Gishki Deck #540528 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 08/22/2025
Main Deck (40)
- Awakening of the Possessed - Gagigobyte x1
- Beautunaful Princess x3
- Gishki Abyss x3
- Gishki Grimness x3
- Gishki Shadow x3
- Gishki Vision x3
- Mulcharmy Meowls x2
- Evigishki Neremanas x3
- Ash Blossom & Joyous Spring x3
- Focused Aquamirror x3
- Gishki Aquamirror x3
- Gishki Nekromirror x1
- Gishki Photomirror x1
- Harpie's Feather Duster x1
- Pot of Extravagance x1
- Triple Tactics Thrust x1
- Aquamirror Illusion x1
- Infinite Impermanence x3
- Spiritual Water Art - Aoi x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.8 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Evigishki Neremanas (3000 ATK, 3 copies) using Gishki Ritual Spells and tribute fodder, then press with Link follow-through.; Link-chain pressure from Knightmare Unicorn, Mekk-Knight Crusadia Avramax, Marincess Coral Anemone and Abyss Keeper.
- Turn 1 (going first): Open a Gishki searcher (14 searcher-text cards, 90% chance of at least one in a 5-card hand) to fetch the Ritual line, then build toward Neremanas while holding hand traps.
- Turn 2 (going second): Use the 6-card hand's Ash Blossom and Infinite Impermanence (about 65% chance of at least one hand trap) to disrupt the opposing board, then convert through Neremanas or a Link line.
- Recovery: Recur Gishki Aquamirror from the GY, add Gishki monsters with Focused Aquamirror and Mistar Boy, and rebuild through Herald of Pure Light.
- After siding: No Side Deck is registered (side 0), so no post-side plan can be evaluated from the evidence.
Why it scores here
The deck opens a functional plan reasonably often: 14 searcher-text cards give about a 90% chance of at least one searcher in a 5-card opening hand, and the Gishki searchers feed the Ritual line into Evigishki Neremanas. Interaction is a real strength, with 6 hand traps (Infinite Impermanence and Ash Blossom, 3 copies each) and Duster/Pot-level removal, which keeps the engine alive through one common interruption. Converting into pressure relies on Neremanas and a broad Link Extra Deck, but no recorded boards exist, so the ceiling and median are text-only inferences. Score reflects consistency, interaction and resilience on the system, not the popularity of Gishki and not an average of card scores; the 38% exact-name purity and the mix of Knightmare, Marincess, Charmer and Herald Link/Xyz cards are treated as engine-conflict risk. Post-side and matchup strength are unscored because there is no Side Deck and no dated meta sample.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one of 14 searchers in 5-card hand) = 0.90; Neremanas only 3 copies, reached via Vision/Focused searches (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 8 singleton slots include situational cards (Triple Tactics Thrust, Aoi, Gagigobyte, Pot of Extravagance); Link cards are dead in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Neremanas 3000 ATK ritual ceiling, but no recorded boards; ceiling is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied; median output cannot be measured and is kept near the middle of the range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 6 hand traps, Mulcharmy Meowls, GY recursion via Aquamirror and Herald; several independent restart routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recovery via Aquamirror GY shuffle, Mistar Boy and Herald; Pot of Extravagance is Limited and costs Extra Deck cards (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Infinite Impermanence and Ash Blossom negate monster effects; Duster removes backrow; no recorded boards to test layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Neremanas-style once-per-turn negation and Phoenix backrow removal; going-second board breaking depends on the hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Neremanas 3000, Avramax 3000, Unicorn 2200 and Gagigobyte 2000 give strong closing ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 Main cards with 3-copy core and 8 singletons; ritual and searcher density is high, with some flex slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Link monsters across Knightmare, Marincess, Charmer and Herald spread: flexible but not fully coherent (Verified count, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | Side Deck is 0 cards; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Ritual chain, tribute math and multi-engine Link choices are demanding to pilot; many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56.8, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3); weak post-side plan (-2); ritual line concentration (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample) = 0.80*56.8 + 0.20*50 - 6 = 49.4
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (14 cards) gives high starter access
- Six hand traps (Infinite Impermanence and Ash Blossom, 3 copies each) provide interaction on both turns
- High-ATK closers (Neremanas, Avramax, Unicorn) with a wide Link Extra Deck
- Legal and compact 40-card main with 15-card Extra
Weaknesses
- Only one Gishki Ritual Monster in the Main Deck, so the Ritual line concentrates on Neremanas
- 38% exact-archetype purity; multiple unrelated Link and Xyz sub-archetypes compete for the engine
- No Side Deck and no post-side plan
- No recorded combos, so the ceiling and median cannot be verified
Critical choke points
- Neremanas is the single Ritual payoff; its tribute and Ritual Spell requirements are the main failure point (Inferred)
- Searcher-to-Vision/Neremanas chain: losing Gishki Vision removes the direct path to the ritual monster (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Thrust | A Side Deck of 15 cards (for example, hand-trap or Link-answer cards) | A 0-card Side Deck leaves no post-side plan; a conditional single-copy spell adds little to the main deck (Inferred). |
| 2 | Pot of Extravagance | A second Gishki Ritual Monster or an additional Gishki searcher | Pot is Limited and depends on Extra Deck cards; adding Ritual-line redundancy would reduce concentration on Neremanas (Inferred). |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 legal in master-duel; Harpie's Feather Duster and Pot of Extravagance Limited, 1 copy run each; Copy histogram and Extra Deck breakdown (14 Link, 1 Xyz)
- Inferred: Starter access 0.90 from searcher group hypergeometric; Ritual-line concentration on Neremanas; Engine conflict from 38% exact-archetype purity; Structural score 56.8 from Midrange profile
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No Side Deck; post-side performance cannot be evaluated Usage statistics core list is dominated by non-Gishki cards (Drytron, Number, Ashlan), so it likely reflects a different build family and was not used to judge deviation No win-rate telemetry; going-first, going-second and matchup rates are unknown Deck title is null
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