Resonator Deck #535509 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/14/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 58
Reliability 42
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend (or a 3000+ ATK Synchro boss such as Hot Red Dragon Archfiend Abyss or Red Supernova Dragon) from a Resonator-driven Tuner and non-Tuner chain; Bystial and Centur-Ion Synchro bosses that banish or destroy interaction and push damage
  • Turn 1 (going first): Resonator Call or Stand Up Centur-Ion to find a Resonator Tuner, then a Synchro into a Red Dragon or Bystial boss while Ash Blossom and Infinite Impermanence hold up responses
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Nibiru) to break the opponent's first board, then a Synchro boss from the Extra Deck
  • Recovery: Synkron Resonator and Crimson Resonator recover Resonators from the GY; Bone Archfiend and Mulcharmy Fuwalos supply extra card flow
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck's core Resonator engine is easy to access: 20 core-group copies give about an 88% chance of at least one in an opening 5-card hand (Inferred), so the starter is usually live on turn 1. Its ceiling is high because the Extra Deck holds several 3000+ ATK Synchro bosses and the interaction suite (10 hand traps, 12 negation-text cards) protects the line. Consistency is held back by 17 tech cards and a 16% exact-archetype purity, which raises brick risk, and the median output has no recorded boards to support it. The score does not come from Resonator being a popular archetype or from averaging card scores; it reflects the system's engine access, interaction density and closing power. Because the list is illegal (Called by the Grave is Forbidden and Maxx C is over its Limited cap) and the deck has no Side Deck, the score is structural-only and capped at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core-group card in opening 5) = 0.8795 across 20 copies; 3 Resonator Call and 3 Ash Blossom add redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 52 17 tech, 10 hand-trap and 13 removal-text cards in 60 slots, with 19 singleton slots and 16% exact-archetype purity point to bricks (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards in combos_evidence; ceiling rests on Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Red Supernova Dragon text (Inferred)
D4 Combo Floor & Median Output 45 No recorded median or power distribution; floor is text-only inference with no observed boards (Provisional)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps (68% P of at least one in going-second hand 6) and several independent Resonator starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos draw text and searchers recover resources, but no resource_signature or netCardAdvantage data exists (Inferred)
D7 End-Board & Interaction Quality 68 12 negation-text and 13 removal-text cards, with Cosmic Blazar Dragon and Stardust Sifr adding layered protection (Inferred semantic)
D8 Going-Second & Board-Breaking Power 58 Going-second hand traps are strong, but no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Red Dragon Archfiend 3000 ATK, Hot Red Dragon Archfiend Abyss 3200 ATK and Red Supernova Dragon 4000 ATK bosses (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Only 35 distinct main cards, 23 Spells and 17 tech; 16% exact-archetype purity and 19 singletons lower coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 62 15 Synchro monsters across 13 distinct cards, mostly on-archetype with a few generic bosses (Verified composition)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so no post-side adaptation is possible (Verified; the score reflects absence of data)
D13 Matchup Coverage & Format Fit 40 No tournament_context and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro lines with several decision points per turn and no recorded examples (Inferred)

How the score was computed

Strategy profile: Primary Combo profile only; Midrange not blended into the weights. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: No reliable metagame: 0.80*58 + 0.20*42 = 54.8, modifiers -12 gives 42.8; illegal list, so theoretical/structural-only and capped to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Resonator starter is live in about 88% of opening 5-card hands (Inferred)
  • Strong closing bosses at 3000 to 4000 ATK in the Extra Deck (Verified stats)
  • Layered interaction: 10 hand traps and 12 negation-text cards (Verified text flags, Inferred coverage)

Weaknesses

  • Illegal list: Forbidden and over-limit cards would be rejected in master-duel
  • Low archetype purity (16%) and 17 tech slots raise brick risk (Inferred)
  • No side deck, so no best-of-3 adaptation
  • No recorded combos or win-rate data to confirm the median output

Critical choke points

  • Resonator Tuner access: the chain depends on Resonator monsters being in hand or the GY
  • Single Red Dragon Archfiend line: several bosses rely on Red Dragon text that only a few cards provide
Priority Remove Add Reason
1 1 copy of Called by the Grave (Forbidden) and 1 copy of Maxx C Legal master-duel replacements for the Forbidden and over-limit slots Makes the list legal so it can receive a normal Final Contextual score
2 2 tech slots (e.g. Foolish Burial, Crossout Designator) A 15-card Side Deck with hand traps or Resonator-specific answers Adds post-side plan (d12) and reduces brick risk from tech cards (d2)

Evidence & confidence

  • Verified: Deck is 60 Main, 15 Extra, 0 Side (within master-duel size rules); Called by the Grave is Forbidden with 2 copies run; Maxx C is Limited with 2 copies run against a limit of 1; Composition counts and archetype purity (16%)
  • Inferred: Core-group starter access at about 88% (hypergeometric); Brick risk from 17 tech cards; Interaction coverage from text flags; Going-first and going-second estimates
  • Provisional: Matchup and format fit (no dated meta sample); Tournament reliability; Median output (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Zero Side Deck cards: post-side performance cannot be assessed

More Master Duel Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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