Shaddoll Deck #538443 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Dracotail Mululu x3. Created Aug 20, 2025 by YGO Mod.

Deck Shaddoll TCG

Created by: YGO Mod (20517634)

Created On: 08/20/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 11 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards from Dracotail and Shaddoll engines, with Dracotail Arthalion and Dracotail Gulamel as the main extra-deck payoffs; Forbidden-card board control (Kashtira Fenrir, Red-Eyes Dark Dragoon, Cross-Sheep, There Can Be Only One) would be the closing tool if the list were legal
  • Turn 1 (going first): Open with Dracotail searchers (Ketu, Lukias, Faimena) and Mulcharmy draw engines to reach a Fusion, while holding Ash Blossom and Droll for interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru) to break the opponent's start, then a Fusion through Polymerization or Rahu
  • Recovery: Recover through Dracotail GY recursion (Urgula, Pan, Horn, Flame) and Shaddoll Hedgehog/Squamata searches
  • After siding: No side deck is registered; there is no post-side plan in the evidence

Why it scores here

The list is Illegal in TCG: eleven distinct cards exceed their copy limits, and four of them (Kashtira Fenrir, Red-Eyes Dark Dragoon, Cross-Sheep, There Can Be Only One) are Forbidden, so this is a structural read only and not a normal contextual score. Structurally the deck has a real starter density from Dracotail searchers and Mulcharmy draw engines, and 13 hand traps plus 12 negation-text cards give it a strong interaction layer. Its weaknesses are the split identity: only 7% of main-deck copies share the exact Shaddoll name, with Dracotail, Mulcharmy and Kashtira bodies mixed in, and no combo boards, no side deck and no tournament record exist to confirm a median or ceiling. Popularity did not earn points, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in opening 5) ~0.25; archetype-core group P(>=1 in hand) ~0.78; multiple searchers give consistency on paper (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram of 12 singletons and 12 triple-copies with a mixed Dracotail/Shaddoll/Mulcharmy core suggests frequent conflicting or dead hands (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is text-only inference from Fusion and Link routes through Dracotail Arthalion and Gulamel (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; text suggests modest floor output (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Recursion through Dracotail GY cards and two Shaddoll searchers gives partial route redundancy, but the single-Fusion dependence limits it (Inferred)
D6 Resource Economy, Recovery & Grind 45 Multiple recursion and draw cards (Mulcharmy, Shaddoll Beast, Urgula) help grind; Dracotail Flame and Horn add card flow (Inferred)
D7 End-Board & Interaction Quality 60 13 hand traps and 12 negation-text cards plus Harpie's Feather Duster and removal text give broad interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap density is high (P(>=1 hand trap in 6) ~0.81), but there is no board-breaker density evidence (Inferred)
D9 Offensive Pressure & Closing Power 50 Dracotail Arthalion (3000), Gulamel (2800), Pan (2700) and Tyrant-class beaters give pressure, but no closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56 main cards inside the 40-60 size rule with 28 distinct names; purity is low, so compactness is weak (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 10 Fusion, 4 Link, 1 Xyz; several Extra Deck slots are off-theme (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck is registered in the export, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share unavailable, so fit is Provisional
D14 Pilotability & Error Tolerance 30 Several interacting engines, Fusion timing and hand-trap decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile (primary) with Toolbox interaction weighting; no secondary weights applied. Modifiers: none.


More TCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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