Created by: YGO Mod (20517634)

Created On: 08/22/2025

Main: 40 Extra: 15

1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


3 cardMagicians' Souls 3 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardQebehsenuef, Protection of Horus 1 cardQebehsenuef, Protection of Horus
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


3 cardWitchcrafter Genni 3 cardWitchcrafter Genni
Witchcrafter Genni
WIND 1
Witchcrafter Genni
  • ATK:

  • 300

  • DEF:

  • 500


During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


1 cardWitchcrafter Golem Aruru 1 cardWitchcrafter Golem Aruru
Witchcrafter Golem Aruru
LIGHT 8
Witchcrafter Golem Aruru
  • ATK:

  • 2800

  • DEF:

  • 0


When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.


1 cardWitchcrafter Haine 1 cardWitchcrafter Haine
Witchcrafter Haine
DARK 7
Witchcrafter Haine
  • ATK:

  • 2400

  • DEF:

  • 1000


Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.


1 cardWitchcrafter Madame Verre 1 cardWitchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT 8
Witchcrafter Madame Verre
  • ATK:

  • 1000

  • DEF:

  • 2800


During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.


3 cardWitchcrafter Schmietta 3 cardWitchcrafter Schmietta
Witchcrafter Schmietta
FIRE 4
Witchcrafter Schmietta
  • ATK:

  • 1800

  • DEF:

  • 600


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


3 cardKing's Sarcophagus 3 cardKing's Sarcophagus
King's Sarcophagus
Spell Continuous
King's Sarcophagus

    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


    1 cardPot of Prosperity
    1 cardPot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




      Tag(s):

      3 cardSecret Village of the Spellcasters
      3 cardSecret Village of the Spellcasters
      Secret Village of the Spellcasters
      Spell Field
      Secret Village of the Spellcasters

        If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


        1 cardTerraforming
        1 cardTerraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.




          Tag(s):

          1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
          The Gaze of Timaeus
          Spell Quick
          The Gaze of Timaeus

            Target 1 "Dark Magician" or "Dark Magician Girl" you control or in your GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions it as material, by shuffling that monster into the Deck, but banish it during the End Phase of the next turn. (This is treated as a Special Summon with "The Eye of Timaeus".) You can only activate 1 "The Gaze of Timaeus" per turn.


            3 cardWalls of the Imperial Tomb 3 cardWalls of the Imperial Tomb
            Walls of the Imperial Tomb
            Spell Field
            Walls of the Imperial Tomb

              This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


              1 cardWitchcrafter Bystreet 1 cardWitchcrafter Bystreet
              Witchcrafter Bystreet
              Spell Continuous
              Witchcrafter Bystreet

                The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.


                1 cardWitchcrafter Confusion Confession 1 cardWitchcrafter Confusion Confession
                Witchcrafter Confusion Confession
                Spell Normal
                Witchcrafter Confusion Confession

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn.


                  3 cardWitchcrafter Creation 3 cardWitchcrafter Creation
                  Witchcrafter Creation
                  Spell Normal
                  Witchcrafter Creation

                    Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.


                    3 cardWitchcrafter Holiday 3 cardWitchcrafter Holiday
                    Witchcrafter Holiday
                    Spell Normal
                    Witchcrafter Holiday

                      Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


                      1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                      Dark Magician of Destruction
                      DARK 8
                      Dark Magician of Destruction
                      • ATK:

                      • 2800

                      • DEF:

                      • 2600


                      "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was activated. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. This card's name becomes "Dark Magician" while on the field or in the GY.


                      1 cardMaster of Chaos 1 cardMaster of Chaos
                      Master of Chaos
                      DARK 8
                      Master of Chaos
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                      1 cardRed-Eyes Dark Dragoon
                      1 cardRed-Eyes Dark Dragoon
                      Red-Eyes Dark Dragoon
                      DARK 8
                      Red-Eyes Dark Dragoon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                      2 cardWitchcrafter Vice-Madame 2 cardWitchcrafter Vice-Madame
                      Witchcrafter Vice-Madame
                      DARK 8
                      Witchcrafter Vice-Madame
                      • ATK:

                      • 2700

                      • DEF:

                      • 2800


                      1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                      1 cardAccesscode Talker 1 cardAccesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      DARK
                      Dharc the Dark Charmer, Gloomy
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                      1 cardKnightmare Gryphon
                      1 cardKnightmare Gryphon
                      Knightmare Gryphon
                      LIGHT
                      Knightmare Gryphon
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                      1 cardRelinquished Anima 1 cardRelinquished Anima
                      Relinquished Anima
                      DARK
                      Relinquished Anima
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                      1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                      1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                      Selene, Queen of the Master Magicians
                      LIGHT
                      Selene, Queen of the Master Magicians
                      • ATK:

                      • 1850

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                      1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                      Underworld Goddess of the Closed World
                      LIGHT
                      Underworld Goddess of the Closed World
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Top-Right

                      Right

                      Bottom

                      Bottom-Right


                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      1 cardGarunix Eternity, Hyang of the Fire Kings 1 cardGarunix Eternity, Hyang of the Fire Kings
                      Garunix Eternity, Hyang of the Fire Kings
                      FIRE
                      Garunix Eternity, Hyang of the Fire Kings
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                      1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                      The Zombie Vampire
                      DARK
                      The Zombie Vampire
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




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