Wyrms : Rush! Deck #535994 — Yu-Gi-Oh! Rush Duel Sevens
34 Main, incl. Constructor Chief Wyrm Handtoolon x3, Constructor Princess Pylon x3, Constructor Sentry Dragline x3 - Skill: Dynamic Dream-Builder. Created Aug 17, 2025 by YGO Mod.
Deck Wyrms : Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 08/17/2025
Dynamic Dream-Builder
Main Deck (34)
- Constructor Chief Wyrm Handtoolon x3
- Constructor Desk Worker Tarasque x1
- Constructor Princess Pylon x3
- Constructor Sentry Dragline x3
- Constructor Sky Wyrm Gantry Dragon x2
- Constructor Soldier Drillzard x1
- Constructor Warrior Shovelon x3
- Constructor Wyrm Buildragon x3
- Infinite Constructor Wyrm Buildream x1
- Picklon the Constructor Fairy x3
- Fusion x1
- Peaks of Blisstopia x2
- Pot of Greed x1
- Primal Howling x1
- Talismanic Seal Array x2
- Buffered Slime x1
- Music Princess's Recital x1
- Shiny Shady x1
- Widespread Ruin x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 23 |
| Going First | 25 |
| Going Second | 20 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: rush-duel-sevens
Legality
Main 34 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion/GY recursion into boss monster pressure (Inferred from guide); Skill card advantage and grind
- Turn 1 (going first): Attempt to draw core starters and establish a basic board using Skill cards (Inferred)
- Turn 2 (going second): Rely on generic breaks or hope for favorable draws due to zero detected interaction (Inferred)
- Recovery: Minimal; lacks confirmed recursion or float mechanics (Inferred)
- After siding: Not applicable; side deck is empty (Inferred)
Why it scores here
This deck scores poorly because it fails to run its core engine, containing only 17.6% of the archetype's standard cards while leaving 19 passcodes unresolved. Without resolved card texts or parsed combo boards, the system's consistency, interaction, and closing power remain severely unverified and structurally fragile. Popularity or archetype recognition did not inflate this score, nor were individual card ratings averaged; the evaluation reflects a disconnected list with high brick risk and zero side-deck adaptability. Until the card database resolves and the player adds missing fusion/graveyard staples, the deck cannot reliably open, convert advantage, or survive disruption.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 30 | P(≥1 starter in opening 5) ≈ 0.39; only 3/17 core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 25 | High brick risk due to 34-card list with 19 unresolved passcodes and zero detected searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable boards; guide suggests fusion/graveyard line but unverified ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 25 | Median output limited by low starter density and missing engine staples (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 20 | Zero recursion/searcher tags detected; highly vulnerable to interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 20 | Poor resource economy; no float or recovery mechanics identified in tags (Inferred) |
| D7 | End-Board & Interaction Quality | 15 | Interaction density is near zero; no hand traps, floodgates, or negation flags found (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 15 | Board-breaking capability unverified; lacks non-engine removal or breakers in composition (Inferred) |
| D9 | Offensive Pressure & Closing Power | 25 | Boss monster stats and attack potential cannot be calculated due to unresolved card data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 34-card main deck is structurally compact but lacks archetype cohesion and synergy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 10 | Zero Extra Deck cards allocated; prevents any fusion or extra summons (Inferred) |
| D12 | Side Deck Adaptability | 5 | Side deck is empty; no post-side adaptation possible (Inferred) |
| D13 | Matchup Coverage & Format Fit | 20 | Format fit is provisional; no metagame sample or tournament context available (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complexity unknown due to missing card texts, but fusion/graveyard lines typically demand high pilot skill (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 23, Going First ≈ 25, Going Second ≈ 20, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Unresolved Card Database (-5); Missing Core Engine (-4); Zero Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.65 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 34-card main deck
- Uses format-standard Skill Cards
- Clear strategic intent outlined in guides
Weaknesses
- 19 unresolved passcodes prevent text analysis
- Only 17.6% archetype core present
- No parsed combo boards or Extra Deck
- Zero detected interaction or hand traps
- Empty side deck limits adaptability
Critical choke points
- Starter availability (~39% chance)
- Lack of search/recursion
- No side deck for adaptation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic filler cards | Core Wyrms/Fusion engines | Deck runs only 3/17 core cards; needs archetype staples to function. |
| 2 | Redundant singles | Hand traps & board breakers | Current list lacks defensive layers and going-second tools. |
| 3 | Unused slots | Extra Deck fusion monsters | Zero extra deck allocation prevents executing the stated fusion strategy. |
Evidence & confidence
- Verified: Legality status: Legal with warning; Main deck size: 34 cards; Usage statistics: 17.6% core present
- Inferred: P(starter) ≈ 0.39; High brick rate due to generic spread; Zero interaction/hand traps detected; Fragile resource economy; Combo floor/ceiling unverified
- Provisional: Matchup format fit; Meta Power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 19 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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