Kashtira Deck #538657 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Dracotail Faimena x3, Dracotail Lukias x3. Created Aug 21, 2025 by YGO Mod.

Deck Kashtira TCG

Created by: YGO Mod (20517634)

Created On: 08/21/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a 3000-ATK Dragon or Dracotail Fusion Monster (Dracotail Arthalion, Dracotail Gulamel, Filia Regis, Secreterion Dragon) from the Extra Deck using Dracotail and hand/field materials; Mulcharmy draw-engine pressure and Dracotail recursion from the GY over a long game; the Kashtira route is not functional because its Forbidden core is absent from legal copies
  • Turn 1 (going first): Turn 1 Dracotail Faimena or Lukias discard/summon into a Dracotail searcher (Ketu/Rahu) or Dracotail Pan route to a Fusion, holding Ash Blossom and Droll as backup interaction
  • Turn 2 (going second): Hold Ash Blossom, Ghost Reaper, Droll & Lock Bird and Nibiru in hand to stop the opponent's first Summon, then Fusion Summon once the board is stable
  • Recovery: Recur Dracotail monsters and Spell/Traps from the GY and banishment via Dracotail Flame and Dracotail Horn, then rebuild a Fusion from the Extra Deck
  • After siding: None: the Side Deck is empty, so the deck has no post-side plan and cannot adapt between games

Why it scores here

This is a Dracotail-Kashtira hybrid built on a Fusion engine, and it is illegal in TCG as submitted. Its Forbidden core (Kashtira Fenrir x3, Dimensional Barrier, Red-Eyes Dark Dragoon, Triple Tactics Talent) and 16 over-limit Limited and Semi-Limited copies mean the list cannot be played as built, so the score is capped to a theoretical structural read. Within that read, the deck has a reasonable Fusion route (searchers plus about 13 Fusion monsters) and strong interaction density (Ash Blossom, Droll & Lock Bird, Ghost Reaper, Nibiru, Artifact Lancea), which is what lifts it above the floor. Its weaknesses are a 19-card tech slot, 18 zero-Level spell and trap cards that open dead, and no side deck, so it cannot adapt after Game 1. No combo boards exist in the evidence, so floor, median and ceiling are text-only inferences. Popularity of the Kashtira archetype did not earn any points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Searcher text in 16 cards gives P(at least one searcher in hand of 5) ~0.83, but only 2 of 25 archetype core cards are present, and Kashtira Fenrir (the main Kashtira starter) is Forbidden with 0 legal copies (Inferred).
D2 Opening-Hand Quality & Brick Management 42 15 hand traps plus 19 tech cards and 18 zero-Level spell/trap cards create conflicting hand choices; Mulcharmy monsters are dead without an empty hand (Inferred).
D3 Combo Conversion & Ceiling 45 No recorded combo boards; the Dracotail Fusion chain (Faimena or Lukias into Arthalion or Gulamel) reaches 3000 ATK by text only (Inferred from card text).
D4 Combo Floor & Median Output 35 No combo evidence to compute a median; the floor is likely a single Fusion Summon with 2 to 3 hand-trap or Dracotail interactions, so the median is set low (Inferred).
D5 Interruption Resilience & Route Redundancy 50 Fifteen hand traps and Dracotail GY recursion give multiple lines after disruption, but the single Fusion route is vulnerable to one negation of the Fusion Spell (Inferred).
D6 Resource Economy, Recovery & Grind 55 Dracotail monsters and spells return from GY and banishment (Flame, Horn, Faimena, Urgula), giving moderate grind resource value (Inferred from card text).
D7 End-Board & Interaction Quality 65 Ash Blossom, Ghost Reaper, Droll and Nibiru give broad negation and hand-trap coverage, while Dimensional Barrier is illegal and removed from the list (Inferred from card text and flags).
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (Ash, Droll, Ghost Reaper, Nibiru) are strong against a board, and Dracotail Fusions can break a board with destruction text (Inferred from card text).
D9 Offensive Pressure & Closing Power 55 Fusion Monsters with 3000 ATK (Arthalion, Filia Regis, Secreterion, Mysterion) and Guardian Chimera at 3300 provide closing pressure, but the Forbidden Dragoon is not playable (Verified stats, Inferred pressure).
D10 Main Deck Efficiency & Flexibility 40 Main Deck of 55 cards has 24 distinct cards and 15 cards at three copies, with 8 singletons; 19 tech and 18 zero-Level cards dilute consistency (Verified composition, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 45 Extra Deck of 15 cards includes 13 Fusions, 1 Xyz, 1 Link; the Forbidden Dragoon takes a slot that cannot be played (Verified breakdown, Inferred efficiency).
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots), so there is no post-side plan and no adaptability for best-of-3 play (Verified).
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists; the archetype share is unavailable (Provisional).
D14 Pilotability & Error Tolerance 35 The Fusion sequencing with many hand-trap timings, Dracotail once-per-turn limits and Extra Deck restrictions is demanding for an error-free repeatable line (Inferred from card text).

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: Illegal cap applied (rubric Step 2): uncapped 0.80*48 + 0.20*40 - 12 (banlist exposure) = 34.4; capped to 25 as theoretical structural-only. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap coverage (Ash Blossom, Droll & Lock Bird, Ghost Reaper, Nibiru, Artifact Lancea).
  • Searcher density (16 text hits) gives a high chance of finding a starter.
  • Multiple 3000-ATK Fusion finishers in the Extra Deck.

Weaknesses

  • Illegal as built: Forbidden cards and copy-limit violations.
  • No Side Deck, so no post-side adaptability.
  • Mixed archetypes (Dracotail, Mulcharmy, Kashtira, Eyes Restrict) dilute the engine.
  • 18 zero-Level spell/trap cards and 19 tech cards cause brick risk.

Critical choke points

  • The single Fusion Spell route (Polymerization, Super Polymerization) can be stopped by one negation.
  • Starter access depends on the Dracotail searchers, and only 6 Dracotail core copies are in the deck.
Priority Remove Add Reason
1 Kashtira Fenrir x3, Dimensional Barrier, Red-Eyes Dark Dragoon, Triple Tactics Talent Legal substitutes from the same Dracotail engine (Dracotail Lukias and Dracotail Mululu within their limits) Forbidden cards make the list unplayable; this is a legality fix before any power question.
2 Excess copies of Limited and Semi-Limited cards (Ketu, Rahu, Mululu, Droll x2 each, Ash x1, Arthalion x1, Lukias x1, Super Polymerization x1) One copy of each Limited card and two copies of each Semi-Limited card Brings the copy counts back under the banlist limits.
3 Some of the 19 tech cards and singleton zero-Level cards A Side Deck of 15 cards covering the most common opposing engines Adds post-side adaptability (D12) and reduces dead-card risk.

Evidence & confidence

  • Verified: Legality: Illegal, with 4 Forbidden cards and 16 over-limit copies; Main Deck 55, Extra Deck 15, Side Deck 0; Archetype core present: 2 of 25 (8%); exact name purity 4.3%
  • Inferred: Starter P(>=1 searcher in hand of 5) ~0.83; Going-second hand-trap P(>=1 in 6) ~0.87; Engine conflict and brick estimates from composition and card text; Interaction density from negation and hand-trap text
  • Provisional: Meta power (no dated sample); Matchup fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta power is provisional without a dated metagame sample Side Deck is empty, so post-side plan cannot be evaluated

More TCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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