Resonator Deck #535509 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 08/14/2025
Main Deck (60)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x1
- Earthbound Prisoner Stone Sweeper x3
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Centur-Ion Primera x1
- Chain Resonator x1
- Crimson Resonator x1
- Obsessive Uvualoop x1
- Soul Resonator x2
- Synkron Resonator x1
- Vision Resonator x2
- Absolute Powerforce x1
- Branded Regained x1
- Called by the Grave x2
- Crimson Gaia x2
- Crossout Designator x1
- Dark Ruler No More x3
- Emblema Oath x3
- Foolish Burial x1
- Resonator Call x3
- Stand Up Centur-Ion! x3
- Void Apocalypse x2
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x1
- Infinite Impermanence x3
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Chaos Angel x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend (or a 3000+ ATK Synchro boss such as Hot Red Dragon Archfiend Abyss or Red Supernova Dragon) from a Resonator-driven Tuner and non-Tuner chain; Bystial and Centur-Ion Synchro bosses that banish or destroy interaction and push damage
- Turn 1 (going first): Resonator Call or Stand Up Centur-Ion to find a Resonator Tuner, then a Synchro into a Red Dragon or Bystial boss while Ash Blossom and Infinite Impermanence hold up responses
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Nibiru) to break the opponent's first board, then a Synchro boss from the Extra Deck
- Recovery: Synkron Resonator and Crimson Resonator recover Resonators from the GY; Bone Archfiend and Mulcharmy Fuwalos supply extra card flow
- After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan in the evidence
Why it scores here
The deck's core Resonator engine is easy to access: 20 core-group copies give about an 88% chance of at least one in an opening 5-card hand (Inferred), so the starter is usually live on turn 1. Its ceiling is high because the Extra Deck holds several 3000+ ATK Synchro bosses and the interaction suite (10 hand traps, 12 negation-text cards) protects the line. Consistency is held back by 17 tech cards and a 16% exact-archetype purity, which raises brick risk, and the median output has no recorded boards to support it. The score does not come from Resonator being a popular archetype or from averaging card scores; it reflects the system's engine access, interaction density and closing power. Because the list is illegal (Called by the Grave is Forbidden and Maxx C is over its Limited cap) and the deck has no Side Deck, the score is structural-only and capped at 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core-group card in opening 5) = 0.8795 across 20 copies; 3 Resonator Call and 3 Ash Blossom add redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 17 tech, 10 hand-trap and 13 removal-text cards in 60 slots, with 19 singleton slots and 16% exact-archetype purity point to bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards in combos_evidence; ceiling rests on Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Red Supernova Dragon text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median or power distribution; floor is text-only inference with no observed boards (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 10 hand traps (68% P of at least one in going-second hand 6) and several independent Resonator starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy Fuwalos draw text and searchers recover resources, but no resource_signature or netCardAdvantage data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 12 negation-text and 13 removal-text cards, with Cosmic Blazar Dragon and Stardust Sifr adding layered protection (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand traps are strong, but no going-second combo split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Red Dragon Archfiend 3000 ATK, Hot Red Dragon Archfiend Abyss 3200 ATK and Red Supernova Dragon 4000 ATK bosses (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 35 distinct main cards, 23 Spells and 17 tech; 16% exact-archetype purity and 19 singletons lower coherence (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro monsters across 13 distinct cards, mostly on-archetype with a few generic bosses (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero Side Deck cards, so no post-side adaptation is possible (Verified; the score reflects absence of data) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament_context and no dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro lines with several decision points per turn and no recorded examples (Inferred) |
How the score was computed
Strategy profile: Primary Combo profile only; Midrange not blended into the weights. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: No reliable metagame: 0.80*58 + 0.20*42 = 54.8, modifiers -12 gives 42.8; illegal list, so theoretical/structural-only and capped to 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Resonator starter is live in about 88% of opening 5-card hands (Inferred)
- Strong closing bosses at 3000 to 4000 ATK in the Extra Deck (Verified stats)
- Layered interaction: 10 hand traps and 12 negation-text cards (Verified text flags, Inferred coverage)
Weaknesses
- Illegal list: Forbidden and over-limit cards would be rejected in master-duel
- Low archetype purity (16%) and 17 tech slots raise brick risk (Inferred)
- No side deck, so no best-of-3 adaptation
- No recorded combos or win-rate data to confirm the median output
Critical choke points
- Resonator Tuner access: the chain depends on Resonator monsters being in hand or the GY
- Single Red Dragon Archfiend line: several bosses rely on Red Dragon text that only a few cards provide
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Called by the Grave (Forbidden) and 1 copy of Maxx C | Legal master-duel replacements for the Forbidden and over-limit slots | Makes the list legal so it can receive a normal Final Contextual score |
| 2 | 2 tech slots (e.g. Foolish Burial, Crossout Designator) | A 15-card Side Deck with hand traps or Resonator-specific answers | Adds post-side plan (d12) and reduces brick risk from tech cards (d2) |
Evidence & confidence
- Verified: Deck is 60 Main, 15 Extra, 0 Side (within master-duel size rules); Called by the Grave is Forbidden with 2 copies run; Maxx C is Limited with 2 copies run against a limit of 1; Composition counts and archetype purity (16%)
- Inferred: Core-group starter access at about 88% (hypergeometric); Brick risk from 17 tech cards; Interaction coverage from text flags; Going-first and going-second estimates
- Provisional: Matchup and format fit (no dated meta sample); Tournament reliability; Median output (no recorded boards)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional unless a dated metagame sample is supplied Zero Side Deck cards: post-side performance cannot be assessed
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