Shaddoll Deck #538443 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Dracotail Mululu x3. Created Aug 20, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 08/20/2025
Main Deck (56)
- Artifact Lancea x2
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x3
- Dracotail Mululu x3
- Dracotail Pan x1
- Dracotail Urgula x1
- Droll & Lock Bird x3
- Fantastical Dragon Phantazmay x3
- Kashtira Fenrir x3
- King of the Swamp x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x1
- Shaddoll Squamata x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Ketu Dracotail x3
- Polymerization x1
- Rahu Dracotail x3
- Dracotail Flame x1
- Dracotail Horn x1
- There Can Be Only One x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Dracotail Arthalion x3
- Dracotail Gulamel x1
- El Shaddoll Winda x1
- Guardian Chimera x1
- Mysterion the Dragon Crown x1
- Red-Eyes Dark Dragoon x1
- Secreterion Dragon x1
- Cross-Sheep x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 11 violation(s).
Identity & game plan
- Win condition: Fusion and Link boards from Dracotail and Shaddoll engines, with Dracotail Arthalion and Dracotail Gulamel as the main extra-deck payoffs; Forbidden-card board control (Kashtira Fenrir, Red-Eyes Dark Dragoon, Cross-Sheep, There Can Be Only One) would be the closing tool if the list were legal
- Turn 1 (going first): Open with Dracotail searchers (Ketu, Lukias, Faimena) and Mulcharmy draw engines to reach a Fusion, while holding Ash Blossom and Droll for interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru) to break the opponent's start, then a Fusion through Polymerization or Rahu
- Recovery: Recover through Dracotail GY recursion (Urgula, Pan, Horn, Flame) and Shaddoll Hedgehog/Squamata searches
- After siding: No side deck is registered; there is no post-side plan in the evidence
Why it scores here
The list is Illegal in TCG: eleven distinct cards exceed their copy limits, and four of them (Kashtira Fenrir, Red-Eyes Dark Dragoon, Cross-Sheep, There Can Be Only One) are Forbidden, so this is a structural read only and not a normal contextual score. Structurally the deck has a real starter density from Dracotail searchers and Mulcharmy draw engines, and 13 hand traps plus 12 negation-text cards give it a strong interaction layer. Its weaknesses are the split identity: only 7% of main-deck copies share the exact Shaddoll name, with Dracotail, Mulcharmy and Kashtira bodies mixed in, and no combo boards, no side deck and no tournament record exist to confirm a median or ceiling. Popularity did not earn points, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy starter in opening 5) ~0.25; archetype-core group P(>=1 in hand) ~0.78; multiple searchers give consistency on paper (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram of 12 singletons and 12 triple-copies with a mixed Dracotail/Shaddoll/Mulcharmy core suggests frequent conflicting or dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combo boards; ceiling is text-only inference from Fusion and Link routes through Dracotail Arthalion and Gulamel (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; text suggests modest floor output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Recursion through Dracotail GY cards and two Shaddoll searchers gives partial route redundancy, but the single-Fusion dependence limits it (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Multiple recursion and draw cards (Mulcharmy, Shaddoll Beast, Urgula) help grind; Dracotail Flame and Horn add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 hand traps and 12 negation-text cards plus Harpie's Feather Duster and removal text give broad interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap density is high (P(>=1 hand trap in 6) ~0.81), but there is no board-breaker density evidence (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Dracotail Arthalion (3000), Gulamel (2800), Pan (2700) and Tyrant-class beaters give pressure, but no closing data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 main cards inside the 40-60 size rule with 28 distinct names; purity is low, so compactness is weak (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is full at 15 with 10 Fusion, 4 Link, 1 Xyz; several Extra Deck slots are off-theme (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered in the export, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype share unavailable, so fit is Provisional |
| D14 | Pilotability & Error Tolerance | 30 | Several interacting engines, Fusion timing and hand-trap decisions raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange profile (primary) with Toolbox interaction weighting; no secondary weights applied. Modifiers: none.
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