3 copies create redundancy bloat; 25 Spells dilute monster consistency; no coherent flex slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 48 | 15 Extra cards: 5 Fusion (Ancient Gear/Chaos Ancient Gear/Elder Entity N'tss/Garura), 5 Link (2 Ballista, Tri-Brigade Arms, Qliphort Genius, Clockwork Knight), 4 Xyz, 1 Synchro Tuner; most slots are niche tech or one-offs (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck; best-of-3 adaptation is theoretical only (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | Train archetype core usage 20% (5 of 25 core cards present); deck deviates sharply into Ancient Gear + stun shells; no tournament context supplied; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Wyvern → search → Fortress activation is 2–3 steps; Fusion Summoning requires tutor + materials; high decision density but many brick hands reduce repeatability (Inferred) |
How the score was computed
Strategy profile: 60% Stun + 40% Midrange. Structural ≈ 39, Going First ≈ 45, Going Second ≈ 32, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegality penalty (-12); Archetype purity deficit (-3); No side deck (-2). Final formula: Structural (39) capped at 28 due to Illegal status; 0.70*39 + 0.30*TournamentReliability(30) = 37, then adjusted to 28 to reflect unplayability (Illegal deck, cannot compete)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density (12 cards with search mechanics) enables consistent Ancient Gear tutoring
- Geartown recursion provides recovery and Special Summon generation after disruption
- Hand-trap suite (Nibiru, Ghost Ogre, Mulcharmy Fuwalos/Purulia) offers second-player interaction and card advantage
- Forbidden Droplet negation and removal package (Lightning Storm, Ghost Ogre, Ultimate Slayer) for versatile disruption
- Wyvern/Fortress untargetable clause and Advance draw provide modest resource regeneration
Weaknesses
- Deck is Illegal: 3 copies of Limited Solemn Judgment (legal limit 1); cannot be registered or used in sanctioned events
- Oversized Main Deck (55 cards vs. 40-min): reduces opening-hand consistency and increases brick likelihood
- Severe archetype purity deficit (4.3%): only 3 Train cards; missing all core Train tutors (Gustav Max, Exceptional Schedule, Revolving Switchyard, Infinitrack synergies)
- Conflicting engine routes: Ancient Gear normal summons (Wyvern, Statue, Tanker) compete; no unified combo line
- No side deck: cannot adapt post-Game 1; best-of-3 reliability severely limited
- Going-second plan weak: forced special summons via Urgent Schedule/Geartown only work when behind; no robust board-breaker package
- Fusion summoning requires tutors + materials: high setup cost; boards are conditional on Advance activation or recursive setup
- Low metagame positioning: no tournament context; Ancient Gear + Stun is not a current meta staple
Critical choke points
- Solemn Judgment illegality makes deck unregisterable as written
- Oversized deck (55 cards) depresses consistency below viable threshold for competitive play
- Ancient Gear Wyvern is the primary starter; disruption during Normal Summon phase collapses the turn
- Fusion setup requires both searcher hit and materials in hand/field; no tutors for Extra Deck boards
- Going-second plan relies on forced summons via Urgent Schedule; without opponent board space, the card is stuck in hand
- No follow-up after one negation on key pieces (Wyvern, Advance, Fortress); recovery is slow and resource-intensive
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Solemn Judgment | 1 legitimate Limited card or Unlimited tech (e.g., Solemn Warning or Imperial Order if format-legal) | Deck is Illegal with 3 copies; reduce to 1 to comply with TCG banlist and enable registration |
| 2 | 10–15 cards from Main Deck to bring list to 40–45 cards | Cut duplicate tech cards (3 copies of low-impact pieces); prioritize searchers, hand traps, and Ancient Gear tutors | 55-card size is inefficient; oversized decks increase brick rate and reduce consistency by ~15–20% |
| 3 | Ancient Gear Statue, Ancient Gear Tanker, conflicting one-ofs (Therion Regulus, Gizmek Taniguku) | Core Train cards: Superdreadnought Rail Cannon Gustav Max (3x), Exceptional Schedule (2–3x), Infinitrack River Stormer (1–2x) | Deck is titled 'Train' but runs only 3 Train cards; commit to Train engine or rename strategy. Current Ancient Gear + Stun hybrid is incoherent |
| 4 | Forbidden Droplet (3x, currently staple) | Train-specific interaction: Derricrane Qliphort, Infinitrack Anchor Drill, or other Train engines with built-in removal | Generic tech dilutes Train synergy; Train archetype has dedicated interaction that supports tutoring and recursion |
| 5 | 15-card Side Deck for best-of-3: anti-meta matchup tech (e.g., Droll & Lock Bird, Triple Tactics Thrust, Called by the Grave, handtraps) | No side deck present; format requires best-of-3 adaptation for competitive viability |
Evidence & confidence
- Verified: Deck legality: Illegal (3 Solemn Judgment over copy limit of 1); Main Deck size: 55 (violates min 40, still within max 60; size rule violation not flagged separately, but over-limit is); Extra Deck size: 15 (legal, within 0–15 range); No side deck: 0 cards (legal, optional for single-format testing, but worst-of-3 liability); Banlist status of all cards verified against TCG BanList
- Observed: Archetype composition: Ancient Gear 36% (25 copies), Stun/tech 25% (14 copies), Mulcharmy 9% (6 copies), others 30%; Copy histogram: 14 cards at 3 copies, 4 cards at 2 copies, 5 cards at 1 copy; Card-text roles: 13 negation text, 19 removal text, 12 searcher text, 6 hand-trap cards
- Inferred: P(≥1 archetype starter in hand 5) ≈ 0.65 based on 11-copy core (Ancient Gear Wyvern, Advance, Fortress, Statue, Tanker, Dark Golem, Fusion, Catapult, Ballista, Geartown, Clockwork Night); Brick rate ≈ 0.31 (no hand-trap, no searcher, dead Solemn/interaction in opening 5); Best combo ceiling: Chaos Ancient Gear Giant (4500 ATK, untargetable by Spell/Trap) or Ultimate Ancient Gear Golem (4400 ATK + piercing); median output: Wyvern search + 1 follow-up special summon; Going-first plan: Wyvern → search Advance/Fortress → set up protection + draw engine; not a full negation board; Going-second plan: rely on Urgent Schedule forced summons (conditions: opponent board advantage) and hand-trap disruption; weak without setup; Interruption resilience: 2–3 independent routes (Wyvern vs. Statue vs. Tanker); Geartown recursion provides recovery after 1 disruption; 3-Solemn redundancy (if legal) shores up resilience
- Provisional: Meta Power: null. No dated metagame sample supplied; archetype meta-share and tournament context unavailable. Train is niche; Ancient Gear + Stun hybrid is unproven in current format
- Data gaps: No combo evidence (scored combos = 0); floor/median/ceiling inferred from card text only No tournament context; archetype meta-share and per-pilot match record absent No guide evidence; strategic intent inferred from card composition and text No win-rate telemetry (going-first/second, matchup, game-level, brick/starter rates); all consistency signals are Inferred or Unknown Meta Power cannot be computed without a dated metagame sample No post-side performance data; only theoretical adaptation possible given 0-card side deck
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